Matrix Games Forums

Recruiting Privates for Germany at War: Barbarossa 1941!Ageod takes you back to the Civil War Battle Academy iPad and PC 50 per cent off!Close Combat Last Stand Arnhem v5.60.53 update Allied Corps Walkthrough playlist and AARConflict of Heroes: Ghost Divisions Released!Pandora Beta Playthrough VideosGermany at War: Barbarossa 1941 Announced!Great Battles Medieval coming to your tablet with a 50 per cent off launch sale!Matrix Games / Slitherine / AGEOD are recruiting AGAIN!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Future development

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Future development Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Future development - 7/24/2011 1:40:23 AM   
JudgeDredd


Posts: 8341
Joined: 11/14/2003
From: Scotland
Status: offline
Having been involved in the latest "cost" thread for Panzer Corps and having gone through some old threads relating to price of this game, one of the points mentioned re the high release cost was maintaining the ability to create software for the developer - and so, having charged such a high price for that sofware (and losing my impulse buy and many others) I was wondering....is there further development to come from Panther Games?

I'd also like to ask, though I know I won't be told - but I'll ask anyway - did sales do well enough for you to proceed with another project? Also, did "abstenance" (on my part and many others?) prevail and make you think further and more sensibly regarding your future pricing structure? I sure do hope so...at the very least, if not, then I would like Matrix Games to have learned their lesson from that fiasco by NOT keeping consumers in the dark re price until the last minute...

As I said in another thread, you lost my "impulse" sale on release of BftB because of price (and that might have been avoided had you informed us what it was going to cost) and after release I still haven't bought the game...I realise that's only £70 (at release) that you lost from me...a drop in the ocean I guess...but I wonder how many others still haven't bought the title becuas ethey lost the "impulse" to buy?

Regardless....I'm not posting to hear the justifications or otherwise - I was just wanting to know if your pricing structure for that game and that developer worked out hence keeping them employed and creating a new game?? If so - great - but any news on the new game?

_____________________________

JudgeDredd
I AM the Law!
Post #: 1
RE: Future development - 7/24/2011 2:10:48 AM   
Arjuna


Posts: 16504
Joined: 3/31/2003
From: Canberra, Australia
Status: online
JudgeDredd,

Thanks for the post. I appreciate your good intent.

Sales of BFTB have been a bit above COTA and that is what I expected. Some may say that raisning the price cost us sales. But so far, that doesn't seem to be the case. For every one we lost we seemed to have picked up another. What has happened though is that we received more money for our efforts and for that I am very pleased.

As to the future, well as you are probably aware both Paul and I have been only working part time on game development for some time now. I finished a defence contract and was able to work full time on the game again this last month. We will be putting out a second patch for BFTB soon, hopefully within a month. Richard hopes to finish off the design of the new HTTR scenarios for the HTTR expansion pack next week. This will require BFTB. We'lll need to test these but hopefully we can release it in a couple of months.

We have also kick started a new East Front development. This will be a new game with new features, focussing primarily on Soviet doctrine. I won't hazard a guess as to when it will be ready. That will depend on when I next get a contract and basically how much time we all can put into it.

But we have some new beta testers and with new blood comes new energy and enthusiasm. So all is good.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to JudgeDredd)
Post #: 2
RE: Future development - 7/24/2011 2:12:59 AM   
wodin


Posts: 6503
Joined: 4/20/2003
From: England
Status: offline
JD..they are busy with defnce contracts so i can't see a ne wgame for awhile...plus they have had problems doing the latest patch...as for the pricing..you wont get a answer I'm sure...also raking up flames is could be seen as being ataganistic (bet I spelt that wrong)...that price topic was a year ago now...it's all water under the bridge...and the price was reduced in the end anyway...I doubt they lost loads of sales...as I expect once the price went down a fair few bought it then...so loss revenue wouldn't be that much...I doubt they missed you ;)

(in reply to JudgeDredd)
Post #: 3
RE: Future development - 7/24/2011 2:24:16 AM   
JudgeDredd


Posts: 8341
Joined: 11/14/2003
From: Scotland
Status: offline
Dave

Believe it or not, I'm glad you survived that wee storm.

