Most of the information below is still valid, except in 1.0 heroes can also modify range (for ranged units), but ranged units do not get initiative heroes.
Awards are used to distinguish veteran units, event if they were given green replacements and lost all stars. Awards are tied to unit's kills (total enemy strength killed, i. e. inflicting 5 points of damage to enemy unit gives you 5 kills). As was in real life, many awards are "upgrades" of the previous grade of the same award, and replace it in the same award slot. There are 3 award slots, but germans use 2 atm.
Full list of awards:
Iron Cross 2nd Class (50 kills)
Iron Cross 1st Class (100 kills)
Knight's Cross (200 kills)
Knight's Cross with Oak Leaves (300 kills)
Knight's Cross with Oak Leaves and Swords (400 kills)
Knight's Cross with Oak Leaves, Swords, and Diamonds (500 kills)
Knight's Cross with Golden Oak Leaves, Swords, and Diamonds (1000 kills)
Last award will probably be very rare, much like in real life.
Heroes are similar to awards, but there are 2 important differences:
- They modify unit's stats, and so are more useful
- They appear more randomly, so you won't know in advance when exactly you will get the next hero.
First hero appears somewhere in the range of 50-100 kills, second - 100-200 kills, third - 200-500. So you can have maximum 3 heroes on a unit, but getting them can take longer than to get 3 heroes on 3 different units.
New hero gets a randomly assigned name and image. We'll try to add historical heroes in the next update. Each hero can give a certain bonus to each of the base 5 stats: attack, defense, initiative, movement and spotting. Special abilities do not exist. The reason is, special abilities are often useless or, on the contrary, unbalance the game, and we don't want any of this before release. However, in the future special abilities can well appear.