RufusTFirefly
Posts: 618
Joined: 8/29/2008 Status: offline
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quote:
ORIGINAL: Keunert i've discovered the british fleet! i made a huge air raid! and now! i have to do without a Luftwaffe. i used fighter 2's level- and divebombers. there were some 8 bb 3 cruisers 1 carrier and 10 destroyers. is this too huge? isn't the plane the natural killer of all things swimming? i think this move alone hurts me more than all my mistakes before. Hi, I have played four pbems as Axis against Howard and lost every time - made it no longer than end of 42 til I gave up. When he starts counter offensives at all fronts at that time it was obvious that I could do nothing else than retreta and surrender around a year later. Now I play first time as Allies and Howard is in a good position at the end of 1940. So take this as a comment of a player with some experence, who has still a lot (!) to learn - believe me, I know what 82ndTrooper had in mind when he wrote you will have to learn even when you think you might be able to manage the game against a human player. Naval fighters II have 75 attack points against ships, while fighters II and dive bombers II have only 15 ap. Same with defence points. Better use your dive bombers against tanks, but not against ships. If you have not enough naval fighters or ships to attack the British navy, try to avoid any battle. They are very strong. Only Italien navy might be able to seek battle, but only after they got some more ships or operate close to land and get support by naval air. Fighters might only be helpful to do recon flight over an enemy fleet to look for combat with naval air of carriers. As factories are the key Howard tried every time to bomb my factories. So I had to build up a strong air cover. At turn 20 (April 41) we had both around six aircraft factories, had around 400 fighters and had already lost some 200 fighters in air battles. Sometime I think it is a bit enoying to build so much fighters and have limited resources for a large army. But without a fighter production of 30 or 40 planes each turn the opponent would get air superiority. Flak is helpful especially when placed at factories, but not sufficiant. It reduces to damage effect of the bombers, but thats it. Keep in mind that you need pilots and engines to build fighters. Tank factories might be helpful to produce engines not only for vehicles but as well for production of planes. So build more tank factories than you would estimate to be necessary for vehicles production only. Keep an eye on oil. Oil runs short if you do a lot of unnecessary flights. And dont transfer planes by strategic transfer. There is a bug in the game, that causes a huge amount of oil consuption in case you transfer strategically. Deploy the unit and let it move by own power. At least: If Howard gives you some advice different from mine, follow his advice. He is beating me again and again.
< Message edited by RufusTFirefly -- 9/7/2011 6:14:04 PM >
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