Matrix Games Forums

New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Manual updates

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Manual updates Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Manual updates - 7/10/2011 4:22:59 AM   
michaelm


Posts: 9049
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
To help with creating an updates manual, if you know of any errors or omissions in the current manual, can you add them here and I'll include it my updates.

The updates will be based on the [LIGHT] version as it is easier to add to. The page numbers might be different between it and the pinted version, but the section numbers are the same.

Thanks

_____________________________

Michael
Post #: 1
RE: Manual updates - 7/10/2011 5:02:12 PM   
inqistor


Posts: 1332
Joined: 5/12/2010
Status: offline
Probably there should be glide/dive altitudes, as they were only mentioned in some old patch description.

Everything form extra documentation files (search arcs etc.).

And surely there should be description of all those extra columns/buttons added.

Training groups could be outdated, and I am not sure Allies even gets them, but they surely arrive later for Japan.

(in reply to michaelm)
Post #: 2
RE: Manual updates - 7/10/2011 5:40:33 PM   
witpqs

 

Posts: 14496
Joined: 10/4/2004
From: Argleton
Status: online
Take the aircraft info a step further.

1) For training, what mission and altitude combinations train what skills?

2) For actual ops, what mission and altitude combinations results in what mission profile (e.g. level, glide, dive, skip, strafe, etc.)?

3) For actual ops, what mission, altitude, mission profile combination results in using which skills?

Some of the above might be different for different plane types.

(in reply to inqistor)
Post #: 3
RE: Manual updates - 7/10/2011 5:46:22 PM   
littleike

 

Posts: 103
Joined: 10/3/2007
Status: offline
Have a look to paragraph 6.1.1.1 (Task force missions)

The sequence of description of the various types of task force missions doesn’t match with the sequence present in the appendix table 20.1.2.1 (TF by class).

The sequence match till landing craft; after that point sequence of the missions and mission titles differ.


(in reply to witpqs)
Post #: 4
RE: Manual updates - 7/14/2011 12:57:08 PM   
littleike

 

Posts: 103
Joined: 10/3/2007
Status: offline
Another little mark. I seem manual states nothing about the process of saving games.

(in reply to littleike)
Post #: 5
RE: Manual updates - 7/17/2011 3:52:22 AM   
Marauder Jack


Posts: 72
Joined: 1/17/2005
Status: offline
Could somebody go though and fix the uses of "than" and "then"? I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event. Sorry, a real pet peeve.

(in reply to littleike)
Post #: 6
RE: Manual updates - 7/18/2011 6:13:16 PM   
littleike

 

Posts: 103
Joined: 10/3/2007
Status: offline
The game uses often numeric values as a scale reference for many armour characteristics ( ex. Ship durability, armour strength, etc.. ) . It could be good if, when it uses this values it could specify also the boundaries for every type that he uses.

(in reply to Marauder Jack)
Post #: 7
RE: Manual updates - 7/18/2011 7:59:33 PM   
CaptDave

 

Posts: 600
Joined: 6/21/2002
From: Federal Way, WA
Status: offline

quote:

ORIGINAL: Marauder Jack

Could somebody go though and fix the uses of "than" and "then"? I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event. Sorry, a real pet peeve.


I'll volunteer to at least help proofread the end product. Than/then bugs me, too. So do "its/it's", "they're/there/their", using "and" where "an" is the correct word, and dozens more. Some people may not care, but when I read something, a lack of proofreading is a serious distraction.

(in reply to Marauder Jack)
Post #: 8
RE: Manual updates - 7/18/2011 10:41:58 PM   
Rainer

 

Posts: 1188
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
quote:

lack of proofreading is a serious distraction


Not to mention the confusion of readers not having the privilege of being native speakers
I applaude you for your generous offer.

_____________________________

WitP/AE Devs Fan Boy
1.7.11.23x10 beta
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

(in reply to CaptDave)
Post #: 9
RE: Manual updates - 7/18/2011 11:07:38 PM   
noguaranteeofsanity


Posts: 257
Joined: 11/24/2009
From: Sydney, Australia
Status: offline
One thing that probably needs to be included or clarified is the operation of Amphibious HQs and AGCs.

(in reply to Rainer)
Post #: 10
RE: Manual updates - 7/20/2011 3:09:41 AM   
Marauder Jack


Posts: 72
Joined: 1/17/2005
Status: offline
CaptDave, I applaud you for volunteering to review for the correct words to use. Your list is spot on.

