Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( just got img heavy )

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( just got img heavy ) Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/17/2011 6:39:57 PM   
UPUAUT

 

Posts: 45
Joined: 12/4/2011
Status: offline
Hello,

I just downloaded these awesome looking shipsets. Are there some instructions anywhere how to install them? I just copied the content in the game folders where the original files are and overwrote the existing files when asked. Was that all? I don´t think so, because after starting the game and designing a new ship I saw that the new shipsets weren´t selectable. TIA for any help.

(in reply to Kalthaniell)
Post #: 211
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/18/2011 8:49:29 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Heliot

Man these things look great cant wait for my game to arrive and use these shipsets thanks a lot

Say do you have the carrier allready included in the set or would I need too download it seperatly? The third shipset is my favorit they look great and the fighter is really cool.

And I do have a small question you have written you used 500x500 bzw 300x300 so that the ships look good even thought in size over 1300. Does this mean the ships will actually look bigger if I use the same Shippicture for a 1000 than for a 200 size ship?

That said thanks for the hard work you have put into that. When I see mods like this I wonder allways why the developers not put these things officially in the game


Thanks Heliot.

The carriers are not yet included in the files. I'm working on the update now, but I don't plan to release it until Christmas. The resolution does not affect the ship size in game but it can affect how the ship looks. In the higher resolution ships look better, especially in ROTS. In Legends resolution vs quality was improved, but it appears some of the bigger ships still look better in 500x500. As for including such stuff in official releases, it's usually very expensive to get shipart of this quality into the game, and even more importantly very time consuming. And let's not forget the game developers' intended style for graphics. If you change the style of one element of the game, you usually need to modify the rest. Again, a lot of work.


(in reply to Heliot)
Post #: 212
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/18/2011 9:31:50 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: UPUAUT

Hello,

I just downloaded these awesome looking shipsets. Are there some instructions anywhere how to install them? I just copied the content in the game folders where the original files are and overwrote the existing files when asked. Was that all? I don´t think so, because after starting the game and designing a new ship I saw that the new shipsets weren´t selectable. TIA for any help.


Yup, I should have included a more detailed instructions.
You need to extract a shipset to your Shipimages folder in the Customization folder in the game directory ( for example: C:\Games\Distant Worlds\Customization\Mod1\Shipimages). In shipimages folder a folder named 'familyX' should appear. In that folder there should be ship images named after thier ship classes (capitalship.png, cruiser.png etc). Now change 'X' in the folder name to the number of the ship family you want to be replaced by the new shipset. To know which number represents a certain shipset go to Distant Worlds\Images\Units\Ships. It's all there. After you changed the name of the 'familyX' folder to for example 'family2' you can start the game. Than active your custom theme from the main menu (here it would be 'Mod1' for example) and start a new game. The new ships should be there when you create a new design.

(in reply to UPUAUT)
Post #: 213
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/18/2011 2:56:30 PM   
UPUAUT

 

Posts: 45
Joined: 12/4/2011
Status: offline
Thx Kalthaniell - I will try that.

(in reply to Kalthaniell)
Post #: 214
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/23/2011 1:29:31 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Guys, I need someone to beta test something for me. Somone with DW Legends would be great. Any takers?

(in reply to UPUAUT)
Post #: 215
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/25/2011 12:26:40 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
The new shipset is ready. Have fun, and report any problems!

(in reply to Kalthaniell)
Post #: 216
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/25/2011 2:34:00 PM   
Evrett


Posts: 142
Joined: 11/29/2011
Status: offline
thumbs up! Some wonderful additions here! Thanks for the hard work! 

_____________________________

"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan

(in reply to Kalthaniell)
Post #: 217
RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( j... - 12/25/2011 8:27:39 PM   
ASHBERY76


Posts: 1982
Joined: 10/10/2001
From: England
Status: offline
Just tried it out and its looks great.

(in reply to Evrett)
Post #: 218
RE: Kalthaniell's Shipyards - 12/26/2011 5:27:43 AM   
tjhkkr


Posts: 1860
Joined: 6/3/2010
Status: offline
Wow! These look REALLY sharp! Nice work!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Data)
Post #: 219
RE: Kalthaniell's Shipyards - 12/28/2011 9:38:37 PM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
Excellent work, Kal! I love your designs, great stuff. Only thing I would say is no carriers for most sets, but that is a little thing. Overall, very impressive!

_____________________________

Best regards,
Greg Guerrero

(in reply to tjhkkr)
Post #: 220
RE: Kalthaniell's Shipyards - 12/29/2011 7:07:17 AM   
Lonestar

 

Posts: 6
Joined: 12/29/2011
Status: offline
Ah I now see where you were talking about for your shippack and effects pack. Mmmmmm Interesting. 

(in reply to Grisha)
Post #: 221
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 12/29/2011 8:07:15 PM   
shinobu


Posts: 214
Joined: 12/12/2009
Status: offline
As always, much appreciated Kal- hope for more good things from you in the future... this is the type of thing that really enhances DW!

(in reply to Kalthaniell)
Post #: 222
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 12/30/2011 11:07:40 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Thx guys, it means a lot to me. Hi Lonestar ;) what brings you here?

(in reply to shinobu)
Post #: 223
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 12/30/2011 3:47:40 PM   
w1p

 

Posts: 135
Joined: 11/23/2011
Status: offline
chocolate shipset is AMAZING, can't get over how good it looks? At first on the forum post I thought wow looks really detailed. Then as I was installing I was thinking mmm brown bit of a boring colour, but no they are nice, fit in really well with the rest of the shipsets + planet graphics.

(in reply to Kalthaniell)
Post #: 224
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 12/30/2011 6:19:31 PM   
ASHBERY76


Posts: 1982
Joined: 10/10/2001
From: England
Status: offline
I like how the freighters have those different coloured cargo containers.It is a nice touch that I would like to have seen in all the other shipsets.