Going through the whole thread from back then it hit home that it was the shock of the price hike that was the initial issue - after that, the impulse had left and I never did buy. I occasionally look at it in the store and I don't know whether it's the initial price that still tastes bitter in my mouth or whether it is still a little high, I don't know - but I still have not picked it up.

I hope it hasn't damaged my love for your engine, but I will still likely pass on BftB and wait for you next iteration (as I did when CotA was due so didn't purchase HTTR)

Anyway - regardless of what went on, I never wished your company any ill feeling - you have a great product and a great engine - I think the end delivery, promotion and details could've been handled differently - but I am just but one potential customer.

I look forward to hearing of a new project and (early warning) of the price

_____________________________

JudgeDredd
I AM the Law!

(in reply to wodin)
Post #: 4
RE: Future development - 7/24/2011 2:27:38 AM   
JudgeDredd


Posts: 8341
Joined: 11/14/2003
From: Scotland
Status: offline

quote:

ORIGINAL: Arjuna
We have also kick started a new East Front development. This will be a new game with new features, focussing primarily on Soviet doctrine. I won't hazard a guess as to when it will be ready...

and that's great news...and I wouldn't expect dates...I remember when CotA was going to be released and it was I think a couple of years AFTEr your estimate...such things exist in the devlopment world.

These are my first posts here in a long time ...so good luck and I will keep an eye out for your new game.

Billy

_____________________________

JudgeDredd
I AM the Law!

(in reply to Arjuna)
Post #: 5
RE: Future development - 7/24/2011 7:28:23 AM   
Perturabo


Posts: 2010
Joined: 11/17/2007
Status: online
Good to hear it. It gives me more hope about the future of more sophisticated games.

_____________________________

Armored Brigade - a freeware moddable RT wargame. My favourite game to play.
Wonderland - my AB mod in progress:
www.armoredbrigade.com/forums/viewforum.php?f=14

(in reply to JudgeDredd)
Post #: 6
RE: Future development - 7/24/2011 9:41:06 AM   
chrisol

 

Posts: 130
Joined: 1/5/2008
From: Cambridge, UK
Status: offline

quote:

ORIGINAL:

As to the future, well as you are probably aware both Paul and I have been only working part time on game development for some time now. I finished a defence contract and was able to work full time on the game again this last month. We will be putting out a second patch for BFTB soon, hopefully within a month. Richard hopes to finish off the design of the new HTTR scenarios for the HTTR expansion pack next week. This will require BFTB. We'lll need to test these but hopefully we can release it in a couple of months.



This sounds like great news... Very much looking forward to a patch for a few final issues noted in the forum and Market Garden Scenarios would be excellent.

Many thanks
Chris

(in reply to Arjuna)
Post #: 7
RE: Future development - 7/24/2011 1:20:25 PM   
gabeeg


Posts: 231
Joined: 11/18/2009
Status: offline
Eastern Front....that sounds awesome, very exciting news all around indeed. I was one of those that bitched about the price (though I did admited then that I would probably get it...and I did) but the pricing through NWS was much more reasonable than directly through Matrix. I own a couple HPS/JTS operational games, WitE, Decisive Campaigns and TOAWIII, and BftB is a well worth the current price IMO. The AI is probably the best of the bunch and it is unique in its "real time", hexless play. JudgeDredd, you are doing yourself a disservice by not getting BftB if you like operational games...swallow that bad taste and pull the trigger.


(in reply to chrisol)
Post #: 8
RE: Future development - 7/24/2011 3:39:00 PM   
Skyhigh

 

Posts: 19
Joined: 5/24/2011
Status: offline
Well as I tend to look at the minute-of-fun-per-euro ratio, I have bought games in the past that didn't score as well as BftB. I have spent 30+ hours on the demo, on the Hofen Ho-down and Elsenborne Ridge scenarios, and still got aaaall those others to do.

