Pelton
Posts: 4355
Joined: 4/9/2006 Status: offline
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Turn 60 - 70 Trends I only really have had one other game of the completed ( the other 10 stopped sending in turns) 11 games that made it past turn 70. Which was Pelton vs Hoooper. Sorry almost forgot Larry, we got into early 43 I beleive. Larry has the AAR on that game on forums. http://www.matrixgames.com/forums/tm.asp?m=2789069&mpage=1&key= Stats from Pelton vs Hoooper game starting turn 70 were ————————-Men————Guns———-Tanks——Planes GHC—————2,856,624———33,000———2,557———2,418 SHC-—————7,118,033———88,525———6,641——-11,214 Only info on losses were German 2.6 million and Russian 6.0 million. The losses in Kamil vs Pelton are much lower for Kamil only 4.0 million and myself 1.8 million. Thats why my manpower is so much more this game then Hoooper, just a lack of fighting. 800,000 less losses this game so I have about 800,000 more men. So there seems to be a good balance between games and patchs 1.04 and 1.05 as far as the German numbers go. As Russian numbers go its about 600,000 less then pre 1.04, basicly just what it should be because of lower manpower #, Flaviusx said about 500,000 less per yr. The big difference in games is the Russian armament production levels, the 47mm bug is fixed which wasted 1/2 the German armaments per turn, no 1v1=2v1 rule after February 42 and we were fighting much more before this point. I was also a newbie at the air game. With in 50 turns the German army was broken, less then 2.3 million men. During that game from turn 70 to 80 Hoooper took almost 1 million losses and still gained 700,000 men, yes game was more then a little out of balance. Ratio was 2.9 to 1 and Russian army was still growing. Basicly it could take 5 to 1 losses and still keep plowing forward. Here are 60 - 70 trends for Pelton vs Kamil. Losses from turn 60 to 70 ————————-Men————Guns———-Tanks——Planes GHC—————–46,000———–—276———–—59———–120 SHC-—————–86,296———–-1,762———–-164———-789 OOB difference from turn 60 to 70. GHC————–—+216,772———+1997——— +988———(-196) SHC-————— +456,382———+13,318——+1840———+614 Numbers for the Germans are higher then historical, but we are not fighting a historical game. Front went static after Blizzard ended and Kamil has not been attacking at all. I know all the Russian fan boys will say The German numbers must be historical, but again this war has been 100% unlike history. There was just 0 reason for me to try attacking. If there is nothing to gain why bother? I did manage to destroy 88 armament points and I am sure this will have an impact on this game which started about a month before 1.05 was released. I doubt Kamil will beable to grind me into the ground in 50 turns as Hoooper did. Hoooper because of the 1v1=2v1 rule started attacking around turn 50, 10 or so attacks per turn pushing out of high level forts. I basically know the tempo of attacks Kamil will need to be doing per turn to start to lower my manpower pool. The key for me is staying above 2.3 million men. All Panzer units are at 100% TOE. 90% of infantry are at 90% TOE. All artillery units are at max TOE also. I have 25,000 Germans in pool and 386,698 allies in pool I have 261,978 German armaments in pool along with 465,198 ally armaments in pool. I have level 3 forts 4 rows deep and 1.5 rows of diggers. PZ and Mech units are full of artillery and pioneers for counter attacking. Air force is in great shape. I can get +50 CV’s along allot of the line so I know where the weaker spots will be. 25% of infantry units are in 2nd line so I should beable to rotate and refit units as needed. Lets see what turns 70 to 80 bring for fun. Pelton
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< Message edited by Pelton -- 10/30/2011 3:43:41 AM >
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