(in reply to w1p)
Post #: 225
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 12/30/2011 11:11:50 PM   
tjhkkr


Posts: 1860
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: ASHBERY76
I like how the freighters have those different coloured cargo containers.It is a nice touch that I would like to have seen in all the other shipsets.


I like that too...
The only reason I do not use more kinds of frieghters is for the fog of war. If they all look alike, I have to be careful before opening fire... that is if it is my intention to open fire.
So I have two sets of freighters only that have been put out across all of the shipsets.

But I agree... I like the different colord cargo containers...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ASHBERY76)
Post #: 226
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 12/31/2011 9:18:19 AM   
Shuul

 

Posts: 130
Joined: 2/16/2011
Status: offline
Thank you for this great ships, personally i cant play without them) hope they will be updated for Leends. Your weapon pack is the best for DW.

(in reply to tjhkkr)
Post #: 227
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 12/31/2011 3:59:35 PM   
Evrett


Posts: 142
Joined: 11/29/2011
Status: offline
I seem to get a significant slowdown when using the green and purple shipsets but not choc..any idea why ? 

_____________________________

"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan

(in reply to Shuul)
Post #: 228
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/1/2012 9:59:39 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Thx guys for the positive comments. It's good to know that one's work is appreciated and enjoyed.

quote:

ORIGINAL: Evrett

I seem to get a significant slowdown when using the green and purple shipsets but not choc..any idea why ?


I'm not entirely sure but I think it might be due to destroyers and frigates having 500x500 resolution. There's a lot more ships of this class around during gameplay, so theoretically that would explain the slowdown. It wasn't a problem ,as far as I know, for ROTS, but Legends use different image loading system. Reducing smaller ships to 300x300 is a part of what I'll do in the updates. I only wish I had more time to do it faster :/

(in reply to Evrett)
Post #: 229
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/1/2012 4:59:39 PM   
Data


Posts: 3897
Joined: 1/3/2011
Status: offline
quote:

I only wish I had more time to do it faster


Is that even possible? Having more time, offcourse, not the faster part

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 230
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/2/2012 12:07:39 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Data

quote:

I only wish I had more time to do it faster


Is that even possible? Having more time, offcourse, not the faster part


It is. I spend much less time on shipsets and DW stuff then you guys probably realize. If the only thing I did in my free time was making new neat ships for this game, there would be something around fifty more shipsets in the first thread by now :P. Hell, I could've made my own DW expansion ^^ (If I knew more about coding and programming)...Yeah, I wish I will spend more time on DW this year.

(in reply to Data)
Post #: 231
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/2/2012 11:24:03 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
I just updated magneta shipset. I reduced most of the ships to 300x300. The only ships which will be 500x500 from now on are: capital ships, resupply ships, some colony ships and some construction ships. There's never a lot of that ship classes being build and if they are they are the biggest.

I didn't want to remake the preview from the first post so I'll just post the new carrier here. It's 500x500 below but the one in the upload is 300x300. I did not test any of the ships, new or old for legends so please let me know if any are blurry or have too many position lights or engines etc.


Vasari updated too:


Alliance updated as well. You already saw this one, but I'll repost it anyways ;)


First AFF shipset updated.


And the last shipset is updated, uploaded and converted for legends


< Message edited by Kalthaniell -- 1/2/2012 3:02:13 PM >

(in reply to Kalthaniell)
Post #: 232
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/2/2012 7:03:25 PM   
Sarissofoi


Posts: 311
Joined: 2/1/2010
Status: offline
This is really stunning.
Great job and keep up the good work.

_____________________________

You can call me a god but I am Better than that.
Why? Answer is simple. Becoze I am a CAT.

(in reply to Kalthaniell)
Post #: 233
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/2/2012 7:46:17 PM   
ehsumrell1


Posts: 2163
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Great work Kalthaniell! With your permission, I plan to use a few of your
ships in an upcoming mod I am working on. I'll certainly have you credited
for your designs that I use.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Kalthaniell)
Post #: 234
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/2/2012 11:37:27 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: ehsumrell1

Great work Kalthaniell! With your permission, I plan to use a few of your
ships in an upcoming mod I am working on. I'll certainly have you credited
for your designs that I use.


Sure Ehsumrell, you can use them. That's what I make'em for xD

(in reply to ehsumrell1)
Post #: 235
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/3/2012 6:30:28 PM   
Shuul

 

Posts: 130
Joined: 2/16/2011
Status: offline
Thanks alot, cant play without this anymore
But will you update weapon pack?

(in reply to Kalthaniell)
Post #: 236
RE: [REL] Kalthaniell's Shipyards -Updated 25.12.11 ( i... - 1/3/2012 7:50:20 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
I would, but I'd need to know legends weapons image formats. Resolutions and such

(in reply to Shuul)
Post #: 237
RE: Kalthaniell's Shipyards - 1/4/2012 9:36:14 AM   
Gareth_Bryne


Posts: 232
Joined: 5/16/2010
Status: offline
Kalthaniell, can you make a compilation pack? To have all of the stuff together?

The gamefront links don't work...

< Message edited by Gareth_Bryne -- 1/4/2012 9:38:18 AM >

(in reply to Data)
Post #: 238
RE: Kalthaniell's Shipyards - 1/4/2012 3:19:35 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
I'll do that when I'll have everything updated. Otherwise I'd have to reupload it every time I update something.

(in reply to Gareth_Bryne)
Post #: 239
RE: Kalthaniell's Shipyards - 1/4/2012 4:50:21 PM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
Woohoo!, carriers!

_____________________________

Best regards,
Greg Guerrero

(in reply to Kalthaniell)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( just got img heavy ) Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.191