Matrix Games Forums

To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!A little bit of history with To End All WarsBattle Academy 2 gets a release date!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

loading the Long Island

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> loading the Long Island Page: [1]
Login
Message << Older Topic   Newer Topic >>
loading the Long Island - 7/12/2011 12:15:29 AM   
TommyG


Posts: 269
Joined: 9/25/2004
From: Irvine Ca
Status: offline
I'm sure this thread exist somewhere, but I can't find it. I can not load ac onto Long Island. It's in San Diego harbor, disbanded, and empty. I've tried to load several different squadrons of less than 16 ac, carrier capable, Marine squadrons, either F4Fs or SBDs, to no avail. I've tried both tranfer to ship and loading as cargo. I've tried in port, docked, and at sea. I've tried cargo, transport and replenishment TFs. What am I missing?
Post #: 1
RE: loading the Long Island - 7/12/2011 12:24:51 AM   
Blackhorse


Posts: 1926
Joined: 8/20/2000
From: Eastern US
Status: offline
Are the squadrons attached to a restricted HQs?

_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to TommyG)
Post #: 2
RE: loading the Long Island - 7/12/2011 4:51:23 AM   
usersatch

 

Posts: 397
Joined: 6/1/2005
Status: offline
Long Island = AK set to "air transport"

I always park it somewhere and forget about it

(in reply to Blackhorse)
Post #: 3
RE: loading the Long Island - 7/12/2011 5:07:29 AM   
Canoerebel


Posts: 9770
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Don't park the Long Island.  It's a useful ship.  Don't believe me?  See Q-Ball's AAR vs. Cuttlefish, in which Long Island played the key role in a move that turned out to be the turning point of the war.

(in reply to usersatch)
Post #: 4
RE: loading the Long Island - 7/12/2011 11:38:55 AM   
madflava13


Posts: 1502
Joined: 2/7/2001
From: Alexandria, VA
Status: offline
There's no other way to quickly get Marine squadrons onto atolls early in the war. In my games, the LI is almost always at sea running someone to one island or another.

_____________________________

"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."

(in reply to Canoerebel)
Post #: 5
RE: loading the Long Island - 7/12/2011 1:21:58 PM   
HansBolter


Posts: 3540
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: online
Try putting it in air combat (CV) TF and transferring the air squadrons instead of loading them. This always works for me.

_____________________________

Hans


(in reply to madflava13)
Post #: 6
RE: loading the Long Island - 7/12/2011 6:21:46 PM   
Rainer

 

Posts: 1189
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: online
Try this:
create either a ReplTF or a AirTranspTF and put Long Island in that TF. Make sure the TF is docked.
Select an Air Group which is not restricted.
Select "Transfer to docked Ship" and select Long Island.
That should work.

_____________________________

WitP/AE Devs Fan Boy
1.7.11.23x10 beta
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

(in reply to TommyG)
Post #: 7
RE: loading the Long Island - 7/13/2011 4:44:58 AM   
bradfordkay

 

Posts: 8251
Joined: 3/24/2002
From: Olympia, WA
Status: offline
If they are carrier capable squadrons, I prefer to leave the Long Island TF undocked and transfer the squadrons to her in that state. This will mean that the squadrons are fully operational and can fly to their new base from a distance. 

_____________________________

fair winds,
Brad

(in reply to Rainer)
Post #: 8
RE: loading the Long Island - 7/13/2011 6:32:05 AM   
Califvol


Posts: 133
Joined: 11/8/2002
From: The Land of Yore
Status: offline
Nevermind I misread the thread. Sorry about that.

< Message edited by Califvol -- 7/13/2011 6:34:32 AM >

(in reply to bradfordkay)
Post #: 9
RE: loading the Long Island - 7/13/2011 5:52:55 PM   
Rainer

 

Posts: 1189
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: online
quote:

If they are carrier capable squadrons, I prefer to leave the Long Island TF undocked and transfer the squadrons to her in that state. This will mean that the squadrons are fully operational and can fly to their new base from a distance.


So do I, but the OP had a problem to transfer that way.
He never said if the group to be transfered is restricted though (which would explain why the group did not transfer).

< Message edited by Rainer -- 7/13/2011 5:53:35 PM >


_____________________________

WitP/AE Devs Fan Boy
1.7.11.23x10 beta
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

(in reply to bradfordkay)
Post #: 10
RE: loading the Long Island - 7/13/2011 7:18:48 PM   
TommyG


Posts: 269
Joined: 9/25/2004
From: Irvine Ca
Status: offline

changing to air trasport did the trick. The units were not restricted. Thanks for your help.

(in reply to Rainer)
Post #: 11
RE: loading the Long Island - 7/13/2011 7:21:22 PM   
Rainer

 

Posts: 1189
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: online
Glad you made it

_____________________________

WitP/AE Devs Fan Boy
1.7.11.23x10 beta
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

(in reply to TommyG)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> loading the Long Island Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.082