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Question About Active Ships and WitPAE Editor

 
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Question About Active Ships and WitPAE Editor - 7/21/2011 9:53:48 AM   
Daniel Heath

 

Posts: 6
Joined: 3/29/2000
Status: offline
Hello,

In WitpAE one can view all "active" ships.

Using the WitpAE Editor, "active" ships are shown with an X in the 'active' column.

I have spent the last week searching but am unable to find any instruction on how to make a ship (or any unit) "active" (or, conversely innactive).

On Page 55 of the WitpAE Editor is a note reading:

"2. Active – when a script becomes active units that are not currently assigned to an ‘Active’ script can be assigned or re-assigned."

However, it does not say How this takes place (unless I am missing something.

I would appreciate your assistance.
Post #: 1
RE: Question About Active Ships and WitPAE Editor - 7/21/2011 10:50:00 AM   
michaelm


Posts: 9065
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
Active on the ship screen in the Editor just means that it will be in the game.

Once you give it a proper date (delay) it will be active (in the game).
Setting the delay to 9999 makes it inactive (not in the game).

Page 55 is referring to writing AI scripts


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Michael

(in reply to Daniel Heath)
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