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RE: Unit/FX/Campaign Editor - New Version 0.8.2

 
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RE: Unit/FX/Campaign Editor - New Version 0.8.2 - 10/8/2012 10:06:42 PM   
ribar

 

Posts: 1
Joined: 10/8/2012
Status: offline
Hi Mark! I really like your editor and have been using it for a long time now. Great job! I have a question about the new version: How do the new functions "Theater" and "Transport Category" work?

(in reply to Dumnorix)
Post #: 91
RE: Unit/FX/Campaign Editor - New Version 0.8.2 - 1/6/2013 2:38:14 PM   
Warhorse


Posts: 3258
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Dumb question, but does it matter where you install the editor? It won't work, I try to open an efx file, and it gets unexpected errors? I have the latest framework 4 and updates, win xp pro SP3.

I just got this game, and am a modder of other games, would be interested in inspecting the files of this one!!

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Mike Amos

Meine Ehre heißt Treue

(in reply to ribar)
Post #: 92
RE: Unit/FX/Campaign Editor - New Version 0.8.2 - 1/14/2013 9:42:40 AM   
mgarnett

 

Posts: 228
Joined: 11/12/2005
Status: offline
Hi Warhorse,

No, it shouldn't matter at all, as long as all the files inside the ZIP are placed in the same directory it can go anywhere. Are you able to elaborate on the types of errors that you are are seeing? It might help see if it's a problem with the app or the framework or something else.

Cheers

Mark

(in reply to Warhorse)
Post #: 93
RE: Unit/FX/Campaign Editor - New Version 0.8.2 - 1/15/2013 10:05:17 PM   
Warhorse


Posts: 3258
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline

quote:

ORIGINAL: mgarnett

Hi Warhorse,

No, it shouldn't matter at all, as long as all the files inside the ZIP are placed in the same directory it can go anywhere. Are you able to elaborate on the types of errors that you are are seeing? It might help see if it's a problem with the app or the framework or something else.

Cheers

Mark


Hi Mark,

Thanks for your reply, I'm enclosing a screenie of the error.





Attachment (1)

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Mike Amos

Meine Ehre heißt Treue

(in reply to mgarnett)
Post #: 94
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