Playing my first game, me vs AI on small random map. It looks like I'm around 32 turns in. I've captured most of the map and seized a good defensible line at a narrow point, leaving him with only his capital, one other city, and a bunch of oilfields and factories. Definitely winning, but getting hammered by vast quantities of aircraft, making it hard to sustain the offensive securely. I've built about 60 flak total, and while they may have reduced the effects of enemy air attacks, they haven't kept me from getting ripped up by airstrikes (which have caused a good portion of my casualties). I've killed 60 of their aircraft total, lost 66 of my own, and have about 40 left. He sends stacks of up to 30+ aircraft to attack at a time and appears to have 120+ left for offensive operations (at least, that's how many showed up in attacks during the replay of the last turn). When I do an airstrike, a massive cloud of fighters intercepts and just tears my aircraft (bombers and escorts alike) apart.
From what I read in the rules, stacking limits should penalize large numbers of aircraft on one airfield or flying in one attack. So I've been using small units (10 fighters for interception, 6 bombers with 8 fighters for strikes). But experience so far tells me that small numbers get torn to shreds by the enemy's massive numbers, and are ineffective on defense. Do I need large stacks of highly-researched flak, or should I just ignore the rules and use massive fighter stacks, or am I misunderstanding something? Not that I don't like a challenge, but I'm a little confused by the discrepancy between what the rules suggest and what actually seems to be successful.
I see that the blog says "With the release of ATG v2.06 a new airfield stacking rule is also in effect.", but my copy's main menu screen says v205. However, check for updates says I already have the most recent version installed. More confusion.
< Message edited by Falkon -- 7/20/2011 5:15:18 AM >