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Ammo & supply expenditure

 
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Ammo & supply expenditure - 7/5/2011 9:23:24 PM   
vaned74

 

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Is it possible that the front-wide offensives and sometimes frenetic pace of operations that tend to show up in games is a result of very low game expenditure of supplies and ammunition?

I was running some tests and here are some examples:

Soviet 9th Gun X (23 ready 152 mm Howitzers) bombards a German regiment in 1943 - start ammo was 107 tons; end ammo was 89 tons - ie it used 18 tons. If a typical 152mm shell weighs 40 kg; then basically only 450 shells were fired - or about 5-10 minutes of sustained firing?

I have run other similar tests for deliberate attacks, bombardments, etc and the ammunition expenditures are all of the same scale as above - very low compared to real consumption. Keep in mind that in 1943 & 1944 I believe Russia produced somewhere in the range of 60,000,000 to 90,000,000 artillery shells and only a slightly smaller number of large (120mm+) mortar shells. I am going from memory on that number but I think I am in the ballpark.

Similarly so, basic supply consumption seems very low as well. Per week it appears that a unit doing nothing other than manning the front lines consumes:
~ 4-5 kg per man per week if non-motorized
~ 6-7 kg per man per week if motorized

In other words - about 1.5 to 1.9 pounds/day per man.

Thoughts? Doesn't this seem awfully low?
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RE: Ammo & supply expenditure - 7/5/2011 10:35:25 PM   
herwin

 

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A German division on a quiet front consumed a minimum of 30-40 metric tons a day, or about 3 kilograms/day per man.

< Message edited by herwin -- 7/5/2011 10:37:10 PM >


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to vaned74)
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RE: Ammo & supply expenditure - 7/6/2011 4:15:03 PM   
vaned74

 

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Herwin - so on the consumption for static/inactivity - I would presume almost all of this is food, POL, etc. and not ammunition. Any way you slice it, general supply consumption in WitE appears to be about 1/3 of reality for no-activity?

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RE: Ammo & supply expenditure - 7/6/2011 4:37:02 PM   
herwin

 

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quote:

ORIGINAL: vaned74

Herwin - so on the consumption for static/inactivity - I would presume almost all of this is food, POL, etc. and not ammunition. Any way you slice it, general supply consumption in WitE appears to be about 1/3 of reality for no-activity?


It's fairly simple to calculate the sustained supply requirement--it's food for the men, lots of fodder for the horses, a little bit of POL for any trucks, and paper/paper clips/etc. Lots of historical sources for that. In battle, you add ammunition and POL usage. Usually the total of ammo plus POL for a motorised/armoured division in heavy combat is pretty constant--200 tons per day for German divisions.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to vaned74)
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