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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/3/2011 8:14:14 PM   
witpqs


Posts: 14941
Joined: 10/4/2004
From: Argleton
Status: online
quote:

ORIGINAL: steamboateng

This may be a dumb question, but how do I open the Beta dl files so that I only install changed files to the Beta2 folder. The dl is an exe. file after extracting, and wants to install all.


It happens auto-magically. Trust the installer that Michael made. It will only install the Beta in a separate folder, and you will only access the Beta via the shortcut that it makes.

I do recommend that you then create your own shortcut for the Beta with your own preferences of switches. Then just delete the shortcut for the Beta that the installer creates (or ignore it). Every new Beta will create a new shortcut, but the one you create for yourself will still work to access any newer Beta (file names are the same).

(in reply to steamboateng)
Post #: 781
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/3/2011 8:16:07 PM   
bk19@mweb.co.za

 

Posts: 258
Joined: 7/26/2011
Status: offline

quote:

ORIGINAL: steamboateng

This may be a dumb question, but how do I open the Beta dl files so that I only install changed files to the Beta2 folder. The dl is an exe. file after extracting, and wants to install all.


Hi Steamboateng,

The behaviour is quite normal.

In general this installer will replace only what needs to be replaced. Since there are only a few files in the Beta2 directory, there is no time saving for you anyway.

I recommend you let the installer do its thing...


(in reply to steamboateng)
Post #: 782
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/3/2011 9:30:45 PM   
zuluhour


Posts: 3113
Joined: 1/20/2011
From: Maryland
Status: offline
q6: turn 89: RAF 75 Sqd shows on mouse over (townsville) but fails to show up on the airfield.

Attachment (1)

< Message edited by zuluhour -- 10/3/2011 9:31:12 PM >

(in reply to bk19@mweb.co.za)
Post #: 783
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/3/2011 9:45:41 PM   
steamboateng


Posts: 353
Joined: 3/21/2010
From: somewhere in Massachusetts
Status: offline
Well, I did install all with the executable, and the shortcut reflected the change in its naming, i.e. q6. However, I had to go back and retype my startup preferences.
Next question: when I open a saved game I get a note stating its saved under a different Beta. Can I go ahaed and continue the game, regardless; the new Beta additions applying to the saved game?



(in reply to bk19@mweb.co.za)
Post #: 784
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/3/2011 9:52:18 PM   
PaxMondo


Posts: 5913
Joined: 6/6/2008
Status: offline
yes. it is just an exe change, no db change. everyting has gone well fo rme the last 20 or so updates.

_____________________________

Pax

(in reply to steamboateng)
Post #: 785
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/3/2011 10:13:05 PM   
steamboateng


Posts: 353
Joined: 3/21/2010
From: somewhere in Massachusetts
Status: offline
Thanks Pax. I am comforted by your reassurances.

(in reply to PaxMondo)
Post #: 786
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/3/2011 10:18:18 PM   
witpqs


Posts: 14941
Joined: 10/4/2004
From: Argleton
Status: online
quote:

ORIGINAL: steamboateng

Well, I did install all with the executable, and the shortcut reflected the change in its naming, i.e. q6. However, I had to go back and retype my startup preferences.
Next question: when I open a saved game I get a note stating its saved under a different Beta. Can I go ahaed and continue the game, regardless; the new Beta additions applying to the saved game?



BTW, make a copy of your shortcut and rename it to something else so the next Beta update will not bother it. That way you won't have to retype your switches.

(in reply to steamboateng)
Post #: 787
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/3/2011 11:51:49 PM   
jb123


Posts: 270
Joined: 8/6/2009
Status: offline
Hello,

First, Thanks for all the work on the Beta. I've had few issues going through all the updates. I do have an issue with the 1108q6 version (which I understand to be the most recent).

When I look at industry/ troops/ resources pool in the info screen and try to sort by name the screen gets very strange, with missing information and is not navigable. I seem to be able to sort by date and other parameters, but not by name. Am I the only one to notice this? I've had a few other strange hiccups that only I noticed so I may be exceptionally unlucky.

I've attached my latest save. You should go to the information screen—industry/troop/resources pool--and sort by name.

In either event, the interface is light-years superior to the stock game, I can't thank you guys enough.


