Madlok
Posts: 188
Joined: 9/13/2008 From: Upper Silesia, Poland Status: offline
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TURN 24 When you do an invasion and you have a unit of several cargoships, remember about limit of 8 SFTs or loaded units per (non-HQ) unit. Ports are amazing and connecting cities or factories directly to the tactical HQ is simply an exploit. Now it's just like I would have all my cities in the landing site. I can't believe. There was no defense in the city. I parachuted next to Falmouth, then in the next turn I marched into the empty city. quote:
ORIGINAL: Josh Your invasion force looks fine, but if you're facing the wrong AI+ then he'll have you for breakfast, have no doubt about that. Sometimes an AI+ will be a walkover, sometimes it will take a very long and hard fight. I'm not sure why that is though. My current AI+ is quite easy, while the previous one in a random game had me battling for *every hex*, especially when they are in a forest/jungle it can be a long fight. The AI is a very passive in this game. He has so many factories that should not be here any hex free from his tanks and guns. TURN 27 The AI finally began to attack.
< Message edited by Madlok -- 8/28/2011 10:29:43 PM >
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