BftB made me order books, see documentaries about the Bulge, and increase my knowledge on WW2 in general :)

So, yeah, it has definitely been an enrichment to my life - and I am thinking of the other Command Ops games, but, well, I since I am still grinding on BtfB, I won't have time for that :)

< Message edited by Skyhigh -- 7/24/2011 6:17:10 PM >

(in reply to gabeeg)
Post #: 9
RE: Future development - 7/24/2011 5:56:57 PM   
Perturabo


Posts: 2010
Joined: 11/17/2007
Status: online
quote:

ORIGINAL: JudgeDredd

Going through the whole thread from back then it hit home that it was the shock of the price hike that was the initial issue - after that, the impulse had left and I never did buy. I occasionally look at it in the store and I don't know whether it's the initial price that still tastes bitter in my mouth or whether it is still a little high, I don't know - but I still have not picked it up.

What's wrong with the price? Is it higher than of other wargames with simulated chain of command and game editors?

_____________________________

Armored Brigade - a freeware moddable RT wargame. My favourite game to play.
Wonderland - my AB mod in progress:
www.armoredbrigade.com/forums/viewforum.php?f=14

(in reply to JudgeDredd)
Post #: 10
RE: Future development - 7/24/2011 7:14:48 PM   
Lieste

 

Posts: 1608
Joined: 11/1/2008
Status: offline
It felt pricey on release... but it wasn't that big a deal - carefully chosen PC titles (that don't force a new machine/graphics card etc) are very, very efficient 'entertainment'. Not bothering with a new TV (and licence thereof) allowed me to buy a few titles that I wanted, and come out on top by 'a lot'.

It actually makes an excellent introductory wargame, despite the grognard aspects, as you only absolutely need to give a general 'intent'. Yes, you can get cleverer, and more nuanced, but most of the time the basics of the plan are the most important... where to move too, how to secure the LOD and LOC, and how much force to commit to the initial and follow-on echelons, where to weight the attack.

My daughter, already asks to play - if only to see her will imposed on thousands of imaginary men as she marches them through the snow, chortling, till they announce they can't go any further....

(in reply to Perturabo)
Post #: 11
RE: Future development - 7/25/2011 5:34:36 AM   
jomni


Posts: 2518
Joined: 11/19/2007
Status: offline
Still waiting for the HTTR scenarios.  Once that's out.  I may just buy BftB finally.
East Front sounds interesting.  Wonder how you will implement Soviet doctrine.
Flashpoint Germany had a good interpretation / simulation of it but that's a different engine.

Since you've done a Military contract, why not release a modern warfare game as well.

< Message edited by jomni -- 7/26/2011 2:02:13 AM >


_____________________________

My Blog
Random Wargame Name Generator

(in reply to Lieste)
Post #: 12
RE: Future development - 7/25/2011 7:42:31 AM   
JudgeDredd


Posts: 8341
Joined: 11/14/2003
From: Scotland
Status: offline
Vietnam - I'd love to see this transformed to a lower level - platoons and squads. I think that's being a bit too hopeful mind.

6 day war? Yom Kippur?

_____________________________

JudgeDredd
I AM the Law!

(in reply to jomni)
Post #: 13
RE: Future development - 7/26/2011 5:37:40 AM   
Tejszd

 

Posts: 2689
Joined: 11/17/2007
Status: online
A patch and HTTR scenarios coming out will make this a tempting game to purchase....

