From: St.Petersburg, Russia
Kfsgo, do you want to do this merge yourself, so that I should send you the files for now?
Also, my job situation finally shows signs of improvement, so I hope that I will be able to finish everything fleet and aviation related in January.
Another note - I thought about end-war Japanese aircraft more, maybe we should just include all of the and let the player choose? We'll need someone to draw them, though.
Yet another note, not entirely mod-related - I just noticed that radars on most Japanese nightfighters in stock actually are surface search radars... And this was pretty much true to RL state of their air search radar development. Only S1A (1/46) and Ki-102c (10/45) nightfighters have radars that actually do something. Just wanted to give a warning, if anyone thinks that radar-equipped Francices and Irvings will help them. Given nature of the mod, Japanese get a little bit of break here, but take note, that now the first nightfighter with proper radar (J1N3) is available 4/45, and the first one capable of actually catching most of the newer Allied bombers (S1A1) 9/45.
I must note that I mellowed out a bit about Allied night bombing rampage in stock. You just have to grit your teeth, and accept the casualties, because you can afford to lose airframes. Of course sending your most worthess 1E fighters to die in night A2A (as far as I know, Bigred has multiple 4E aces by now, thanks to it) instead of more expensive twin-engine planes is ahistorical, but c'est la vie. In this mod, if we plan to seriously expand Allied air numbers, this issue needs further investigation, though.