Apollo11
Posts: 21615
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: Whipple WiTE is broken. Plain and simple. Sure WiTP and AE had "issues" when they first came out, but nothing that said, "OK you can play up to this date and then the game is unplayable by one or the other side." Additionally, the major issues that we found while beta testing for the designers with WiTP and AE were fixed quite rapidly and in a manner that speaks of competency. Played WiTE for two months before giving up. I go back and try again after each major "patch". The problem is that they only move the date of unplayability, not fix the game. Whipple WitE is most certainly NOT broken! All scenarios are playable but with myriad of possibilities coupled with huge map and thousands of counters enabling various tactics and strategies many things can happen... this is something that is impossible to test in advance (just like UV, WitP and WitP-AE were not tested in human vs. human for full scenario duration before release)... the AI vs. AI testing is nice (and I have run literary hundreds of AI vs. AI grand campaigns and scenarios in WitE ALPHA/BETA development) but the true results can only be derived from human vs. human games... Also WitE is extremely complicated piece of software that is continuously evolving and will continue to improve with each new version for months and years to come (stuff added in WitE will be used in upcoming WitW)... the development will never stop... BTW, UV, WitP and WitP-AE are WEGO whilst WitE is IGYG - this is done on purpose - it would be impossible to have WitE (and upcoming WitW) in WEGO system... Thus, in a nutshell, WitE is very different beast than UV, WitP and WitP-AE but it is most certainly worth playing and will be worth playing for months and years to come with most excellent playability! Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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