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Stuka & Overruns

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Stuka & Overruns - 7/27/2011 11:58:48 PM   


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Joined: 7/27/2011
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In the Old PG Stukas and PzIA could destroy the world. Once the PZ got the overrun capability they could knock off 3 or 4 supressed units in one turn. It appears this has been fixed in the new version. If so, I think it's GREAT.
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RE: Stuka & Overruns - 7/28/2011 6:48:44 PM   

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Yes, overrun is gone, Stuka's with +3/4 overstrength can still do massive damage on soft targets that aren't entranched and/or are on a transport but I don't see them take down a full strength tank unit anymore .

(in reply to DigIn)
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RE: Stuka & Overruns - 7/28/2011 9:28:46 PM   

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Joined: 3/28/2004
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Having just played Bagration in campaign mode, I can inform that even 14 strength Stuka's are a more of a nuisance than a threat to USSR IS2s...



"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to Rood)
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RE: Stuka & Overruns - 8/6/2011 5:50:47 AM   

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I think in my next campaign I will get all fighter/bombers and no Stukas.  I just don't see much difference, and f/bs are too useful to ignore.

(in reply to terje439)
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RE: Stuka & Overruns - 10/31/2011 8:54:59 PM   


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I play on Field Marshall level and with my Stuka's I put a beatdown on the Russian Forces with my Stuka's and killed every unit but 1 freaking Unit who I could not reach with anyone in range and I owned every town, not sure what tactic you guys are using but I would trade a Tiger for my Stuka any day and I get 3 for 1 in pricing, Win Win for me. No offense I just don't think your using them in a correct way, because if you exploit the enemy tank hoards weakness there easy pickings from above.

Panther Tank seems weak to me there only good for 1 scenario then after that there a liabilty to me, but thats just my opinion and I might not be using at as good as someone else because we all have different tactics. =P

(in reply to PattonSabre)
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