(in reply to noguaranteeofsanity)
Post #: 11
RE: Manual updates - 7/20/2011 5:26:35 AM   
Blackhorse


Posts: 1926
Joined: 8/20/2000
From: Eastern US
Status: offline
8.3.1 Overland Movement

The section contains two references to movement "per 12-hour period." I believe those should be changed to "per day".

I believe the figures for Railway-Minor (60) and Railway-Major (120) are wrong. In my experience, LCU's move much further in strat mode.




_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to Marauder Jack)
Post #: 12
RE: Manual updates - 7/20/2011 10:19:42 AM   
littleike

 

Posts: 103
Joined: 10/3/2007
Status: offline
This is only a note because it is not a manual error, but could you verify if the sort criteria of the tables in the manual is always the better for speed the search ? I seem that some tables could be better searched if arranged in alphabetical order ( think to appendix ship types table for example).
Thanks as always

(in reply to Blackhorse)
Post #: 13
RE: Manual updates - 7/22/2011 1:02:18 AM   
Disco Duck

 

Posts: 295
Joined: 11/16/2004
From: San Antonio
Status: offline
Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.

Is this a bug or an error in the manual on unload rates?

(in reply to michaelm)
Post #: 14
RE: Manual updates - 7/22/2011 2:15:29 AM   
WLockard


Posts: 183
Joined: 11/13/2005
Status: offline

quote:

ORIGINAL: Disco Duck

Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.

Is this a bug or an error in the manual on unload rates?


Lihue gets Naval Support from PH.

(in reply to Disco Duck)
Post #: 15
RE: Manual updates - 7/22/2011 5:02:24 PM   
Disco Duck

 

Posts: 295
Joined: 11/16/2004
From: San Antonio
Status: offline

quote:

ORIGINAL: WLockard


quote:

ORIGINAL: Disco Duck

Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.

Is this a bug or an error in the manual on unload rates?


Lihue gets Naval Support from PH.

I can't find that in the manual, which is what this thread is about. From 6.3.3.2.4, "These values, ( the chart shown), are for undamaged ports with no naval support". It doesn't say anything about Naval support from nearby bases.

Thanks for the info.

(in reply to WLockard)
Post #: 16
RE: Manual updates - 7/25/2011 3:36:27 PM   
Blackhorse


Posts: 1926
Joined: 8/20/2000
From: Eastern US
Status: offline

15.8 Burma Road

Strike "between Tsuyung and Ledo or" (and "than" should be "then")

_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to Disco Duck)
Post #: 17
RE: Manual updates - 7/25/2011 7:54:35 PM   
wdolson

 

Posts: 7866
Joined: 6/28/2006
From: Near Portland, OR
Status: offline

quote:

ORIGINAL: Marauder Jack

Could somebody go though and fix the uses of "than" and "then"? I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event. Sorry, a real pet peeve.


I don't think it has anything to do with the differences between American and the Queen's English. I think the problem is that it's one of the most common grammatical errors.

quote:

ORIGINAL: CaptDave
I'll volunteer to at least help proofread the end product. Than/then bugs me, too. So do "its/it's", "they're/there/their", using "and" where "an" is the correct word, and dozens more. Some people may not care, but when I read something, a lack of proofreading is a serious distraction.


Having editors around is always a good thing.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to CaptDave)
Post #: 18
RE: Manual updates - 7/25/2011 8:22:30 PM   
SqzMyLemon


Posts: 2834
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Could the section on shock attacks across rivers be clarified? Between the manual and what is stated in a patch readme file the explanation is rather unclear. From previous posts in a number of threads and AAR's a lot of players are unclear as to what exactly does/doesn't trigger a shock attack, especially when a hex is contested. Everything from AV % and hexside control could be fleshed out a bit.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to wdolson)
Post #: 19
RE: Manual updates - 7/30/2011 8:14:39 AM   
inqistor


Posts: 1332
Joined: 5/12/2010
Status: offline
I forgot about one important ommision.

In part about supply path, there is no initial value. Text says, that supply path exists as long, as it will generate positive value, and it is calculated by subtracting supply cost of hexes, but there is no word about initial value from which all those hexes are subtracted.
I am guessing it is 100, but in War Plan Orange it was 120.


Also, I think, there are some difference betwwen some pictures, and accompany text (there are different values on pictures). But I can not recall where exactly it was.

