Manual updates
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- michaelm75au
- Posts: 12455
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
Manual updates
To help with creating an updates manual, if you know of any errors or omissions in the current manual, can you add them here and I'll include it my updates.
The updates will be based on the [LIGHT] version as it is easier to add to. The page numbers might be different between it and the pinted version, but the section numbers are the same.
Thanks
The updates will be based on the [LIGHT] version as it is easier to add to. The page numbers might be different between it and the pinted version, but the section numbers are the same.
Thanks
Michael
RE: Manual updates
Probably there should be glide/dive altitudes, as they were only mentioned in some old patch description.
Everything form extra documentation files (search arcs etc.).
And surely there should be description of all those extra columns/buttons added.
Training groups could be outdated, and I am not sure Allies even gets them, but they surely arrive later for Japan.
Everything form extra documentation files (search arcs etc.).
And surely there should be description of all those extra columns/buttons added.
Training groups could be outdated, and I am not sure Allies even gets them, but they surely arrive later for Japan.
RE: Manual updates
Take the aircraft info a step further.
1) For training, what mission and altitude combinations train what skills?
2) For actual ops, what mission and altitude combinations results in what mission profile (e.g. level, glide, dive, skip, strafe, etc.)?
3) For actual ops, what mission, altitude, mission profile combination results in using which skills?
Some of the above might be different for different plane types.
1) For training, what mission and altitude combinations train what skills?
2) For actual ops, what mission and altitude combinations results in what mission profile (e.g. level, glide, dive, skip, strafe, etc.)?
3) For actual ops, what mission, altitude, mission profile combination results in using which skills?
Some of the above might be different for different plane types.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Manual updates
Have a look to paragraph 6.1.1.1 (Task force missions)
The sequence of description of the various types of task force missions doesn’t match with the sequence present in the appendix table 20.1.2.1 (TF by class).
The sequence match till landing craft; after that point sequence of the missions and mission titles differ.
The sequence of description of the various types of task force missions doesn’t match with the sequence present in the appendix table 20.1.2.1 (TF by class).
The sequence match till landing craft; after that point sequence of the missions and mission titles differ.
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
RE: Manual updates
Another little mark. I seem manual states nothing about the process of saving games. [:)]
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
- gottagofish
- Posts: 108
- Joined: Mon Jan 17, 2005 3:27 pm
- Location: Midland, Michigan, USA
RE: Manual updates
Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.
RE: Manual updates
The game uses often numeric values as a scale reference for many armour characteristics ( ex. Ship durability, armour strength, etc.. ) . It could be good if, when it uses this values it could specify also the boundaries for every type that he uses. [:)]
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
RE: Manual updates
ORIGINAL: Marauder Jack
Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.
I'll volunteer to at least help proofread the end product. Than/then bugs me, too. So do "its/it's", "they're/there/their", using "and" where "an" is the correct word, and dozens more. Some people may not care, but when I read something, a lack of proofreading is a serious distraction.
RE: Manual updates
lack of proofreading is a serious distraction
Not to mention the confusion of readers not having the privilege of being native speakers [;)]
I applaude you for your generous offer.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
- noguaranteeofsanity
- Posts: 257
- Joined: Tue Nov 24, 2009 2:28 pm
- Location: Sydney, Australia
RE: Manual updates
One thing that probably needs to be included or clarified is the operation of Amphibious HQs and AGCs.
- gottagofish
- Posts: 108
- Joined: Mon Jan 17, 2005 3:27 pm
- Location: Midland, Michigan, USA
RE: Manual updates
CaptDave, I applaud you for volunteering to review for the correct words to use. Your list is spot on. [;)]
- Blackhorse
- Posts: 1415
- Joined: Sun Aug 20, 2000 8:00 am
- Location: Eastern US
RE: Manual updates
8.3.1 Overland Movement
The section contains two references to movement "per 12-hour period." I believe those should be changed to "per day".
I believe the figures for Railway-Minor (60) and Railway-Major (120) are wrong. In my experience, LCU's move much further in strat mode.
The section contains two references to movement "per 12-hour period." I believe those should be changed to "per day".
I believe the figures for Railway-Minor (60) and Railway-Major (120) are wrong. In my experience, LCU's move much further in strat mode.
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
RE: Manual updates
This is only a note because it is not a manual error, but could you verify if the sort criteria of the tables in the manual is always the better for speed the search ? I seem that some tables could be better searched if arranged in alphabetical order ( think to appendix ship types table for example).
Thanks as always [:)]
Thanks as always [:)]
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
- Disco Duck
- Posts: 552
- Joined: Mon Nov 15, 2004 10:25 pm
- Location: San Antonio
RE: Manual updates
Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.
Is this a bug or an error in the manual on unload rates?
Is this a bug or an error in the manual on unload rates?
There is no point in believing in things that exist. -Didactylos
RE: Manual updates
ORIGINAL: Disco Duck
Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.
Is this a bug or an error in the manual on unload rates?
Lihue gets Naval Support from PH.
- Disco Duck
- Posts: 552
- Joined: Mon Nov 15, 2004 10:25 pm
- Location: San Antonio
RE: Manual updates
I can't find that in the manual, which is what this thread is about. From 6.3.3.2.4, "These values, ( the chart shown), are for undamaged ports with no naval support". It doesn't say anything about Naval support from nearby bases.ORIGINAL: WLockard
ORIGINAL: Disco Duck
Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.
Is this a bug or an error in the manual on unload rates?
Lihue gets Naval Support from PH.
Thanks for the info.
There is no point in believing in things that exist. -Didactylos
- Blackhorse
- Posts: 1415
- Joined: Sun Aug 20, 2000 8:00 am
- Location: Eastern US
RE: Manual updates
15.8 Burma Road
Strike "between Tsuyung and Ledo or" (and "than" should be "then")
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
RE: Manual updates
ORIGINAL: Marauder Jack
Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.
I don't think it has anything to do with the differences between American and the Queen's English. I think the problem is that it's one of the most common grammatical errors.
ORIGINAL: CaptDave
I'll volunteer to at least help proofread the end product. Than/then bugs me, too. So do "its/it's", "they're/there/their", using "and" where "an" is the correct word, and dozens more. Some people may not care, but when I read something, a lack of proofreading is a serious distraction.
Having editors around is always a good thing.
Bill
WitP AE - Test team lead, programmer
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Manual updates
Could the section on shock attacks across rivers be clarified? Between the manual and what is stated in a patch readme file the explanation is rather unclear. From previous posts in a number of threads and AAR's a lot of players are unclear as to what exactly does/doesn't trigger a shock attack, especially when a hex is contested. Everything from AV % and hexside control could be fleshed out a bit.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Manual updates
I forgot about one important ommision.
In part about supply path, there is no initial value. Text says, that supply path exists as long, as it will generate positive value, and it is calculated by subtracting supply cost of hexes, but there is no word about initial value from which all those hexes are subtracted.
I am guessing it is 100, but in War Plan Orange it was 120.
Also, I think, there are some difference betwwen some pictures, and accompany text (there are different values on pictures). But I can not recall where exactly it was.
In part about supply path, there is no initial value. Text says, that supply path exists as long, as it will generate positive value, and it is calculated by subtracting supply cost of hexes, but there is no word about initial value from which all those hexes are subtracted.
I am guessing it is 100, but in War Plan Orange it was 120.
Also, I think, there are some difference betwwen some pictures, and accompany text (there are different values on pictures). But I can not recall where exactly it was.