1) I tried setting the game to easy. It then told me that since I chose a hard setting, I would be at 20% disadvantage. Interesting. Back to normal I suppose.
2) I tried to re-base my planes from Hawaii to the Line Islands...do they even reach? Once my Strategic bombers showed it could reach Palmyra, but then I moved a division off the island, and suddenly the planes couldn't land there. I have no idea how to move fighters or tac bombers anywhere beyond their initial setting using re-base. Any suggestions?
OK, I managed to rebase my planes to Palmyra Atoll. Apparently when I moved a unit out, the Japanese moved a unit in. If you have a unit in port I guess they could amphibiously land and kick you port unit out. I wish there were better reports to know about that. I adjusted the settings so I can see own the territories and that helps, too.
3) Strategic Movement Points. I want to move the Tac Bomber from Alaska. I start to buy SMPs. I spend more than 200 PPs on SMP, and still that bomber can't be moved. That's the cost of a carrier. I think I even experimented and bought 6 SMPs. Still that air unit in Alaska cannot do SM. WAD? Is there a better way to move air units? Did I make a mistake when I reinforced it to maximum? I can fly it somewhere but then its out of supply and frozen.
8 SMD can move a fighter unit from the USA to South Georgia Island, but that tactical bomber unit cannot be moved with 8. I will try 9 at some later date. It would be nice to have this in a chart somewhere. The good thing is SMP can be re-used.
4) Meanwhile moving land unis for SMP for the USA is useless. Can't move them overseas, so what's the point? I guess for Japan its useful.
5) AIP seem very expensive. I guess I am okay with that, but in reality, we re-used the landing craft and didn't just throw them away. Landing one corps of Marines uses up a ton of PPs. I guess it limits the amount you can do in a year. Fair enough. Just wondering why Japan is in Calcutta and still able to drop two large units in Hawaii...how many PPs do they have?
6) Not able to stack air units. Then you have to watch as a Japanese unit with a 5 attack value destroys your fighter wing in Hawaii. Awesome. Makes me want to put air units on the atolls, eh? So they can be destroyed by Japanese land units when my navy in the sea zone cannot stop an invasion from landing.
Destroying the Japanese fleet has done wonders to keep them from doing much at all in the way of amphibious attacks, but I still would like stacking of air units.
7) Naval Battles. Can someone explain how the computer choose the units to be involved? Why does my large fleet of many, many ships end up fighting with only a few ships against the enemy? I put all of those ships in my fleet so my carriers won't be fighting Japanese surface units, and yet there I am with one carrier and a CA vs. more numerous Japanese forces who just snuck in...its not like their fleet was larger. How did they manage to fight together if I can't?
I still find this to be the case...I have a larger naval presence, and I fight 1 ship vs. 2-3 of Japans, which is all they have. Maybe I need to un-click engage?
8) The manual seems very sparse. I am okay with experimenting with games to learn them, but I'd like multiple autosaves before I spend 200 pp to find out that, no my air unit can still not be moved. Its not like the game is super speedy. Also, there are errors in the manual, like stating aircraft strategic movement uses PPs not SMPs.
9) Still having fun with the game and willing to give it more time, but I'd like to know more about points 2, 3, 6, & 7. These are very frustrating for the player trying to create a strategy.
I also would like to be able to skip battle reports for other countries. That way I could watch my own.
SUGGESTION: I would really like to have a Recon Report from my planes doing a recon of a sea zone. Then I wouldn't have to get out of the fleet menu, go over to the sea zone and click to see what they found.
< Message edited by cobacoba98 -- 7/14/2011 9:27:25 AM >