(in reply to JudgeDredd)
Post #: 14
RE: Future development - 7/26/2011 9:49:38 PM   
phoenix

 

Posts: 970
Joined: 9/28/2010
Status: offline
£70 is cheap for it. Can't recall what I paid - whatever the release price was. The market is full of absolute unadulterated ****. It disappoints me terribly to see it happening - the dumbing down of all the initial promise that computer gaming offered. It's relentless. This game is more like art than entertainment. Like Skyhigh said, it is enriching. It makes you go to reality and delve deeper. It requires imagination to picture what is happening because all you've got are silly counters on the surface. Like Lieste said, it's fantastically scaleable. You can play it with minimal effort and detail or you can really go slow and click all the buttons and - and here is the thing - be provided with a mountain of info for your imagination to work on. It's all about providing a sense of reality that engages your imagination. It's a stand-out game and is outstanding in terms of the development of the AI that is crucial to achieving that. I've bought every iteration and will buy everything else Panther produces. I'm still playing BFTB now - how many years after release? - still learning, still not bored, and still playing against the AI!! I paid over £100 for that stupid bundle of rubbish that is EagleDynamics A10, glossy and beautiful but with no AI at all, as far as I can see. Not a game, not an enriching experience, not something that encourages any kind of engagement with history etc. Paid all that and bored to death within about ten hours. My fault, because of my flight dreams, perhaps, but the point is, BFTB is really exceptional in the treatment of AI. No one else is doing it the same. Closest thing might be something like CMSF or Normandy - but the silly little sprites depress me after a while. They are very far from realistic (along with the hexed terrain) - and there's no AI, again. You have to command everything. There's no nuance to it. I'd pay more for what Panther does, happily.

(in reply to Tejszd)
Post #: 15
RE: Future development - 7/26/2011 11:11:51 PM   
Deathtreader


Posts: 656
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

quote:

ORIGINAL: phoenix

£70 is cheap for it. Can't recall what I paid - whatever the release price was. The market is full of absolute unadulterated ****. It disappoints me terribly to see it happening - the dumbing down of all the initial promise that computer gaming offered. It's relentless. This game is more like art than entertainment. Like Skyhigh said, it is enriching. It makes you go to reality and delve deeper. It requires imagination to picture what is happening because all you've got are silly counters on the surface. Like Lieste said, it's fantastically scaleable. You can play it with minimal effort and detail or you can really go slow and click all the buttons and - and here is the thing - be provided with a mountain of info for your imagination to work on. It's all about providing a sense of reality that engages your imagination. It's a stand-out game and is outstanding in terms of the development of the AI that is crucial to achieving that. I've bought every iteration and will buy everything else Panther produces. I'm still playing BFTB now - how many years after release? - still learning, still not bored, and still playing against the AI!! I paid over £100 for that stupid bundle of rubbish that is EagleDynamics A10, glossy and beautiful but with no AI at all, as far as I can see. Not a game, not an enriching experience, not something that encourages any kind of engagement with history etc. Paid all that and bored to death within about ten hours. My fault, because of my flight dreams, perhaps, but the point is, BFTB is really exceptional in the treatment of AI. No one else is doing it the same. Closest thing might be something like CMSF or Normandy - but the silly little sprites depress me after a while. They are very far from realistic (along with the hexed terrain) - and there's no AI, again. You have to command everything. There's no nuance to it. I'd pay more for what Panther does, happily.


Amen brother, amen.

Very well said...........

Rob.


_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to phoenix)
Post #: 16
RE: Future development - 7/27/2011 2:27:25 PM   
Perturabo


Posts: 2010
Joined: 11/17/2007
Status: online

quote:

ORIGINAL: Deathtreader


quote:

ORIGINAL: phoenix

£70 is cheap for it. Can't recall what I paid - whatever the release price was. The market is full of absolute unadulterated ****. It disappoints me terribly to see it happening - the dumbing down of all the initial promise that computer gaming offered. It's relentless. This game is more like art than entertainment. Like Skyhigh said, it is enriching. It makes you go to reality and delve deeper. It requires imagination to picture what is happening because all you've got are silly counters on the surface. Like Lieste said, it's fantastically scaleable. You can play it with minimal effort and detail or you can really go slow and click all the buttons and - and here is the thing - be provided with a mountain of info for your imagination to work on. It's all about providing a sense of reality that engages your imagination. It's a stand-out game and is outstanding in terms of the development of the AI that is crucial to achieving that. I've bought every iteration and will buy everything else Panther produces. I'm still playing BFTB now - how many years after release? - still learning, still not bored, and still playing against the AI!! I paid over £100 for that stupid bundle of rubbish that is EagleDynamics A10, glossy and beautiful but with no AI at all, as far as I can see. Not a game, not an enriching experience, not something that encourages any kind of engagement with history etc. Paid all that and bored to death within about ten hours. My fault, because of my flight dreams, perhaps, but the point is, BFTB is really exceptional in the treatment of AI. No one else is doing it the same. Closest thing might be something like CMSF or Normandy - but the silly little sprites depress me after a while. They are very far from realistic (along with the hexed terrain) - and there's no AI, again. You have to command everything. There's no nuance to it. I'd pay more for what Panther does, happily.


