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RE: Rules: The Allied Intervention Level

 
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RE: Rules: The Allied Intervention Level - 7/26/2011 9:50:59 PM   
Keke


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I tried to recruit prisoners, but it didn't happen. With error logging on there was multitude of error messages. I think I go back a turn and try it with the new update. That'll be tomorrow.

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Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 271
RE: Rules: The Allied Intervention Level - 7/26/2011 9:58:50 PM   
Chliperic


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I will check once again, but the events for prisoners in FY are the same than in the official version...

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Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

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Post #: 272
RE: Rules: The Allied Intervention Level - 7/26/2011 10:01:38 PM   
Keke


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I don't really think it is a mod problem either. AGEOD support sucks hairy balls.

< Message edited by Keke -- 7/26/2011 10:02:26 PM >


_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 273
RE: Rules: The Allied Intervention Level - 7/26/2011 10:10:22 PM   
Chliperic


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quote:

ORIGINAL: Keke

I don't really think it is a mod problem either. AGEOD support sucks hairy balls.



BTW, I've for long placed the prisoner events at the end of the event files because they prohibit following events to fire when they bug. And I'm sure the bug is tied to the fact these events use the XXX tags for adding all prisoners whatever the faction thy belong in a general pool. So if necessary, I plan to modify the events, removing them as options to transform into events firing as soon the required prisoner numbers for one faction is reached: let's say 10 for Krainian prisoners, 15 for Poles, 25 for Greens ect. At least, they currently have any side effects on other events in FY

< Message edited by Chliperic -- 7/26/2011 10:20:08 PM >


_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Keke)
Post #: 274
RE: Rules: The Allied Intervention Level - 7/26/2011 10:47:55 PM   
Chliperic


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To replace these broken prisoners events, here what I could do:

- automatic events as I've described in the last post
- options allowing players to attempt to provoke desertions in a faction , and gaining by this way conscripts... Fun, historical, useful and bug free

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Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Chliperic)
Post #: 275
RE: Rules: The Allied Intervention Level - 7/26/2011 11:05:03 PM   
kev_uk

 

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quote:

ORIGINAL: Chliperic

The most amazing point is this thread is the last to be active about RUS. Either the official version is just so much good players have no time to post commend on the official forum, either...

Yes, no activity in official forum at all. No strategy, no tactics, no anything :( This place seems the only place it is being discussed, and that is only from few folk. Oh well. guess they did well.

(in reply to Chliperic)
Post #: 276
RE: Rules: The Allied Intervention Level - 7/26/2011 11:12:13 PM   
kev_uk

 

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Sad as well, because this game was really interesting. Really. So Clovis, have you burnt all your bridges and your boats? Tragic if so :(

(in reply to kev_uk)
Post #: 277
RE: Rules: The Allied Intervention Level - 7/27/2011 5:54:32 AM   
Chliperic


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quote:

ORIGINAL: kev_uk

Sad as well, because this game was really interesting. Really. So Clovis, have you burnt all your bridges and your boats? Tragic if so :(


Tragic ?

No. You get 2 versions of RUS, and soon a better AACW AI. If I am always connected to offical teams, I will be stuck in the PON adventure. At second sight, It's better to work on games I may improve with a few weeks of work. Anything in PON takes months.

That's better

< Message edited by Chliperic -- 7/27/2011 7:13:50 AM >


_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to kev_uk)
Post #: 278
RE: Rules: The Allied Intervention Level - 7/27/2011 9:29:27 AM   
Keke


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I guess because of broken "recruit prisoners" -event, I've had about five CTDs in the end of turn processing. Reloading the game allows to continue.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 279
RE: Rules: The Allied Intervention Level - 7/27/2011 9:47:39 AM   
Chliperic


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quote:

ORIGINAL: Keke

I guess because of broken "recruit prisoners" -event, I've had about five CTDs in the end of turn processing. Reloading the game allows to continue.



The new FY system should please you. Tonight.

_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Keke)
Post #: 280
RE: Rules: The Allied Intervention Level - 7/27/2011 9:52:56 AM   
Keke


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Sounds good.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 281
RE: Rules: The Allied Intervention Level - 7/27/2011 10:02:02 AM   
Nikel

 

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Clovis do you have/have read this book?

The White Armies of Russia; a chronicle of counter-revolution and Allied intervention, by G. Stewart

(in reply to Keke)
Post #: 282
RE: Rules: The Allied Intervention Level - 7/27/2011 11:37:23 AM   
Chliperic


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quote:

ORIGINAL: Nikel

Clovis do you have/have read this book?

The White Armies of Russia; a chronicle of counter-revolution and Allied intervention, by G. Stewart


No, buT i've pruchased it and I'm waiting the delivery

_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Nikel)
Post #: 283
RE: Rules: The Allied Intervention Level - 7/27/2011 11:44:45 AM   
Nikel

 

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Oh, what a pity. I could have sent you a copy

Send me a pm in AGEod forum if you are interested

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Post #: 284
RE: Rules: The Allied Intervention Level - 7/27/2011 12:07:17 PM   
Chliperic


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quote:

ORIGINAL: Nikel

Oh, what a pity. I could have sent you a copy

Send me a pm in AGEod forum if you are interested



Thanks, but in some ways I'm old school, by example I prefer read physical books to pdf I just have more difficulties to read on a screen than on paper

_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Nikel)
Post #: 285
RE: Rules: The Allied Intervention Level - 7/27/2011 12:10:08 PM   
Nikel

 

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quote:

ORIGINAL: Chliperic
I prefer read physical books to pdf I just have more difficulties to read on a screen than on paper


Yes of course, that is right :)

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Post #: 286
RE: Rules: The Allied Intervention Level - 7/27/2011 2:39:35 PM   
kev_uk

 

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quote:

ORIGINAL: Chliperic


quote:

ORIGINAL: Nikel

Oh, what a pity. I could have sent you a copy

Send me a pm in AGEod forum if you are interested



Thanks, but in some ways I'm old school, by example I prefer read physical books to pdf I just have more difficulties to read on a screen than on paper

I agree - I hate reading pdfs on screen. Miss the old days of paper manuals and physical copies of games.