**EDIT*** I loaded the game on a diff computer and it works fine. must be a resolution issue. Thanks for looking at this

Attachment (1)

< Message edited by jb123 -- 10/5/2011 6:47:27 PM >

(in reply to witpqs)
Post #: 788
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 12:05:43 AM   
Quixote


Posts: 748
Joined: 8/14/2008
From: Maryland
Status: offline
JB1213,
The sort you mention works fine, at least for me. It may be the computer you're using. Do you have dual core/quad core? There are a number of threads, or portions thereof, where folks with these machines report having problems like yours with odd graphics until they adjust their switches. If it's not that, one of the more computer savvy people on here may be able to come up with other suggestions.

< Message edited by Quixote -- 10/4/2011 12:06:13 AM >

(in reply to jb123)
Post #: 789
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 1:42:42 AM   
jb123


Posts: 270
Joined: 8/6/2009
Status: offline
thanks for the response. I've never had issues until I uploaded the most recent patch, so any suggestions on switches or adjustments would be appreciated.

(in reply to Quixote)
Post #: 790
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 6:15:53 AM   
sspahr

 

Posts: 81
Joined: 7/18/2005
Status: offline
I'm having a problem with AI dive bombers making level bombing runs against ships rather than dive bombing. Against well-defended high-value targets they really need to be dive bombing, I would think. This is actually a problem I've noticed for a long time. When the dive bombing rules were changed the AI altitude setting don't appear to have been updated to reflect the new rules. In the latest official patch dive bombers set to 16000-20000 glide bomb, so the problem wasn't as noticable, but in the beta they level bomb from those altitudes.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor at 193,84

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 19,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
A6M3a Zero x 12
B6N1 Jill x 6
D4Y1 Judy x 24



Allied aircraft
F6F-3 Hellcat x 26


Japanese aircraft losses
A6M3a Zero: 2 destroyed
B6N1 Jill: 3 destroyed
D4Y1 Judy: 11 destroyed, 1 damaged

No Allied losses

Allied Ships
CV Essex
DD Pringle
CV Lexington



Aircraft Attacking:
6 x D4Y1 Judy bombing from 19000 feet
Naval Attack: 1 x 500 kg SAP Bomb
2 x D4Y1 Judy bombing from 20000 feet
Naval Attack: 1 x 500 kg SAP Bomb

CAP engaged:
VF-2 with F6F-3 Hellcat (4 airborne, 8 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 14000 and 25000.
Time for all group planes to reach interception is 11 minutes
4 planes vectored on to bombers
VF-9 with F6F-3 Hellcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 15000 and 23000.
Time for all group planes to reach interception is 15 minutes
8 planes vectored on to bombers


--------------------------------------------------------------------------------
The turn was executed using the 1108q5 beta exe.

Attachment (1)

(in reply to jb123)
Post #: 791
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 8:09:58 AM   
michaelm


Posts: 9272
Joined: 5/5/2001
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: zuluhour

q6: turn 89: RAF 75 Sqd shows on mouse over (townsville) but fails to show up on the airfield.

Looks okay to me. 5 groups in mouse over, 5 groups at T'ville.

_____________________________

Michael

(in reply to zuluhour)
Post #: 792
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 9:37:18 AM   
michaelm


Posts: 9272
Joined: 5/5/2001
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: sspahr

I'm having a problem with AI dive bombers making level bombing runs against ships rather than dive bombing. Against well-defended high-value targets they really need to be dive bombing, I would think. This is actually a problem I've noticed for a long time. When the dive bombing rules were changed the AI altitude setting don't appear to have been updated to reflect the new rules. In the latest official patch dive bombers set to 16000-20000 glide bomb, so the problem wasn't as noticable, but in the beta they level bomb from those altitudes.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor at 193,84

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 19,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
A6M3a Zero x 12
B6N1 Jill x 6
D4Y1 Judy x 24



Allied aircraft
F6F-3 Hellcat x 26


Japanese aircraft losses
A6M3a Zero: 2 destroyed
B6N1 Jill: 3 destroyed
D4Y1 Judy: 11 destroyed, 1 damaged

No Allied losses

Allied Ships
CV Essex
DD Pringle
CV Lexington



Aircraft Attacking:
6 x D4Y1 Judy bombing from 19000 feet
Naval Attack: 1 x 500 kg SAP Bomb
2 x D4Y1 Judy bombing from 20000 feet
Naval Attack: 1 x 500 kg SAP Bomb

CAP engaged:
VF-2 with F6F-3 Hellcat (4 airborne, 8 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 14000 and 25000.
Time for all group planes to reach interception is 11 minutes
4 planes vectored on to bombers
VF-9 with F6F-3 Hellcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 15000 and 23000.
Time for all group planes to reach interception is 15 minutes
8 planes vectored on to bombers


--------------------------------------------------------------------------------
The turn was executed using the 1108q5 beta exe.