Amen brother, amen.

Very well said...........

Rob.


Exactly. There are so many full-priced games without even a decent AI so it's logical that a game where the developer actually worked on making on a good AI is worth more.

I wish there would be something like BftB on tactical level - I really miss a good AI when playing tactical level games. I have AA:RDOA and Fire-brigade but I have never got into them as I prefer being closer to the action.
Though, I wonder if it would be possible to create a BftB mod where basic units would be squads not companies.

< Message edited by Perturabo -- 7/27/2011 2:28:57 PM >


_____________________________

Armored Brigade - a freeware moddable RT wargame. My favourite game to play.
Wonderland - my AB mod in progress:
www.armoredbrigade.com/forums/viewforum.php?f=14

(in reply to Deathtreader)
Post #: 17
RE: Future development - 7/27/2011 3:43:54 PM   
invinciblerobot


Posts: 3
Joined: 7/25/2011
Status: offline
quote:

£70 is cheap for it. Can't recall what I paid - whatever the release price was.


Even after only a week of playing I totally agree. I've been looking for a game of this sophistication and elegance for a long long time.

quote:

I wish there would be something like BftB on tactical level - I really miss a good AI when playing tactical level games.


Yes please!!!

(in reply to Perturabo)
Post #: 18
RE: Future development - 7/27/2011 3:52:36 PM   
johndoesecond

 

Posts: 910
Joined: 8/3/2010
Status: offline
quote:

ORIGINAL: phoenix

£70 is cheap for it. Can't recall what I paid - whatever the release price was. The market is full of absolute unadulterated ****. It disappoints me terribly to see it happening - the dumbing down of all the initial promise that computer gaming offered. It's relentless. This game is more like art than entertainment. Like Skyhigh said, it is enriching. It makes you go to reality and delve deeper. It requires imagination to picture what is happening because all you've got are silly counters on the surface. Like Lieste said, it's fantastically scaleable. You can play it with minimal effort and detail or you can really go slow and click all the buttons and - and here is the thing - be provided with a mountain of info for your imagination to work on. It's all about providing a sense of reality that engages your imagination. It's a stand-out game and is outstanding in terms of the development of the AI that is crucial to achieving that. I've bought every iteration and will buy everything else Panther produces. I'm still playing BFTB now - how many years after release? - still learning, still not bored, and still playing against the AI!! I paid over £100 for that stupid bundle of rubbish that is EagleDynamics A10, glossy and beautiful but with no AI at all, as far as I can see. Not a game, not an enriching experience, not something that encourages any kind of engagement with history etc. Paid all that and bored to death within about ten hours. My fault, because of my flight dreams, perhaps, but the point is, BFTB is really exceptional in the treatment of AI. No one else is doing it the same. Closest thing might be something like CMSF or Normandy - but the silly little sprites depress me after a while. They are very far from realistic (along with the hexed terrain) - and there's no AI, again. You have to command everything. There's no nuance to it. I'd pay more for what Panther does, happily.


I agree, thoroughly.

About that comparison with CMSF, Normandy (and other previous iterations of the CM engine, and other similar games), I have to say I used to like those games and played them a lot, once upon a time.

But then, I've got enlightened (and thunder-lightened) by BftB for it's subtle and substantial realism. And if I may, I'd use this word in a philosophical sense, if I'm allowed.

