Mark I don't deal with the equipment so I don't know much. I've noticed there are three new columns:
Theatre, Usable Transports and Transport Category
In terms of efx file there's a major change. We've now a table of aliases.
# This file is used to assign various effects to units
# These can be referenced from the next table.
# If a given alias does not exist, the game generates files names by adding extension to it.
# Alias Anim file Sound file
XXX Infantry1 Infantry1
YYY Infantry2 Infantry2
ZZZ Infantry3 Infantry3
# Effects table
# Assigns shooting animations and movement sounds to unit icons
# Offset is used to properly align animation with unit's icon. Order is the same as in the unit icon file: big icon facing right, big icon facing left, small icon facing right, small icon facing left
# Each unit can have up to 3 different animations, for ground attack and air attack separately.
# Offsets Ground attack animations Air attack animatons Movement sounds
# Unit icon Offset1 Offset2 Offset3 Offset4 Anim1 Anim2 Anim3 Anim1 Anim2 Anim3 Sound1 Sound2 Sound3
In format 1, if, for example, we had an attack sound called "gun", we had also to have an animation file called "gun". A lot of times those animations were just copy, clones of the originals.
This way we can use the aliases table, avoiding to have more clone animation files.
If you want I can send you the efx file of my sound mod, already in the new format, for you to understand how it works.
Please pm if you want my file. I can give you also an equipment file.
< Message edited by VPaulus -- 7/19/2012 4:07:08 AM >