quote:The Marder should use it's MG when it runs out of HE. The other rounds don't have much affect on a squad of infantry. Sure it a round actually hit a guy it will do him, but it has no area affect. As Rick said firing at infantry would bleed these precious AT rounds from vehicles before they could be used against armor. If 100 enemy troops were closing on an open topped vehicle it would best it he got the heck out of there.
Threw together a quick testbattle for this: just 1 Sd Kfz 131 vs 10 soviet infantry squads, no outside interference possible. Attached savegame is the turn right after I ran out of HE ammo. The armoured car clearly sees the infantry, yet refuses to fire unless manually ordered to do so. I let it run for 6 turns after this, and the Soviets just casually walked up to the vehicle and destroyed it. I can confirm the exact same behaviour from Marders as well.
Thanks Nemo, I also need the test scenario in order to load the saved game. The test scenario will be in the Data\Scenarios folder.
Ah, didn't know that. Here you go.
Nemo, if you run out of AP and APCR ammo, then the 231 will switch to it's MG and auto-target with it.
But it looks like what isn't happening is that the 231 is only auto-targetting with it's HE ammo. it looks like it doesn't consider the AP ammo as suitable to use vs Infantry. My first thought was that the 231 should automatically switch to the next most lethal ammo again the Inf. But that might have the affect of letting players 'draw off' AP fire from tanks by sending in Inf. then after the AP ammo is gone, sending in the tanks, so that might not be what we should do.
We probably need to look at something that will trgger the unit to use the MG even if it has AP or APCR ammo left (or some other ammo not normally directed at Inf).
Right now though, the unit won't auto select the MG if it's main gun still has any ammo of any kind left.
All your Tanks are Belong to us! panzer