Bletchley_Geek
Posts: 2114
Joined: 11/26/2009 From: Living in the fair city of Melbourne, Australia Status: offline
|
quote:
ORIGINAL: bcgames If you get the chance to review this document, I would like to know your thoughts/questions about the WITE editor. Thx. Hey bc, yesterday I made intensive use of this document (you can tell) and have a few questions/suggestions. - It would be nice to comment something about importing and exporting CSVs with Excel or OpenOffice for adjusting unit attributes. One needs to be careful that, when importing the CSV table, the proper format options are selected (delimiters, text handling) etc. I can take some screenshots about how to get that right with OpenOffice.
- One point which isn't very clear to me is that of Freezing at the start of an secnario. On the one hand, the editor doesn't show anywhere anything like a "frozen flag" so you can see quickly if a unit is frozen or not. I also found out that with setting the flag isn't enough. You need to reduce the "current" unit attribute to 0. Otherwise things get weird (showing movement paths for units that can't actually move, leaving a frozen unit with MP's in the same stack as a unfrozen unit precludes the unfrozen unit from attacking, etc.)
- I see that you can set "Scenario" Victory Conditions for a Campaign scenario, but seems to not have any effect at all. In the manual there's a question about this same topic. Have you learnt anything new about that topic since July?
- I find a bit surprising that VP's aren't an attribute of the Location entities, being that managed via the "Map" interface. Is there any way to get an export of current VP assignments? I would like to change the scoring scheme for the Campaign in a "indirect" way. That is, since you can't change the actual conditions, I wonder if by tweaking VP assignment alone Decisive and Major victory can be made more difficult for the Soviet side.
Thank you for all the work you've done with this. Since scenario creation seems to be not the most popular thing to do with WitE, which is logical since the game is complex and to get some insight one needs to play it for some time, it makes your contributions all that more valuable. So, again, THANK YOU!
< Message edited by Bletchley_Geek -- 10/23/2011 11:33:24 AM >
_____________________________
Real men go to war on Real tanks
|