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Challenge from Japan II

 
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Challenge from Japan II - 6/27/2011 2:05:39 PM   
RTNofYAMAMOTO

 

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Dear Chester,
I'm pleased to gift you 100-years-long regret.
Best regards, Isoroku

The world must be in peace under the control of Japan.




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< Message edited by RTNofYAMAMOTO -- 6/29/2011 6:15:32 PM >
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RE: Challenge from Japan II - 6/27/2011 2:07:55 PM   
RTNofYAMAMOTO

 

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The challenge conditions are the following.

1) Scenario is the "Tora, Tora, Tora"
2) House rules: (these have been proposed from the great player Chris)

max. CV TF 10pts:
US CV = 3pts
Other CV and US CVL = 2pts
Other CVL + CVE = 1 pt

max 1Div per landing TF ( eng + SBF do not count)

Japan has to keep 1 Div in Indochina and India
Aussi has to keep 1 Div in Malaysia (Churchill´s order) and 1 in Australia

no naval attack or landing at Bataan and Singapore (guns)

no landing in Japan before Bataan is re-taken

3) The result of every turn will be opened in this forum.

4) The turn must be exchanged within a week, or it'll seem to be the surrender,
except that both agree the halt.

In order to do my best, I'll select one player at once.
Please send me your profile with your best shot of the pacwar, if you wish to defeat me.

Regards,
Isoroku
(pacificwarjp[at]yahoo.co.jp)

< Message edited by RTNofYAMAMOTO -- 6/27/2011 3:05:33 PM >

(in reply to RTNofYAMAMOTO)
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RE: Challenge from Japan II - 6/28/2011 3:18:18 AM   
Capt. Harlock


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quote:

no landing in Japan before Bataan is re-taken


Hmm. Not even in Sapporo if the Allies take the Aleutian route?

_____________________________

Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo

(in reply to RTNofYAMAMOTO)
Post #: 3
RE: Challenge from Japan II - 6/28/2011 5:05:57 AM   
bradk

 

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Hmmm... the graphic... that's against AI? 

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RE: Challenge from Japan II - 6/28/2011 4:00:31 PM   
RTNofYAMAMOTO

 

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Hi Captain, I'm glad to see you again.

About the Aleutian route you mentioned,
I haven't considered so far.
The house rule were just proposed by Chris, as I said.
Of course, I think it smart, because of its simpleness and rationality.

However, if you have alternative ideas, I may receive them.

(in reply to Capt. Harlock)
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RE: Challenge from Japan II - 6/28/2011 4:07:59 PM   
RTNofYAMAMOTO

 

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Nice to meet you, bradk.

The shots was the latest scene of the "Other Campaigns Rising Sun (Allied AI)" with even balance.
All west coast bases and Aussie bases have been taken before the India quests.

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RE: Challenge from Japan II - 6/28/2011 9:58:01 PM   
bradk

 

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quote:

ORIGINAL: RTNofYAMAMOTO

Nice to meet you, bradk.

The shots was the latest scene of the "Other Campaigns Rising Sun (Allied AI)" with even balance.
All west coast bases and Aussie bases have been taken before the India quests.



Has AI quit yet? What is the score?

(in reply to RTNofYAMAMOTO)
Post #: 7
RE: Challenge from Japan II - 6/29/2011 6:14:23 PM   
RTNofYAMAMOTO

 

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here.




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RE: Challenge from Japan II - 6/30/2011 1:53:29 AM   
bradk

 

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So, do you think you can come close to that against a human?

(in reply to RTNofYAMAMOTO)
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RE: Challenge from Japan II - 6/30/2011 7:06:25 AM   
last00

 

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I think you would be better to include in your house rule an additional rule that limits the maximum flak rating of TF. Personally, I don't understand why this game overrated the effectiveness of anti aircraft fires (as well as F4U’s dog-fighting ability - Historically, this aircraft was really good in air battles? ).

Since the end of 1943, due to unreasonably high flak rating of U.S. TF, along with F4U, the most formidable fighter in this game, it would be almost impossible for IJ KB to cause even slight damage to U.S. carrier force opreated by a human palyer, sometimes even transport TFs consisting solely of MCS and AP! Can we imagine the situation that a half of one hundred bombers were destroyed merely by AAF of APs, failing to sink any ship? Although, historically, US navy’s AAF were much more effective than IJN’s due to a VT fuse and bofors guns, this extreme result is too far from reality and makes IJN player rely on Kamikaze tactics in a defensive way rather than attempting to do a carrier battle, even if a IJN player's KB still has a high level of air pilots.






