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Fatal Years for 1.03 RUS

 
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Fatal Years for 1.03 RUS - 7/16/2011 9:54:46 AM   
Chliperic


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This mod is available here:


http://moddercorner.com/2011/07/12/new-version-of-fatal-yeras-uploaded/

< Message edited by Chliperic -- 7/16/2011 10:01:46 AM >
Post #: 1
RE: Fatal Years for 1.03 RUS - 7/16/2011 11:57:10 AM   
Chliperic


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Fatal Years is available here:


http://moddercorner.com/2011/07/12/n...eras-uploaded/

Rules summary in pdf may be downloaded here:

http://www.ageod-forum.com/showpost....66&postcount=1

Works with the official 1.03 patch for RUS ( don't forget to apply the official hotfix).

Playable against AI and in PBEM: first results show Red and White AI able to resist rather well until the end of the game. FY has been designed not only for single game against AI, but for PBEMs between 2 or 3 players.

Best AI setting are :


[IMG]http://img855.imageshack.us/img855/9320/aisttings.jpg[/IMG]


The only AI help is an increase for detection. But It can be discarded without hampering much AI.

(in reply to Chliperic)
Post #: 2
RE: Fatal Years for 1.03 RUS - 7/16/2011 1:20:04 PM   
Keke


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Following this since I'm the noob who has helped with testing.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 3
RE: Fatal Years for 1.03 RUS - 7/16/2011 5:49:50 PM   
Chliperic


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Hi, glad to see you here !

(in reply to Keke)
Post #: 4
Alliance with Anarchists in the next Fatal Years version - 7/16/2011 5:50:30 PM   
Chliperic


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Following some insightful remarks of a FY player, I’ve decided to make some changes to the Red Alliance with anarchist option.



First, this option is now the same as in the original official version of RUS. ANA faction is only AI driven and firing the option just gives to Red ability to see ANA units and avoid any combat with them. On the contrary, no direct human control on ANA unit is allowed.



It’s impossible to switch units from AI to human control. The 1.03 official version of RUS has solved the problem by removing the ANA AI completely, so ANA units will always be under human control. Considering alliance between Reds and Makhno/Grigoriev started around February 19 to end 4 months later, this solution isn’t satisfying.

Why Bolsheviks allied with Ukrainian Anarchists in February 19? Because they had no troops here and they were so short on men they had to rely on local forces. But in the same time, the Red goal was of course to gain political control over these forces and normalize them in the centralized command they were building. They failed.

So, in game terms, how to represent this?



ANA AI will be passive at start: no movements, unless White player is attacking ANA units. ANA AI will become active when the Red alliance option will be fired.



So:



- allinace chances are higher in the first months of 1919, when Reds are lacking yet men. Activating ANA AI will create a new enemy for Whites. On the contrary, as today, this alliance will cost NM for Red player, an incentive to break the truce….



What do you think about?

(in reply to Chliperic)
Post #: 5
RE: Alliance with Anarchists in the next Fatal Years ve... - 7/16/2011 6:54:43 PM   
Keke


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Sounds good to me. I wish Anarchist wouldn't be so passive when Southern Whites move all around them earlier than expected...

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Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 6
RE: Alliance with Anarchists in the next Fatal Years ve... - 7/16/2011 7:58:07 PM   
Chliperic


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Ana is the weakest faction and the AGE engine computes ratio between one faction and all enemies on a theater/ ANA AI is then facing Reds, Whites, Ukrainians and the rest....and so is frightened I'm yet trying to overcome this

(in reply to Keke)
Post #: 7
RE: Alliance with Anarchists in the next Fatal Years ve... - 7/16/2011 11:44:49 PM   
kev_uk

 

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Greets Athens,
Reinstalled FY. Selected Rebuild Air Force and I get a squadron of Finnish Fighters & airbase in Moscow?
Also, what happened to Zinoviev's portrait that was in the Stock Campaign? Its reverted to generic Red General.


Attachment (1)

(in reply to Chliperic)
Post #: 8
RE: Alliance with Anarchists in the next Fatal Years ve... - 7/16/2011 11:47:17 PM   
Chliperic


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IN FY, Finland has been vainquished and is now a SSR....

No it's a bug. To fix.


edit: fixed.

< Message edited by Chliperic -- 7/16/2011 11:50:08 PM >

(in reply to kev_uk)
Post #: 9
RE: Alliance with Anarchists in the next Fatal Years ve... - 7/17/2011 12:01:15 AM   
Chliperic


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Zinoviev has his portrait too. In fact when I resumed the mod 2 months ago, I've run into problems with some models and units numbers duplicated. I've certainly chosen the files not belonging to the gfx mod integrated into the official version.

(in reply to Chliperic)
Post #: 10
RE: Alliance with Anarchists in the next Fatal Years ve... - 7/17/2011 1:02:40 AM   
Chliperic


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BTW, to reinforce the interest of the alliance and the historicity, I will add tomorrow events which will simulate desertions in Red ranks for anarchists when both factions are enemies.

< Message edited by Chliperic -- 7/17/2011 1:03:01 AM >

(in reply to Chliperic)
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RE: Alliance with Anarchists in the next Fatal Years ve... - 7/17/2011 11:21:50 AM   
Chliperic


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May be downloaded from :


http://moddercorner.com/2011/07/17/new-fatal-years-version-available-2/


Compatible with ongoing games





Mostly bug fixes and overhaul of the Alliance with anarchists option.




