Chliperic
Posts: 955
Joined: 3/21/2010 Status: offline
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Following some insightful remarks of a FY player, I’ve decided to make some changes to the Red Alliance with anarchist option. First, this option is now the same as in the original official version of RUS. ANA faction is only AI driven and firing the option just gives to Red ability to see ANA units and avoid any combat with them. On the contrary, no direct human control on ANA unit is allowed. It’s impossible to switch units from AI to human control. The 1.03 official version of RUS has solved the problem by removing the ANA AI completely, so ANA units will always be under human control. Considering alliance between Reds and Makhno/Grigoriev started around February 19 to end 4 months later, this solution isn’t satisfying. Why Bolsheviks allied with Ukrainian Anarchists in February 19? Because they had no troops here and they were so short on men they had to rely on local forces. But in the same time, the Red goal was of course to gain political control over these forces and normalize them in the centralized command they were building. They failed. So, in game terms, how to represent this? ANA AI will be passive at start: no movements, unless White player is attacking ANA units. ANA AI will become active when the Red alliance option will be fired. So: - allinace chances are higher in the first months of 1919, when Reds are lacking yet men. Activating ANA AI will create a new enemy for Whites. On the contrary, as today, this alliance will cost NM for Red player, an incentive to break the truce…. What do you think about?
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