It is variable for AI between 10 and 20K when attacking ships. I may lower the upper limit to force it to more often go DB against human players - more sinkings

_____________________________

Michael

(in reply to sspahr)
Post #: 793
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 12:39:46 PM   
zuluhour


Posts: 3113
Joined: 1/20/2011
From: Maryland
Status: offline
Michaelm, Bad case of color blindness. Thanks for the look.

(in reply to michaelm)
Post #: 794
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 4:09:20 PM   
Ol_Dog


Posts: 275
Joined: 2/23/2003
From: Southern Illinois
Status: offline
Move the download zip file to the Beta2 folder. Extract in that folder (or to its own folder). If you extract to its own folder, copy and paste to the Beta2 folder. If you use Tracker, copy and paste dll to tracker also.

_____________________________

Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.

(in reply to steamboateng)
Post #: 795
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 4:11:38 PM   
Ol_Dog


Posts: 275
Joined: 2/23/2003
From: Southern Illinois
Status: offline
I am WAY to slow this morning


_____________________________

Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.

(in reply to Ol_Dog)
Post #: 796
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 8:08:12 PM   
Nemo121


Posts: 5807
Joined: 2/6/2004
Status: offline
One request:

In the new PILOTS screen could you modify it so that instead of just allowing us to release pilots by EXPERIENCE that it would allow us to release them by whatever skill they are currently sorted by?

E.g. Especially in 1944 and 45 Japan may not have the luxury of training pilot experience up. I often forego gaining experience instead graduating pilots when their skills reach a certain level irrespective of experience. So, many of my pilots in a training squadron could have Experience of 35 but some of those might have Air Skill of 40 and others might have Air Skill of 70. Obviously I only want to graduate the Air Skill 70 pilots but currently I still have to click them by hand. Allowing us to graduate pilots by user-selected skills would help improve this situation.

_____________________________

John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.

(in reply to Ol_Dog)
Post #: 797
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/4/2011 9:43:23 PM   
steamboateng


Posts: 353
Joined: 3/21/2010
From: somewhere in Massachusetts
Status: offline
Thanks, witpqs. I got the shortcut thingy straitened out.

(in reply to Nemo121)
Post #: 798
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/5/2011 8:44:48 AM   
Roger Neilson II


Posts: 1515
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Maybe I have missed something, but the fantastic work that is being done by MichealM and the rapidity of the updates of the BETA means that at times an update in a PBEM can be one version different - one player updates to say Build 1108q5, and by the time the other player gets the turn its at 1108q6. Going to get the right update there's only the latest one downloadable.

Is there somewhere where each BETA is available to download to avoid this?

If not it means we all need (those of us using the BETA) to download every version so we don't get caught by this.

Roger

_____________________________


(in reply to steamboateng)
Post #: 799
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/5/2011 8:54:21 AM   
michaelm


Posts: 9272
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
In my opinion, both players need to agree to upgrade to a specific version. And then pull down that version - best time is midweek as I tend to update on the weekend as that is the best to time to finish up and test changes.

If one player misses out, I would suggest that the player who has the 'correct' version, send to his opponent the appropriate installer.

Only the most current installer is kept in this thread.


_____________________________

Michael

(in reply to Roger Neilson II)
Post #: 800
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/5/2011 12:07:53 PM   
Roger Neilson II


Posts: 1515
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Thanks Micheal, makes sense.

Roger

_____________________________


(in reply to michaelm)
Post #: 801
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/5/2011 1:58:16 PM   
pompack


Posts: 2520
Joined: 2/8/2004
From: University Park, Texas
Status: offline
Another solution is to archive the updates. While I have never needed to backup, I always keep the update file on disk just in case.

(in reply to Roger Neilson II)
Post #: 802
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/5/2011 6:09:57 PM   
rader


Posts: 910
Joined: 9/13/2004
Status: offline
Hi Michael,

Just in case you didn't see this and because it's relevant to the latest beta, I thought I would post it here:

The ability to move 5 or 10 pilots with max experience is great, but what it really should be is skill, not experience. It would be nice to be able to sort the list by a particular skill (say air, LowN, NavB) as we can now, and then move the top 5 or ten pilots of whatever skill we currently have the list sorted to.