< Message edited by Chliperic -- 7/17/2011 11:27:04 AM >

(in reply to Chliperic)
Post #: 12
RE: Alliance with Anarchists in the next Fatal Years ve... - 7/17/2011 11:34:03 AM   
Keke


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Cheers!

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Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


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Post #: 13
Images mix-up - 7/17/2011 12:02:00 PM   
Keke


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Look at what happened to Denikin, lol.




Attachment (1)

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Keke)
Post #: 14
RE: Images mix-up - 7/17/2011 12:24:32 PM   
kev_uk

 

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Oh, hahah! Denikin disguised as Lenin...or vice versa.

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RE: Images mix-up - 7/17/2011 1:36:53 PM   
Chliperic


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This one is funny but unknown to my version....Investigating.


edit: found. Fixing. I need some time. Sorry.

< Message edited by Chliperic -- 7/17/2011 2:23:10 PM >

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Post #: 16
RE: Images mix-up - 7/17/2011 2:30:59 PM   
kev_uk

 

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Clovis,
Latest download and all leader files are mixed up - massively. Does not work with previous save, plus also new campaign exactly the same for Reds - all leaders not corresponding to their historical counterparts!

(in reply to Chliperic)
Post #: 17
RE: Images mix-up - 7/17/2011 2:38:41 PM   
Chliperic


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Hi, problem solved. Download the version on my blog. sorry for the unconvenience. Explanation: there are some mispelling in the name of German generals in the last official version; When I've rejunevated the unit cache file, things messed up.As I didn't loaded game before uploading the mod, the trouble remained unnoticed.

But lenin as White leader...Even Harry Turtledove hasn't had such a idea for his plots

Back to history though

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Post #: 18
RE: Images mix-up - 7/17/2011 5:06:56 PM   
Keke


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I still experience a game crashing critical error every 3-4 turns with this mod (as with 1.03 stock version). As Kev pointed out at AGEOD forums one can get pass it by loading the previous turn, but it is becoming frustrating. Any ideas why it happens for me with this mod too?

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 19
RE: Images mix-up - 7/17/2011 5:15:05 PM   
Chliperic


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Dunno as I myself don't experiment it. Do you have done a fresh install of the game?Then applied official patch, then my mod?

But I guess, as official version hasn't made any change to data files tied to AI stuff since December 2010 the trouble is in the exe. So a new exe could be necessary. I will be sure about once I will have this bug in my game.

< Message edited by Chliperic -- 7/17/2011 5:20:08 PM >

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Post #: 20
RE: Images mix-up - 7/17/2011 5:29:04 PM   
kev_uk

 

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No its not your mod. Did a totally clean install this morning on a different Hard Drive, played three turns of stock GC, reloaded the whole game, and it crashed. Bug report on Ageod forums. Have to plan it carefully when I want to exit the game. Restore works.

(in reply to Chliperic)
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RE: Images mix-up - 7/17/2011 5:33:12 PM   
Chliperic


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Thanks.

BTW, the AAR will show the next AI Stalin's move. Nothing short than smart

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Post #: 22
RE: Images mix-up - 7/17/2011 5:47:37 PM   
Keke


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quote:

ORIGINAL: Chliperic

Dunno as I myself don't experiment it. Do you have done a fresh install of the game?Then applied official patch, then my mod?

But I guess, as official version hasn't made any change to data files tied to AI stuff since December 2010 the trouble is in the exe. So a new exe could be necessary. I will be sure about once I will have this bug in my game.


By fresh install do you mean totally new install of the original game? That I have not done. Everything else I have.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 23
RE: Images mix-up - 7/17/2011 5:58:48 PM   
Chliperic


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yes.

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Post #: 24
RE: Images mix-up - 7/17/2011 6:01:35 PM   
Chliperic


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Breaking news

It's a PON bug

http://forum.paradoxplaza.com/forum/showthread.php?549001-quot-number-of-iters-is-15.-This-is-too-high-to-be-safe-quot

(in reply to Chliperic)
Post #: 25
RE: Images mix-up - 7/17/2011 6:07:38 PM   
Keke


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quote:

ORIGINAL: Chliperic

yes.


OK, as Stalin captured Rostov and defeated my hastily organized counterattacks, and then the game crashed, I might start all over once again anyway.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 26
RE: Images mix-up - 7/17/2011 6:08:27 PM   
Keke


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quote:

ORIGINAL: Chliperic

Breaking news

It's a PON bug

http://forum.paradoxplaza.com/forum/showthread.php?549001-quot-number-of-iters-is-15.-This-is-too-high-to-be-safe-quot


Unregistered like me cannot see the post...

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 27
RE: Images mix-up - 7/17/2011 6:51:19 PM   
Chliperic


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In short, the same bug causing CTD with the same message about the number of Iter has been spotted in PON.

FYI, Miltary AGE AI does iterations in its processes. I guess PON memory leaks have forced lately AGEOD to introduce sort of safety limit in memory usage, this one being conflicting with a AI process.

(in reply to Keke)
Post #: 28
RE: Images mix-up - 7/17/2011 7:15:54 PM   
Keke


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OK, I did a clean install of everything. Now I got the CTD on the very first turn while reorganising my units. It seems 1.03 has screwed the game for me, including this mod.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Chliperic)
Post #: 29
RE: Images mix-up - 7/17/2011 7:47:20 PM   
Chliperic


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post the main.log here, please. I care of "their " bugs too

(in reply to Keke)
Post #: 30
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