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RE: Nearing completion: Operation Neva

 
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RE: Nearing completion: Operation Neva - 8/26/2011 4:41:39 PM   
BigDuke66


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Can anyone send it to me? Would like to take a look at it.

< Message edited by BigDuke66 -- 8/26/2011 5:43:56 PM >


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RE: Nearing completion: Operation Neva - 8/27/2011 11:53:42 AM   
polarenper


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I've been hotseating this thing, to get a feel for it. I have a question about the release of additional Soviet armies.

The briefing states that if the Germans withdraw, the free unit can advance into a vacated hex, thereby releasing the rest of the army. The hex to be advanced into must be the hex in front of the free unit, or can it be any hex along the front of the army concerned?

Also, do the armies become mobile automatically at some point, or, if the Germans do not withdraw, is using the theater option the only way to activate them?

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RE: Nearing completion: Operation Neva - 8/27/2011 12:27:44 PM   
BigDuke66


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I hope this can be useful:
https://rapidshare.com/files/2725827527/Luftflotte_1_10th_January_1944.jpg

But you should check if those units where really in the area that the scenario covers, I tried some of the Nahaufklärungs units and the seem to be in Germany at the time the scenario starts.

I just scanned thruh the air units in game and I miss an airfield around Pechory(56,106) on which the II/SG3 was stationed from 1.3.44 to 29.4.44.

< Message edited by BigDuke66 -- 8/27/2011 4:06:26 PM >


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RE: Nearing completion: Operation Neva - 8/27/2011 4:11:10 PM   
LLv34_Snefens


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quote:

ORIGINAL: polarenper
The briefing states that if the Germans withdraw, the free unit can advance into a vacated hex, thereby releasing the rest of the army. The hex to be advanced into must be the hex in front of the free unit, or can it be any hex along the front of the army concerned?


It can be any hex along the army's front and it can be any unit that enters it; even from another army.

quote:

ORIGINAL: polarenper
Also, do the armies become mobile automatically at some point, or, if the Germans do not withdraw, is using the theater option the only way to activate them?


If neither the Germans or Soviets do anything to activate, their formations can in theory be in garrison state for the duration of the game.
Both players need to consider a number of factors. If the German player choose not to activate any of his army corps, he risk having the soviet offensives on the flanks cut them off. If he pays to activate a corps he can do a full withdrawal, but the Soviet player saves the VP of activating the opposing army himself. The Germans can instead move just part of the units away to help on the flanks, but not leaving any open hexes. This way the Soviets will still have to pay to activate.
However even with no hex having been abandoned, the Soviet can, by moving units from elsewhere, or just with the local penal battalions, start an offensive with in the army's sector, have the army activate at no VP cost once a hex is captured.

It's sort of a game of chicken.

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RE: Nearing completion: Operation Neva - 8/27/2011 4:49:15 PM   
LLv34_Snefens


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Thanks BigDuke. I've deliberately omitted all the light night bomber units as well as the most of the recon units, but I see some things in that document that not correspond to the sources I've used. The 4./JG54 for instance. I'll look into it,

The airfield at Pechory could be this one? http://maps.google.dk/?ll=57.716344,27.712584&spn=0.042313,0.132093&t=h&z=14&vpsrc=6

I have maps of the area from the time-period, but neither this or any other near are on it, but that doesn't mean it wasn't there. Anyway I'll get it added.

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RE: Nearing completion: Operation Neva - 8/27/2011 6:07:48 PM   
BigDuke66


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Yes 4./JG 54 looks strange, my sources says that it was attached to III/JG 54 from 2.43 to 6.44 and that group was stationed in the West, I try to find out more.
Not sure how useful those Nachtschlachtgruppen were but with over 100 planes I bet the made at least some difference.

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RE: Nearing completion: Operation Neva - 8/27/2011 6:41:08 PM   
LLv34_Snefens


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Then I would need to add the hordes of U-2's in the Soviet night bomber regiments as well. Only anecdotal evidence, but their greatest power seemed to have been mostly psychological.

< Message edited by LLv34_Snefens -- 8/27/2011 6:42:02 PM >

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RE: Nearing completion: Operation Neva - 8/27/2011 8:04:13 PM   
BigDuke66


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Well on night turns they can "wake" the troops up, on interdiction they wouldn't make much damaged but maybe lowering readiness with their attacks.

