From: United Kingdom
You like DCWP better than ATG?
I do. (I thought I'd chime in here - if thats ok)
I prefer the historical setting and flavouring of DCBfWtP, it adds so much to the experience. Admittedly your scenario list is fairly short, but in a campaign I believe they all tie together. You get a pretty large chunk of the early part of the Second World War (Case White, Case Yellow, Operation Sea-lion and the invasion of the Netherlands and the overrun of the Bzura Valley). It's soaked in history. It satisifies the operational combat needs, within explicit historical context (OOB's with Leaders involved). A personal sweet spot for me. The action cards support this further, adding further what if's to historical outcomes. Such as the option to land Falschirmjagers behind Dutch lines, or the Terror Bombing of Dutch Cities to affect their national morale.
ATG hasn't got the context nor the flavour. ATG is a good game, but primarily sits in the strategy game genre, giving you randomly generated maps to play out ficticious conflicts against generic armies. I like the idea, but I'm not drawn to it like a moth, because for me I'm playing wargames to explore the history, rather than to play something that allows me to flex my strategy/puzzle/empire building mind. The one thing ATG has going for it, over DCBfWtP is its modular build and powerful editor. If you are so inclined, you can skin and code up any conflict you want, adding your own historical touches. If you are really skillful with the editor, you can come up with some astounding scenarios for the game. This is my primary reason for playing ATG, because it can be used as a wargame construction set, by talented people. However, your experience is down to the skill of the player creating such historical recreations.
Still, for presentation and flavour and depth, I really enjoy DCBfWtP. I'm keen to see the next incarnation of the series touch upon the Eastern front.