Just a suggestion, but after planning all your opening movements, and any command reassignments, make a save of the situation before starting the timer. You can use this save, rather than the blank-sheet as a basis for retries, or alternative strategies if it will save time... sometimes very ocassionally the replan is so large that it affects everyone though ;)
I use 'ScnName-Date-D010000' to distinguish this plan from any others I might have saved into my folder - I might add a note (brief) to the end of the name to indicate any unusual planning options/favour us/them etc, but only if out of the ordinary.
FWIW, I always play with painful delays, and think that the system works best when the OODA loop is long - your plan needs simplicity and robustness - too much finesse and you'll miss more often than you hit. You also don't want to wait too long before adapting a plan that is 'dead'.
Keep big reserves - especially of artillery ammunition... at the right moment fresh troops can be decisive, and troops in contact can have difficulty recovering fatigue or morale, and in replenishing ammunition. Do use your reserve, but use the tired troops to immediately take their place - the difference between their sorry state now, and how they'll be after a few hours (or days) rest, and a chance to get a full resupply or two is enormous...
Thanks for the tips.
I hadn't realized there are command reassignments possible. This sound very intriguing. I already had the idea of saving an initial set up. Played enough WiTP-AE to know the value of that...
I have already seen that St. Vith plays out much more differently with the whole, up to date game than it did with the demo.
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"