And I found something about the 4./JG54:
***
"III.JG 54's withdrawal from Russia was the result of a decision by Adolf Galland, the General der Jagdflieger, to exchange one complete western based Jagdgeschwader with another from the eastern front.
The two units selected were JGs 26 and 54.
...
But either Galland thought better of it - or more cautions minds prevailed upon him so to do - for the scheme was abandoned after just one Gruppe, plus one additional Staffel, from each Jagdgeschwader had made the move."
***
The 4./JG 54 operated under III./JG 26 in the west so it looks like you can leave them out as I can't find any evidence that they moved back to the east, only thing I found was that parts where used to form the new IV./JG 54 in July 1943 and it was used in August 1944 to form the new 15./JG 54 as the JG 54 moved to a 4 Staffel per Gruppe structure.
BTW how about splitting the Gruppen into Staffeln? That should give the German player more flexibility where to place how many planes.


Now to the ground units, the correct name of the "2. SS-Gr.Brigade" is "2. Lettische SS-Freiwilligen-Brigade".

What's interesting is that on 7th January the order to form the "19. Lettische SS-Freiwilligen-Division" out of that brigade was given, but instead of forming another regiment the two regiments of the brigade used there 3rd battalion to form a new regiment.
Not sure if you can/should make something out of it as it seems to be a more or less "cosmetic" thing.

< Message edited by BigDuke66 -- 8/27/2011 8:12:41 PM >


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RE: Nearing completion: Operation Neva - 8/27/2011 8:15:34 PM   
ogar

 

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Snefens,

Is there a PM air shock applied in this scenario ? Or did the 128,000 Yak9's really affect that dozen or so JU-87s ? (I'm hotseating at present, and tried an air strike on some rifle rgts. stuck on the ice. My handling of the Soviets in the south is not as break-through as yours.)

I'm enjoying this scenario, altho it is a bit LARGE

Thanks for developing it.


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RE: Nearing completion: Operation Neva - 8/27/2011 10:35:56 PM   
LLv34_Snefens


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BigDuke. The transition from Brigade to the 19. SS-Div is already implemented. It's described somewhere in the briefing. As for the name it's just too long with all that freiwillige stuff. If 100% correct, the other SS-Divisions should also have that pre-fix.

Ogar. No, There is not used any shock effects at all in the scenario, neither in air or ground. The Germans have a slightly higher night combat proficiency though 38% vs. 33% of the Soviets.


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RE: Nearing completion: Operation Neva - 8/28/2011 10:35:50 PM   
BigDuke66


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Yes that Freiwilligen isn't really important but the mentioning of Let. or (let) or something in that direction would be nice so the player knows that this is a foreign unit from Lettland.

Again I have to dig out the 4./JG 54, looks like there was a typo in the source that indicated it was attached to a Gruppe in the west till 6.44, seems that it was till 6.43 and from there on till 2.44 it was attached to I./JG 54, also a source listing claims of the Staffel from January to April 44 shows that all those claims are in the area of Heeresgruppe Nord, so you should put them in.
Inventory for 1st January 1944 was 3x Fw 190A-4, 7x Fw 190A-5 & 2x Fw 190A-6.

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RE: Nearing completion: Operation Neva - 8/28/2011 10:56:54 PM   
BigDuke66


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OK it tickles to much, anyone up to play the Russian side?

< Message edited by BigDuke66 -- 8/29/2011 10:14:04 PM >


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RE: Nearing completion: Operation Neva - 8/30/2011 3:27:00 AM   
BigDuke66


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Maybe I overlooked it but what game options should I use?

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RE: Nearing completion: Operation Neva - 8/30/2011 3:50:05 PM   
LLv34_Snefens


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You are right, I forgot to list those.
It is tested with high supply OFF. The rest of the advanced settings ON.

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RE: Nearing completion: Operation Neva - 8/30/2011 8:52:09 PM   
BigDuke66


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Thanks.
Can you tell me on what source the new icons are based? Or are the designed by you?

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RE: Nearing completion: Operation Neva - 8/30/2011 9:35:15 PM   
LLv34_Snefens


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It's the icons that come with 3.4 modified by me. As you might have noticed I still need to correct some of the small icons and eventually I'd like to get some huge counters done as well as an optional download, since the huge view ATM will give funky colors.

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RE: Nearing completion: Operation Neva - 8/30/2011 11:33:43 PM   
BigDuke66


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Only thing that caught my attention is the anti tank symbol with the V pointing down instead of up.

