Turn based games are not real time. Being able to stop time and plan your next commands is exactly what Close Combat was not meant to be. And to say this was a design flaw, well thats just totally incorrect. Sorry, you are looking for a different game.
Indeed, turn-based games are not real-time games ...
However, being able to stop time and plan your moves doesn't make the game turn-based. There are quite a number of real-time games out there where you can pause and plan something, and they are still real time.
A turn-based game is one that has this magic "turn end" button which allows moving on to another turn, and usually switches over to your opponent.
Yes, I know I'm probably looking for something different. In fact, I've known that this feature is missing since I first got this game back in the 90s. It's not that I can't or don't play the way it is - I can and I do now and again. However, I do miss this feature and, as I said above, mainly while playing against the AI. I hoped that perhaps something has changed, given that there are new patches out, and this feature might have been implemented...
< Message edited by marjur -- 6/27/2011 1:08:31 AM >