What I mean is that the subject of agency (who you are) is fixed, focused and just done right.
And when you "get it", it's indistinguishable from magic.

Look, even if there's a 3D representation of the battlefield in those CM engines, that's really not the way the on-the-field commanding works in the real world. There's this what I would call "Peter-Pan syndrome", which might be fun, engaging and attractive, but if you think about it a bit, it is fundamentally misleading.

I mean, no commander could levitate over the battlefield, roaming freely in the air.
So, at that scale, the commanding experience would be radically different than the one you get in CM, ToW and other similar games.

At the scale of battle the BftB simulates, BftB got it right, and it feels so right.

Maybe, just maybe, there's no other wargame that is so consistent with that fixing the subject of agency, allowing you the player to have realistic powers (and the lack thereof), knowledge (and ignorance), information (and uncertainties), constraints, what you can and cannot do and have, of that subject which you are in BftB.

BftB is like Rome, you should play it before you die.

(As for the price, it's one of those rare games I'd agree "There are some things money can't buy. For everything else, there's ..."
Even if I hadn't time to play it, it'd really be like panda for me: I'd be willing to pay to protect it against extinction and to let it to live and prosper, even if I never saw and will see one.)

< Message edited by johndoesecond -- 7/27/2011 9:38:16 PM >

(in reply to phoenix)
Post #: 19
RE: Future development - 7/27/2011 5:53:51 PM   
Perturabo


Posts: 2010
Joined: 11/17/2007
Status: online
quote:

ORIGINAL: johndoesecond

Look, even if there's a 3D representation of the battlefield in those CM engines, that's really not the way the on-the-field commanding works in the real world. There's this what I would call "Peter-Pan syndrome", which might be fun, engaging and attractive, but if you think about it a bit, it is fundamentally misleading.

I mean, no commander could levitate over the battlefield, roaming freely in the air.
So, at that scale, the commanding experience would be radically different than the one you get in CM, ToW and other similar games.

I agree. I sometimes play a tactical wargame mod for Operation Flashpoint called Command Engine. The player commands from the ground. There's a map but it's pretty vague - it doesn't give the artificial perfect situational awareness

On the other hand, it's possible to just go with HQ and try to scout the enemy positions with binoculars. It's mentioned in FM 7-10 but I haven't seen anything like that in a tactical wargame before.
When combat starts, there's a lot of confusion. It's hard to figure out what exactly is going on, there are lots of confusing radio reports that are hard to follow.
I often had to move with troops and risk getting shoot to be able to command.

I remember that one time I had to follow my tanks in a humvee to get a good picture of situation.

_____________________________

Armored Brigade - a freeware moddable RT wargame. My favourite game to play.
Wonderland - my AB mod in progress:
www.armoredbrigade.com/forums/viewforum.php?f=14

(in reply to johndoesecond)
Post #: 20
RE: Future development - 7/27/2011 8:23:09 PM   
phoenix

 