As you have put so much work into the equipment file I'm almost afraid to mention such minor points but in case you aim for perfection I thought I mention them:
-"7,5cm L/48 PaK 40" should be "7,5cm L/46 PaK 40", the version with L/43 & L/48 are the ones uses in Panzer & Sturmgeschützen, the L/46 usually as PaK or mobile on Marder etc..
-"StuG III G (7,5cm L/48 Stu. K. 42)" should be "StuG III G (7,5cm L/48 StuK 40)", the 42 comes only in 7,5cm KwK 42 L/70 for Panther(Sd.Kfz. 171) & Jagdpanzer IV/70(Sd.Kfz. 162/1) or in 10,5cm StuH 42 L/28 for Sturmhaubitze 42(Sd.Kfz. 142/2)
Not sure if those are simple typos or if you have to take a look at the anti tank values too.

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RE: Nearing completion: Operation Neva - 8/31/2011 12:13:39 AM   
Telumar


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quote:

ORIGINAL: LLv34_Snefens

It's the icons that come with 3.4 modified by me. As you might have noticed I still need to correct some of the small icons and eventually I'd like to get some huge counters done as well as an optional download, since the huge view ATM will give funky colors.


It's JMass Icons for 3.4 i thought. Therefore i used JMass huge counters for 3.4 as a basis to do some huge view versions of your counters. It's quite some work and i don't know if i will have time to continue, but you could use it as a start if you like. I currently have done h_units 'white' which are the black ones in your scenario, used by III.SS PzKorps. I also did h_numbers.png. If you would like to have them in case you haven't yet started, drop me a mail (cariundel at yahoo de).

A sample:




Attachment (1)

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RE: Nearing completion: Operation Neva - 8/31/2011 5:22:22 PM   
LLv34_Snefens


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Bigduke:
The flipping of the Anti Tank symbol was just to make it corresponds to what I'm used to as a World in Flames player. Neither the Wehrmacht or the Red Army used anything resembling those markings anyway so one is as wrong as the other.

As for the gun designations you are correct. As far as I can tell it is only typo.

Telumar:

I just used the icons I found in my folder and assumed they came with the version, but I must have forgot I had downloaded some custom ones (JMass) earlier.
The huge counters look really good. I can imagine it will be even harder when the counter colors to be created are some not already existing. I have written down what combinations I used to obtain these from exisiting colors, so once I have a base set made it's mostly just some copy/pasting with a little tweaking. I'll eventually get around to do it, so you don't have to do the work for me. I'll be happy to have what you have already created. I'll send you a mail.

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RE: Nearing completion: Operation Neva - 11/12/2011 7:48:08 PM   
LLv34_Snefens


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I've uploaded a new version (v0.51) of the scenario at www.ac-smolf.dk/Snefens/OpNeva-Len44.zip

Below is some of the changes. I lost the original change file in a HD crash, so there might be other changes as well that has slipped my mind when I recreated the list. Luckily I had new back-ups for rest of my scenario stuff.

quote:

Changes in v0.51:

-Increased replacement priority for all units slightly.
-Increased soviet rate of SG-43 MG replacements from 3 to 6.
-Soviet 407th Naval RR Art is no longer immobile.
-Corrected designation of 7.5cm L/46 PaK40.
-Corrected designation of StuG-III G (7.5cm L/48 Stu.K.40).
-Corrected typo in hex-coordinates for the event so 22nd Army could activate incorrectly.
-Removed duplicate 609th IAD from 13th Air Army. (Also present in 14th AA)
-Added 11th Mixed Aviation Corps for 2nd Baltic Front (15th Air Army).
-Added airbase at Pechory.
-Added airbase off-map south of 22nd Army.
-Corrected visual appearance of ice on lakes.
-Brigades in 2nd Shock Army will now activate if retreated by Germans.
-67th and 8th Army will now activate for free if Siverskaya is captured.
-54th Army will now activate for free if Batetskaya is captured.
-1st Shock and 22nd Army will now activate for free if Luga is captured.
-Withdrawal of Partisans now releases a number of infantry squads into Soviet force pool.
-Construction squads now require transport.
-Corrected description about what hex activates 29th and 122nd Tank Brigade.
-Added events for optional second activation of artillery formations at double cost.
-Corrected a few mistakes for unit icons in normal view and added silhouette of plane types.
-Completed customization of unit icons for small view
-Redployed starting position of Fest.Btl.657 to Luga.
-Changed one of the two Jg.Rgt.25's in 13.Lw.Feld-Div to Jg.Rgt.26.