Additionally, it would be amazing if we could do this while not only transfering pilots from groups into general reserve, but also when transfering pilots from general reserve into groups (both emptying and filling air groups by the currently sorted skill).

(in reply to pompack)
Post #: 803
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/6/2011 7:09:43 AM   
Pascal


Posts: 1637
Joined: 8/20/2003
From: in New England now after driving across US from CA
Status: offline

quote:

ORIGINAL: michaelm

In my opinion, both players need to agree to upgrade to a specific version. And then pull down that version - best time is midweek as I tend to update on the weekend as that is the best to time to finish up and test changes.

If one player misses out, I would suggest that the player who has the 'correct' version, send to his opponent the appropriate installer.

Only the most current installer is kept in this thread.



Definitely the way to do it. I always agree in advance with my PBEM opponent about upgrading before we even get there. It is really up to the Japanese player to upgrade first and inform the Allied player of such at that point (as the Japanese player sends the Combat Replay and New Turn file).

_____________________________

So much WitP and so little time to play.... :-(


(in reply to michaelm)
Post #: 804
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/6/2011 7:10:55 AM   
Pascal


Posts: 1637
Joined: 8/20/2003
From: in New England now after driving across US from CA
Status: offline

quote:

ORIGINAL: rader

Hi Michael,

Just in case you didn't see this and because it's relevant to the latest beta, I thought I would post it here:

The ability to move 5 or 10 pilots with max experience is great, but what it really should be is skill, not experience. It would be nice to be able to sort the list by a particular skill (say air, LowN, NavB) as we can now, and then move the top 5 or ten pilots of whatever skill we currently have the list sorted to.

Additionally, it would be amazing if we could do this while not only transfering pilots from groups into general reserve, but also when transfering pilots from general reserve into groups (both emptying and filling air groups by the currently sorted skill).


+1 on this idea, though this may be somewhat of a programming nightmare so I wouldn't make it a priority at all.

_____________________________

So much WitP and so little time to play.... :-(


(in reply to rader)
Post #: 805
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/7/2011 9:50:03 AM   
Chris H

 

Posts: 3694
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: online
Aircraft stacking problem?

Wake should only be able to administer 3 air groups with 93 AV not as shown here. It was overstacked LCU wise so I shipped out a BF but it has never had an air HQ anywhere nea it the closest being 19 hexes away.






Attachment (1)

< Message edited by Chris H -- 10/7/2011 9:51:07 AM >

(in reply to michaelm)
Post #: 806
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/7/2011 9:57:21 AM   
Chris H

 

Posts: 3694
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: online
Stacking save. Latest patch.



Attachment (1)

< Message edited by Chris H -- 10/7/2011 9:58:55 AM >

(in reply to Chris H)
Post #: 807
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/7/2011 10:27:34 AM   
michaelm


Posts: 9272
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
If no air HQ in range, then '1' is allowed from admin purposes (added back in version 1084b - patch 2 IIRC).

Basically without an air HQ, a base supports groups equal to its size +1.


_____________________________

Michael

(in reply to Chris H)
Post #: 808
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/7/2011 11:03:20 AM   
michaelm


Posts: 9272
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: Pascal


quote:

ORIGINAL: rader

Hi Michael,

Just in case you didn't see this and because it's relevant to the latest beta, I thought I would post it here:

The ability to move 5 or 10 pilots with max experience is great, but what it really should be is skill, not experience. It would be nice to be able to sort the list by a particular skill (say air, LowN, NavB) as we can now, and then move the top 5 or ten pilots of whatever skill we currently have the list sorted to.

Additionally, it would be amazing if we could do this while not only transfering pilots from groups into general reserve, but also when transfering pilots from general reserve into groups (both emptying and filling air groups by the currently sorted skill).


+1 on this idea, though this may be somewhat of a programming nightmare so I wouldn't make it a priority at all.


See last 2 rows of screen. Text will change based on last sorted column.




Attachment (1)

_____________________________

Michael

(in reply to Pascal)
Post #: 809
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/7/2011 11:22:17 AM   
PaxMondo


Posts: 5913
Joined: 6/6/2008
Status: offline
Michael!!!



You are the greatest!!!



_____________________________

Pax

(in reply to michaelm)
Post #: 810
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