Posts: 970
Joined: 9/28/2010
Status: offline
Sounds interesting - the Flashpoint thing. Truth is a WW2 commander would have nothing like the info we have available in BFTB/COTA/HTTR- especially about your own forces (fog of war, info delays etc should apply to own forces just as much as to enemy if you want realism). So compromises are still made - to provide a 'game' (not a simulation) in BFTB. My memory of playing Flashpoint, however, was that the AI was very obviously scripted, just as it is in Combat Mission (Shock Force, Normandy and the rest) as far as the enemy goes, and very basic reactive AI as far as friendlies go. That's the big diff. And it's what makes BFTB etc more rewarding to play. In a way, because the AI is developed, it's like playing MP. On that score, I've only played MP once so far in BFTB, but it was fantastic. Better than playing the AI, because the AI was there to do all that subordinate stuff, and yet I was engaging wiht a real person. And what's the point of engaging with a computer, at the end of the day? But I think Panther have it right that if you can get the AI as developed as possible - so that it's almost possible to believe you're not playing a computer - then that will make for a cracking MP experience. That and only that, perhaps. Plus you can spend hours 'training', against the AI. Endless hours. We all would probably like to have a gaming experience that would be like an hallucination- you are there, with just whhat a commander on the ground would have had available, seeing what he would have seen etc. That would suggest a 3d direction to develoment, and that's what all the development effort goes into at the moment, in the industry. But it will have to change. Because the graphics environment will only take you so far. Aftere that AI is desperately needed to make the game, any game, challenging and gripping. And providing more graphic/environmentaldetail actually limits the gaps that your imagination can fill much better than any painting. Because that's what all the graphics are in all the other games - paintings. None of them - from top notch graphic intensive shooters such as Battlefield, down through Combat Mission and the like - none of them look even vaguely real when you compare them to reality or even pictures of reality. And maybe never will. Reality is so very detailed, so very dynamic. The truth is that games like BFTB, because they've concentrated on providing a realistic opponent and staff, come much closer to that immersive ideal that we all want, I suspect. Like Johndoesecond said- it's an endangered species. I just wish I had money to fund them in advance, to keep it going. Because I'm sure it must be only pocket money for them. Maybe we should write to Bill Gates ans suggest he give it a go - then sponsor them.....

(in reply to Perturabo)
Post #: 21
RE: Future development - 7/28/2011 9:17:37 AM   
Perturabo


Posts: 2010
Joined: 11/17/2007
Status: online
quote:

ORIGINAL: phoenix

Sounds interesting - the Flashpoint thing. Truth is a WW2 commander would have nothing like the info we have available in BFTB/COTA/HTTR- especially about your own forces (fog of war, info delays etc should apply to own forces just as much as to enemy if you want realism). So compromises are still made - to provide a 'game' (not a simulation) in BFTB.

It's not really to provide a 'game'. I remember someone asking about friendly fog of war and the answer was that it would be simply impossible to do without insane system requirements because all the information that units have would have to be stored and processed individually for each unit instead of for each side. The system requirements are already pretty high and with such a drastic increase of complexity it would probably require one of these scientific supercomputers.

quote:

ORIGINAL: phoenix

My memory of playing Flashpoint, however, was that the AI was very obviously scripted, just as it is in Combat Mission (Shock Force, Normandy and the rest) as far as the enemy goes, and very basic reactive AI as far as friendlies go. That's the big diff.

Well, it's enough when one is commanding a platoon or a company.

quote:

ORIGINAL: phoenix

We all would probably like to have a gaming experience that would be like an hallucination- you are there, with just whhat a commander on the ground would have had available, seeing what he would have seen etc. That would suggest a 3d direction to develoment, and that's what all the development effort goes into at the moment, in the industry. But it will have to change. Because the graphics environment will only take you so far.

To be honest, I was never very fond of the race for photorealistic graphics. Especially, that it ended up with creepy stuff like characters and environments that look like a movie but after a longer look, it turns out that everything looks unnatural with creepy textures that make it look like cardboard models.

Generally, even simple vector graphics are good enough for me. I prefer that and older "photorealistic" graphics like in Mafia and Operation Flashpoint as they don't give me that creepy uncanny valley feeling that modern games do.

quote:

ORIGINAL: phoenix

Aftere that AI is desperately needed to make the game, any game, challenging and gripping. And providing more graphic/environmentaldetail actually limits the gaps that your imagination can fill much better than any painting. Because that's what all the graphics are in all the other games - paintings. None of them - from top notch graphic intensive shooters such as Battlefield, down through Combat Mission and the like - none of them look even vaguely real when you compare them to reality or even pictures of reality. And maybe never will. Reality is so very detailed, so very dynamic. The truth is that games like BFTB, because they've concentrated on providing a realistic opponent and staff, come much closer to that immersive ideal that we all want, I suspect. Like Johndoesecond said- it's an endangered species. I just wish I had money to fund them in advance, to keep it going. Because I'm sure it must be only pocket money for them. Maybe we should write to Bill Gates ans suggest he give it a go - then sponsor them.....