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Operation Neva v0.52 released. Programmed Opponent incl... - 12/30/2011 1:59:09 PM   
LLv34_Snefens


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Next iteration of my scenario (v0.52) is now available at www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.52.zip

The changes are:

quote:

Changes in v0.52:

-Added objective tracks and events for a Soviet Programmed Opponent.
-Reduced initial number of transport vehicles in 11.SS PzGr.Div and 4.SS PzGr.Brigade.
-Changed designation of the "Marder" variants.
-Added a few PzJg.II für PaK 40/2 II to Pz.Jg.Abt.28.
-TO for activation of XXVIII.Korps now also appears when Soviets reach within 10 hexes of Ogoreli (151,56).

It may not seem like much and that is also true for PBEM, where only minor adjustments were made over v0.51. However the main difference is the possibility added to play as Germans against the Soviet PO. This is still a work in progress and the PO could have some more depth, but I plan on refining him more in future versions.

Please note that if planning on playing against the Soviet PO, I recommend starting the game as a Hot-Seat type and then select the computer to control STAVKA in your first turn, in order to remove the variable turn order that could cause havoc in formation activations.

As always, any feedback is most welcome, either here, by PM or e-mail. Address can be found in the briefings.

< Message edited by LLv34_Snefens -- 12/30/2011 2:03:50 PM >

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Operation Neva v0.53 released. Programmed Opponent incl... - 12/31/2011 3:34:04 PM   
LLv34_Snefens


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I found a few bugs that I thought I might as well get squashed right away, so here is a new version already.
quote:

Changes in v0.53:

-Corrected bug in events deploying 245th Rifle Division.
-Corrected proficiency of divided units.


http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.53.zip

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RE: Operation Neva v0.53 released. Programmed Opponent ... - 1/2/2012 8:20:52 PM   
LLv34_Snefens


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I was a little quick in getting last update out, so I hadn't noticed that all objectives had been removed somehow.
Other than adding these again, this is no different than v0.53

quote:

Changes in v0.54:

-Re-added objectives that all were removed in v0.53.


http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.54.zip


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RE: Nearing completion: Operation Neva - 1/26/2012 4:06:12 AM   
docgaun

 

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impressive and the historical detail is awesome!

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RE: Nearing completion: Operation Neva - 1/26/2012 11:31:24 PM   
demjansk

 

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Good scenario and snefens is KILLING me!!!   Demj - hehe - Glad its only a game

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RE: Nearing completion: Operation Neva - 1/27/2012 10:38:16 AM   
LLv34_Snefens


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Yes, the experience difference is really a bit too high in that one. Still, it allows me make a nice looking turn by turn image :)


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Operation Neva v0.56 released. - 2/19/2012 9:28:41 PM   
LLv34_Snefens


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Newest version can now be downloaded:
http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.56.zip

Some minor bug-fixes but mostly it's some subtle balance tweaks. As always any feedback is welcome. I'd also be willing to play anyone interested.

quote:

Changes in v0.56:

-Made Aufkl.Kp.10(L) and the companies of M.Fl.A.239 undividable.
-Soviet player no longer receives news whether 290.Inf.Div. withdraws or stays.
-1st and 14th Partisan Bn were made undividable.
-Removed all cropland terrain to slightly lower off-road movement cost.
-Reduced Soviet Supply radius from 8 to 7.
-Added theater option to allow play without Sudden Death victory conditions for full game up to 190 turns.
-Fixed crossroad at hex 99,45 (Brukovich).
-Corrected typo in TO for activation of 1st Mortar Division.
-Corrected the max amount of 76mm ZiS-3 Guns in the Art Bn in Rifles Brigades from 6 to 8.
-Added theater option to allow airsupply at Liuban Airfield.
-Increased cost for most theater options.
-TO for Korps activations will no longer be able to appear after the formations have already activated.
-Removed 76mm ZiS-3 Guns in 1st,2nd and 3rd Rifle Bn of 14th Rifle Brigade that hindered movement.
-Reduced MRPB from 4 to 3.
-Increased Attrition Divider from 20 to 22.
-Reduced Entrenchment rate from 65% to 50%.



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RE: Operation Neva v0.56 released. - 2/20/2012 3:06:14 PM   
demjansk

 

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He's still killing me but its a long battle

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