(in reply to SqzMyLemon)
Post #: 20
RE: Manual updates - 8/8/2011 11:09:30 PM   
TommyG


Posts: 269
Joined: 9/25/2004
From: Irvine Ca
Status: offline
Please add many more quick reference tables. I would like to see tables for:
astericks (what do each represent)
ground combat modifiers (+/-
air combat modifiers
naval combat modifiers
amhib modifiers
loading restricions
mission size modifiers
ASW modifiers/enhancers (are there any?)
brief description of type and capabilities of each class of ship
brief description of capabilities of each type of ac
Hqs (what does each one do and what effects it)
stacking limitations

This is all I could think of in 15 minutes, but more will come. Now the text is confusing and imprecise. I'd love quick references.

(in reply to inqistor)
Post #: 21
RE: Manual updates - 8/8/2011 11:33:18 PM   
Crackaces


Posts: 2607
Joined: 7/9/2011
Status: offline
Section 15.5 states "Ships are put into this system by the player at Osaka, San Francisco, or Karachi, .." [Bolding is mine for effect] the latest GA version uses Colombo as the Indian Ocean entry point for auto-convoy.

(in reply to michaelm)
Post #: 22
RE: Manual updates - 8/15/2011 12:29:22 AM   
Disco Duck

 

Posts: 295
Joined: 11/16/2004
From: San Antonio
Status: offline
I would like some explanation on how ports and bases increase their supply and fuel capacity.

(in reply to Crackaces)
Post #: 23
RE: Manual updates - 8/15/2011 3:32:09 AM   
Marauder Jack


Posts: 72
Joined: 1/17/2005
Status: offline
wdolson, my "Queen's English" comment was an old wound to my pride when in grade school the teacher marked me off for spelling "colour" . So, I like to blame errors that occur as using the "Queen's English".

(in reply to Disco Duck)
Post #: 24
RE: Manual updates - 9/24/2011 11:35:08 PM   
Disco Duck

 

Posts: 295
Joined: 11/16/2004
From: San Antonio
Status: offline
I am having trouble completing unloading from 2 xAP's at a base zero port. From the comments in the thread below I need a naval support group at the base. Can you clarify this in the manual?

http://www.matrixgames.com/forums/tm.asp?m=2912768

(in reply to michaelm)
Post #: 25
RE: Manual updates - 9/24/2011 11:35:24 PM   
Disco Duck

 

Posts: 295
Joined: 11/16/2004
From: San Antonio
Status: offline
I am having trouble completing unloading from 2 xAP's at a base zero port. From the comments in the thread below I need a naval support group at the base. Can you clarify this in the manual?

http://www.matrixgames.com/forums/tm.asp?m=2912768

(in reply to Marauder Jack)
Post #: 26
RE: Manual updates - 12/23/2011 12:22:13 AM   
Crackaces


Posts: 2607
Joined: 7/9/2011
Status: offline
The nuances of "retirement allowed" vs. "Remain on station" might be explained. I understand "retirement allowed" really means "reaction allowed." Depending on task force type and agression will be the result ...

(in reply to Disco Duck)
Post #: 27
RE: Manual updates - 12/23/2011 3:57:14 PM   
witpqs

 

Posts: 14496
Joined: 10/4/2004
From: Argleton
Status: online
quote:

ORIGINAL: Crackaces

The nuances of "retirement allowed" vs. "Remain on station" might be explained. I understand "retirement allowed" really means "reaction allowed." Depending on task force type and agression will be the result ...


See my comment back in the AAR with this discussion. The language change is probably a bad idea, but maybe:

On the TF screen, when "Remain on Station" is selected, grey out the React range setting so the player can see that it no longer applies.

I'll cross post this to the main Beta 6 thread.

(in reply to Crackaces)
Post #: 28
RE: Manual updates - 12/24/2011 11:52:17 AM   
Blackhorse


Posts: 1926
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: TommyG

Please add many more quick reference tables. I would like to see tables for:
astericks (what do each represent)


+1

An appendix, collecting in one place the meaning of all the *!# [()] and color codings would be enormously helpful

_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to TommyG)
Post #: 29
RE: Manual updates - 12/24/2011 1:35:50 PM   
dorjun driver


Posts: 640
Joined: 4/20/2006
From: Port Townsend: hex 210,51
Status: offline
What Blackhorse said. Doubleplusgood.

_____________________________

x - ARPAnaut
x - ACM
x - AES
Current - Bum



The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT

(in reply to Blackhorse)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Manual updates Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117