< Message edited by last00 -- 6/30/2011 7:09:48 AM >

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RE: Challenge from Japan II - 6/30/2011 3:21:33 PM   
bradk

 

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RE over rating AA fire of large TFs, well, its a DOS game and there are insufficient resources to do everything.  The game has an amazing amount of detail for a DOS game.  They went to the max.  Back in the old days, a lot of people had to moggie foogie things to free up conventional memory so the game would run.

The undesirable side effect problem applies to flak limits.  I've played with flak limits as low as 3250.  Problem is, by late in the war, a USN surface combat TF of modern BBs ends up with 4 BBs, 2 CLs, and 8 DDs, not sufficient to encounter an IJN BB TF.  So unless the Allied player has already wiped out the IJN BBs he has to avoid surface combat.

In one of my current games, we have a flak limit of 3800.  By using TF 56, which undercounts flak, I can get 6 or 7 modern BBs in a TF.  That puts it a lot closer to what an IJN TF is likely to have.  Allies should not have a severe disadvantage in surface combat due to the flak limit, but certain limitations are unavoidable.

Not to Allied players when there's a flak limit:  You have to target IJN BBs early and sink some of them.

(in reply to last00)
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RE: Challenge from Japan II - 6/30/2011 4:05:53 PM   
RTNofYAMAMOTO

 

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At my first challenge of two years ago, I had three plays with human. With American, German and Polish.
Two draws and one lose.

Because I have studied the tactics and strategy in this game further,
I believe that I can easily defeat the human players who stay under the middle level.

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RE: Challenge from Japan II - 6/30/2011 4:42:00 PM   
last00

 

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bradk//

I realize that the limitation of the flak rating may cause a serious penalty to Allied surface TF. What about applying a different limitation to TFs, depending upon their types?
For instance, 3100 for carrier TFs....... 3800 for suface combat TFs.

Fortunately, I and Skipjack agreed to set the maximum TF flak at 3050 in our PBEM game.



Yamamoto//

I guess most users including you who still play this game are "not" at the middle level.



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RE: Challenge from Japan II - 7/1/2011 12:29:49 AM   
bradk

 

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quote:

ORIGINAL: last00

bradk//

I realize that the limitation of the flak rating may cause a serious penalty to Allied surface TF. What about applying a different limitation to TFs, depending upon their types?
For instance, 3100 for carrier TFs....... 3800 for suface combat TFs.



That's an idea. All knds of possibilities.

Seeing your 3050 number, that may be what I played with against AI. Just a practice game inhibited by commonly used rules. I think its a good idea to play with a set of rules against AI before using those rules in a PBEM game.

Anyway, all sorts of additional effets, so a flak limit need to be designed carefully. I recall searching for DDs with low flak ratings to put in air combat TFs so I could maintain the desired ASW rating. And CLs with low flak ratings to put in surface combat TFs. Detroit I remember was good for that, torpedoes but less flak.

I suppose we couldnt' be lucky enough for someone to figure out why TF56 under counts flak (its been present since the beginning with SSI and duplicate the error to our benefit for a few other TF numbers.

(in reply to last00)
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RE: Challenge from Japan II - 7/1/2011 2:00:41 AM   
last00

 

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I recalled the Skipjack also suggested a rule that limit the size of an army that can be deployed in an atoll - one Division or equivalent plus one construction LCU.

I don’t know whether this rule is popularly adopted, but I think this rule is very great if both players want to make their game close to reality. The rule would decrease the strategic value of an atoll and as a result, each player would focus on capturing historically important areas.

We know that an atoll cannot provide space and environment enough to place a large size of armies and supplies for them. It means in reality that it cannot operate as the front base from which an invading fleet loading more than one division departs. However, without this rule, after capturing central pacific atolls, an allied player need not depart its fleet from the farther area, and could invade Marinas Islands or even Japan by one or two turns. This would be the same for an IJ player who deploys many army divisions in Aleutian Islands or Midway to take the Northwestern America or Hawaii.

I hope someone figure out another rule reflecting differences between types of lands, although I realize a risk that too many rules may deprive flexibility and playability.

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RE: Challenge from Japan II - 7/1/2011 9:27:14 PM   
bradk

 

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I've played my last few games with the one Divison per atoll and one Division per attacking TF maximums.  It seems fairly popular.

It works very well.  I've covered the atolls where the Divisions are staged by sending in smaller LCUs from farther back on the same turn as they leave for the invasion.