The main problem is that majority of gamers is still willing to buy games with very poor AI. As for funding - they have chosen a price that they consider necessary to keep going and got big enough sales with it, so I don't think any sponsoring be necessary.
I think that it would be useful if someone would sponsor popularisation of military history and realistic wargaming and for educating potential developers who could also make AI-heavy wargames, though.

_____________________________

Armored Brigade - a freeware moddable RT wargame. My favourite game to play.
Wonderland - my AB mod in progress:
www.armoredbrigade.com/forums/viewforum.php?f=14

(in reply to phoenix)
Post #: 22
RE: Future development - 7/28/2011 9:24:31 AM   
phoenix

 

Posts: 970
Joined: 9/28/2010
Status: offline
What's the 'armoured brigade' link, Peturabo? Reluctant to click on it without more info.

(in reply to Perturabo)
Post #: 23
RE: Future development - 7/28/2011 10:36:58 AM   
Lieste

 

Posts: 1608
Joined: 11/1/2008
Status: offline
It's cool. Nice little tactical game. 

(in reply to phoenix)
Post #: 24
RE: Future development - 7/28/2011 11:37:56 AM   
Perturabo


Posts: 2010
Joined: 11/17/2007
Status: online
quote:

ORIGINAL: phoenix

What's the 'armoured brigade' link, Peturabo? Reluctant to click on it without more info.

Overview:
Armored Brigade is a freeware tactical wargame, focusing on realism and playability.

Main features:

* Real-time engine
* Time period: 1987
* Nationalities: Finland, FRG, USA, USSR
* Lowest level unit is a single team/vehicle
* Dynamic AI
* Maximum map size about 15x15 kilometers
* Artillery with several munition types
* Close air support, air defences. Air-to-air engagements are possible
* Fortifications, obstacles and breaching
* Dynamic time of day and variable visibility, wind and ground conditions
* Night vision equipment, smoke generators, illumination flares
* Unit morale, experience level and fatigue, command delay
* External XML database for the armies, units, weapons etc.
* Battle and map generator
* 3D sound engine

Planned:

* Wider time-frame: 1939-1945, 1965-1991
* More nationalities
* Scenarios and editors
* Linux and Mac OS-X support

_____________________________

Armored Brigade - a freeware moddable RT wargame. My favourite game to play.
Wonderland - my AB mod in progress:
www.armoredbrigade.com/forums/viewforum.php?f=14

(in reply to phoenix)
Post #: 25
RE: Future development - 7/28/2011 7:31:59 PM   
phoenix

 

Posts: 970
Joined: 9/28/2010
Status: offline
Thanks.

(in reply to Perturabo)
Post #: 26
RE: Future development - 8/4/2011 4:06:55 PM   
Prince of Eckmühl


Posts: 2449
Joined: 6/25/2006
From: Texas
Status: offline

quote:

ORIGINAL: Arjuna

We have also kick started a new East Front development. This will be a new game with new features, focussing primarily on Soviet doctrine.


Are you going to keep the unit scale at the company/platoon level?


_____________________________

Government is the opiate of the masses.

(in reply to Arjuna)
Post #: 27
RE: Future development - 8/4/2011 11:39:27 PM   
Arjuna


Posts: 16504
Joined: 3/31/2003
From: Canberra, Australia
Status: online
Yep.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Prince of Eckmühl)
Post #: 28
RE: Future development - 8/5/2011 10:23:16 PM   
Nick Schieben

 

Posts: 103
Joined: 11/18/2006
From: Canada
Status: offline
Excellent.

(in reply to Arjuna)
Post #: 29
RE: Future development - 8/5/2011 11:05:38 PM   
starbuck310

 

Posts: 221
Joined: 12/27/2010
Status: offline
Just played demo after watching the youtube tutorials. Excellent I now know how to play the game. Played loads of war games but this one never hooked me until your videos. Thanks - purchase on the way! Cant wait for eastern front will be buy on site, this was a sleeper for me so glad I didnt miss it.

(in reply to Nick Schieben)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Future development Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.188