From: Vienna, Austria
Concerning my recent post about gathering information on a combat situation
from CR/CA I think it may me a good idea to explain this a bit more detailed.
Both (so also the combat animations) are subject to FOW.
This means nothig what you see is 100% reliable information when it comes to
the enemy assets.
This means when you see an single enemy plane shot down, a single torpedo striking a target or
a single bomb smacking right into the center of the flight deck - treat it with a grain of salt.
This is NOT what happens. This is what the excited pilot, gunner or some sailor with binoculars
TELLS you happens. Men in complex combat situations tend to misinterprete just about everything
around them, even when they are not green anymore. And if they do, the do it usually in favour
of their own side.
Heres my personal view on how to treat what you see:
What the combat animations represent:
The combat animations are a mixture of data which is witnessed "live". Frantic "I got one!!" calls
from fighter pilots, 3 different divebomber crews reporting the same bomb hit a carrier, all believing
it was "their" bomb because they dropped nearly at the same time, a sub crew mistaking an underwater
explosion for a hit although the torpedoe went off early...
Imagine the combat animations as a bunch of very excited people telling you what is happening,
and watch it like this way. Many things really do happen, the tendency which way the battle turns,
and sometimes why, is usually obvious. But single actions can be true or not.
What the combat report represents:
The combat report is a collection of after action reports by the unit commanders. They were exposed
to the same situations you watched right before, or of not, had to base their report on men who were.
This means that the reference to your own forces is usually drop dead accurate. Noone wants a court
martial for faking a report - although this happened often enough. So you can rely on any hint about
what you units did.
For everything which is reported on actions and results of the enemy forces the same FOW rules apply
as for the combat animations. They are wrong. Not completely wrong but at least inaccurate.
And they are inaccurate in favour of your own forces. Damage nearly always looks worse than it is and
people reporting the same action from different angles can often be misinterpreted as witnessing different
The best source of information is combining as many sources as you can.
There are certain ways to improve and crosscheck what you have seen. Combining the combat animations with
the combat report is a good start.
When loading the turn you can add to this worthwile information: Individual pilot kills (they are more accurate
because usually had to wait for 3rd party confirmation - in game terms I think they are the most accurate
number you will get), sighting/sigint reports, unit stats (fatigue, morale, experience gain), and finally
often your opponents actions on the next turn .