(in reply to Chliperic)
Post #: 287
RE: Rules: The Allied Intervention Level - 7/27/2011 2:57:48 PM   
Chliperic


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OK, a bit of details about the new Prisoners events for FY tonight:

- Prisoners events are replaced by events fired automatically when a minimal number of prisoners of the same faction is reached, giving conscripts ( 25 at best). 2 main benefices: no more CTDs,as the possible bug is tied with the XXX tag not used anymore and an automation of ther prisoner system, prisoners enrollment being largely practiced in the RCW even without general order from the political height.

- New option system: each faction may buy an option directed against another faction to provoke desertions. The targeted factions will lose some units, the tageting ones will get conscript points. The option will work best if the targeted faction has NM under 90, and less well above. With an NM of 100, the option will have 75% risks to fail.

Thse options will be usable several times, to the exception of the Red option against Ukraine. This option may be fired once and Red will get one to three brigade units, depending from the Ukrainina NM level.

The negative point is of course AGE engine can't really delimiter a geographical area for killing units by events or options; So removed units may be garrison in the remote rear... But even with this approximation, using an option to weaken an enemy in disarray should be fun.....

< Message edited by Chliperic -- 7/27/2011 3:01:37 PM >


_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to kev_uk)
Post #: 288
RE: Rules: The Allied Intervention Level - 7/27/2011 3:58:56 PM   
Chliperic


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i've achieved to write the events for AI use of these options

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Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Chliperic)
Post #: 289
RE: Rules: The Allied Intervention Level - 7/27/2011 5:14:31 PM   
Nikel

 

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While trying to mod a portrait of Syvory noticed that though apparently causes no problems, there is a doubled armies&fleet folder in your mod. I mean

"Graphics\Armies&Fleets\Armies&Fleets\Leaders Armies"


When should be

"Graphics\Armies&Fleets\Leaders Armies"

(in reply to Chliperic)
Post #: 290
RE: Rules: The Allied Intervention Level - 7/27/2011 5:35:02 PM   
Chliperic


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Thanks.

_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Nikel)
Post #: 291
RE: Rules: The Allied Intervention Level - 7/27/2011 5:37:17 PM   
Chliperic


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I've found here what I consider to be a pretty good definition of a good AI

http://www.wargamer.com/forums/fb.ashx?m=558461

_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Chliperic)
Post #: 292
RE: Rules: The Allied Intervention Level - 7/27/2011 5:59:06 PM   
Chliperic


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New version available on my blog ( see my sig)

Compatible with on going games to the exception of the old prisoners options. Just don't select them. New options should appear after one turn.

_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Chliperic)
Post #: 293
RE: Rules: The Allied Intervention Level - 7/27/2011 6:10:54 PM   
Nikel

 

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Armies&Fleets\Armies&Fleets is still present.

And the .pdf should also be updated?

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Post #: 294
RE: Rules: The Allied Intervention Level - 7/27/2011 6:20:55 PM   
Chliperic


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quote:

ORIGINAL: Nikel

Armies&Fleets\Armies&Fleets is still present.

And the .pdf should also be updated?


Yes, I know I'bve just added the Armies&Fleets\Leaders folder to be sure it will work. No time to check the right path for now so I've added both

The same for the .pdf: update as soon I find some time But I will.

_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Nikel)
Post #: 295
RE: Rules: The Allied Intervention Level - 7/27/2011 6:25:34 PM   
Nikel

 

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OK, Thanks

(in reply to Chliperic)
Post #: 296
RE: Rules: The Allied Intervention Level - 7/27/2011 9:07:52 PM   
Chliperic


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deleted

< Message edited by Chliperic -- 7/27/2011 9:10:18 PM >


_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Nikel)
Post #: 297
RE: Rules: The Allied Intervention Level - 7/27/2011 9:23:01 PM   
Keke


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From: Finland
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quote:

ORIGINAL: Chliperic

deleted


It seems that Russians play only with illegal copies. Might explain game's low selling a bit.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 298
RE: Rules: The Allied Intervention Level - 7/27/2011 9:24:02 PM   
Chliperic


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quote:

ORIGINAL: Keke


quote:

ORIGINAL: Chliperic

deleted


It seems that Russians play only with illegal copies. Might explain game's low selling a bit.


Yes, that's why I've deleted my post.

_____________________________

Fatal Years mod for RUS version 1.07
Struggle for a Vast Future 2.0 for AACW in advanced beta:

http://moddercorner.com/

(in reply to Keke)
Post #: 299
RE: Rules: The Allied Intervention Level - 7/27/2011 9:44:49 PM   
Nikel

 

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Missed it. What has happened?

And thanks Clovis for updating the .pdf

< Message edited by Nikel -- 7/27/2011 9:45:14 PM >

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Post #: 300
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