Pelton
Posts: 4355
Joined: 4/9/2006 Status: offline
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quote:
ORIGINAL: Kamil quote:
Flaviusx Kamil, how many artillery divisions have you got? Looking at your combats, it seems you're kind of light on guns in a lot of them. I would be making fewer attacks with more guns concentrated on them and try to trash forts on a concentrated sector of the front as rapidly as possible. Literally pile on 30 odd artillery divisions in the Ukraine, and add 3 or more per attack. If you can blow up 10 odd forts a turn, the Axis will have a tough time maintaining the integrity of the fort belt. That's 40 APs right there, not including expenses involved in building FRs in hexes that will need to be abandoned when a line becomes untenable due attacks nearby. Not to many art divisions. I have to confess I considered them not really useful so I focused all my AP on creating hordes of corps and now I am changing my C&C. One thing makes me wonder - each corps have 1 sap regiment, should I add one more at expense of tanks? At the moment only problem is AP. I have 3M manpower and 800k armament in pool. (not to mention few thousands of tanks) Missing the 88 armaments points does not seem to be hurting your forses so far. With basicly a static front fromt March 1942 to December 1943 the production numbers hvly favor the Red army doing little. It would have greatly helped me if I had been able to attack during 42, that would have sapped your armaments. But I lost 20 German divisions to incirclement during Blizzard. Only TDV beat your blizzard 30+ German divisions lost. This makes the first 35 turns critical for the next 190 as far as German side goes under current rule set. Its just not possible to recover from a bad 41 summer or a bad blizzard. If your unable to atleast inflict 3 million loses during 42 your not going to stand a chance come 1944. Counter attacking from 1943 to 1945 only increases German loses and the breaking of the army. The German player is basicly forsed to be completely static. Even when you win the loses generally are 1 to 1.5, retreat losses seem low for russian side. They lose a lower % of troops. Even route % is same as German loses when they win. The hole combat ratio from 43 on needs to be looked at, historicaly the ratio was any wheres from 3 to 1 to 6 to 1. Loses when we were basicly static were 2.5 to 1( 3 battles a turn). This will greatly change as ratio of battles during this 10 turn trend will be lower then that. Got 7 more turns before we will know for sure. If the game engine was some wheres near historical, forts could be thrown out completely. Game would be 100% better with out them, but the engine is lacking so forts are a bandade on a knife wound. Russian corps in general are greatly over powered. A russian corps was equal to a German infantry division. This is just not the case in game, by 43 because of NM beat down German cv's are at 5 or 6. Russian "corps are at 8-12. Same for tank corps. Most German tank divisions could easly take out any 3 russian tank corps during 43 and early 44. The beating down of German morale levels for no reason is one thing of many unbalancing game. We were static for 18 months and German morale was forsed lower and russian morale lifted up, for no reason other then a random number coded into game engine. Game is 100% better then before 1v1=2v1, but still needs some help. I plan on finnishing this one for the simple fact no one has yet and less then 10 will have withen a few months. Looks like 2 other games mybe 3 will go the full distance. Pelton
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GHC 15 - 3 - 7 10 games ended in 41 (10-0-0) 4 games ended in 42 (4-0-2) 3 games ended in 43 (1-2-3) 1 game ended in 44 (0-1-2)
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