I note that when a vehicle starts with AArm and Apers ammunition it will fire both at a mixed target which has no 'reported' armour - whether by intel failure or by the destruction of all armour. (Save available)
As previously noted, the vehicle will continue displaying 'firing' markers in the lower bar even when all ammunition (both main gun and MG) has been expended, and these two cases may be similar in cause.
On merging of units, the element count increases (eg 3.84 Flak and 2.84 Flak merge, the strength of 2.84 was 7 guns, and on merging it is increased to full strength (or more?) the Estab pane shows 2+8 2cm, 2cm vierling, but the Gen tab is still only showing 7 'guns') - as the disbanded unit hadn't lost the remaining 3+ weapons, they cannot be 'destroyed' for the purposes of the AAR reporting. (Save available)
Example scenario has KG Peiper with 100 guns present. On total destruction of unit the normal 'bag' is 73-75 guns, despite many being merged into the equipment holdings of other elements.
I'm still seeing a lot of the converse as well, a unit taking casualties removing all AFV or Guns from the Estab pane, showing 1 AFV/Gun in the General pane. This might be related to the AArm fire on non-armoured stub unit?
< Message edited by Lieste -- 7/7/2011 7:22:50 AM >