In my current games we're calling a Division a Division, whether over sized or undersized, and a Divisional equivalent 1200 shipping points.  SBFs count as regular LCUs, not Eng LCUs.

Removal of excess same LCUs turn using the attacking TFs has always been possible.  The first Division to land at a well defended atoll has huge casualties and needs to go to the rear anyway.  Sometimes the second also.

With the landing limit, it takes a strong ship and arial bombardment to be successful.  All reasonably realistic.

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RE: Challenge from Japan II - 7/2/2011 3:44:00 AM   
RTNofYAMAMOTO

 

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Hi last00, thanks for your reply and suggestion.

The limitation is very rational, I agree.
I have terribly been annoyed by the CV attacks in the "Leyte Gulf" with AI allies.
Even the Kamikaze didn't work in the normal manner.

(in reply to last00)
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RE: Challenge from Japan II - 7/2/2011 8:59:39 AM   
bradk

 

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quote:

ORIGINAL: last00

I guess most users including you who still play this game are "not" at the middle level.




May not be typical, but my last five or six games have been with people who never played PBEM before. Playing against AI is very poor preparation for playing against a human. Mostly useful for learning game mechanics.

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Post #: 18
RE: Challenge from Japan II - 7/9/2011 2:12:55 PM   
RTNofYAMAMOTO

 

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OK.
I understand that all people belonging to this forum are very busy one who can not afford to play the PBEM or chickens.
Bye.

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RE: Challenge from Japan II - 7/13/2011 5:32:11 PM   
bradk

 

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quote:

ORIGINAL: RTNofYAMAMOTO

OK.
I understand that all people belonging to this forum are very busy one who can not afford to play the PBEM or chickens.
Bye.



???

I've been able to arrange for four games this year.

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RE: Challenge from Japan II - 7/14/2011 8:41:18 PM   
last00

 

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Don't be hurry, Yamamoto sang.

I think there are still many users playing this game, and I has also got two opponents within a month. If I had attempted to find more actively, I would have got more.


Also, I believe that however old-fashioned this game is, they could not completely stop playing this game. I played first this game as a SSI version approximately 15 years ago and have played numerous pacific war games afterward, but this game is still the best among strategic-level pacific war games.

UV is also a good game, but it was designed to focus only on a tactical-level operation. WITP is ostensibly a complete package for the pacific war game mania, but sacrifices play-ability too much for details and requires players to handle all tedious chores; in addition, "one day-one turn" cycle makes it impossible for most users to enjoy a grand campaign long by a PBEM game. Japanese Pacific war games are not a real "war" game, and don't try to reflect even slight level of reality. Sometime, I feel they made the games for honoring pity BB sisters Yamato and Musashi.


I would not be astonished even if there are some users playing this game 10 years afterward.










< Message edited by last00 -- 7/14/2011 8:46:00 PM >

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RE: Challenge from Japan II - 7/14/2011 10:55:22 PM   
bradk

 

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Due to other PW games I'm committed to playing, in the past two months I have had to decline a game from a previous opponent, and recently received a request from someone new for a game which I also had to decline.  One was for a game with the new scenario, and I really regret not being able to play that game, particularly if the potential opponent wanted to play Allies.  Both my opponents on the new scenario wanted to play IJ.

Yamamoto, perhaps part of the problem in obtaining an opponent is your statements about your skill.  No one can tell how good they are playing against AI.  Beating AI means nothing.  And I think a lot of people know that.

I've done fairly well in PBEM in the past, but right now I'm getting beaten up real bad in one of my games.  I'm currently preparing airfields in the central US to bomb the Mitsubishi factory, which is expected to be located in Los Angeles. <G>

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RE: Challenge from Japan II - 8/21/2011 6:29:42 AM   
Cerran


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quote:

ORIGINAL: bradk
No one can tell how good they are playing against AI.  Beating AI means nothing.  And I think a lot of people know that.


Unfortunate, but true. I think the only game in this genre that had a worse AI than this was that.. "thing" back in the 90's, it was put out by Three-Sixty just after they got bought and it had Jim Dunnigan's name on it. I mean, *barf*.

quote:

ORIGINAL: bradk
I'm currently preparing airfields in the central US to bomb the Mitsubishi factory, which is expected to be located in Los Angeles. <G>


Nah, Seattle makes more sense.

_____________________________

'All that is necessary for evil to triumph, is for good men to do nothing.'
- Edmund Burke, British statesman

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