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RE: The RESOURCE Mod for Random Games

 
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RE: The RESOURCE Mod for Random Games - 7/15/2011 2:11:12 PM   
Josh

 

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An indepth leadersystem? That sounds promising, care to give us some hints? Is it all the way down to sergeant and lieutenant?

(in reply to Webizen)
Post #: 31
RE: The RESOURCE Mod for Random Games - 7/16/2011 7:18:23 AM   
lancer

 

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G'day

quote:


If possible I'd update your mod to support v2.07. I'm not a programmer but if it is possible using the import functions I could accomplish it. Just give me some instructions and I'll have a go at it.


PM'd reply

quote:

An indepth leadersystem? That sounds promising, care to give us some hints? Is it all the way down to sergeant and lieutenant?


My approach is probably quite different to what you are indicating, eg. lots of leaders with fixed bonuses throughout the map.

I'm aiming for a more interactive leader experience, one that throws up a series of interesting decisions for the player.

Beyond that I'd prefer to wait until I have something ready to go.

Cheers,
Lancer

(in reply to Josh)
Post #: 32
RE: The RESOURCE Mod for Random Games - 7/17/2011 12:32:54 PM   
Josh

 

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Now I'm even more confused... "interactive leader experience"...  
I'll be awaiting patiently.

(in reply to lancer)
Post #: 33
RE: The RESOURCE Mod for Random Games - 7/19/2011 2:30:48 AM   
lancer

 

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G'day,

Mod has been updated for the latest v2.07b patch - wasn't as big a job as I thought. Details and download link in the Mods & Scenarios Forum folder.

There aren't any changes in the mod itself but the update allows you to take advantage of the improvements to ATG that Vic has made with the latest 2.07 patch.

Resource_v3 can be installed via the ATG menu button and will automatically overwrite any previous version.

Cheers,
Lancer

(in reply to Josh)
Post #: 34
RE: The RESOURCE Mod for Random Games - 7/19/2011 2:09:57 PM   
Webizen


Posts: 1268
Joined: 4/12/2005
From: WV USA
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NATO Counters Mod combined with RESOURCE Mod (ATG v2.07): RSCNATOMODV3.atzip (3.75MB) I suggest right clicking on link and choosing Save Target As (IE) or Save Link As (Firefox), then save to a location of your choice. This mod provides NATO counters to the RESOURCES mod.

NOTE: The designer of the RESOURCE Mod states that it can only be used for AI games. It currently does not work for multiplayer games.

< Message edited by Webizen -- 7/19/2011 2:12:53 PM >


_____________________________

Webizen (Matrix)
Tac2i (Slitherine)

(in reply to lancer)
Post #: 35
RE: The RESOURCE Mod for Random Games - 12/22/2011 1:34:56 AM   
lancer

 

Posts: 626
Joined: 10/18/2005
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G'day,

Upgraded to ATG v2.10 along with some improvements and an obscure bug fix. LEADER and RESOURCE mods now one and the same (download either, it doesn't matter as they share the same file). Use one or the other, or both together.

Cheers,
Lancer

(in reply to Webizen)
Post #: 36
RE: The RESOURCE Mod for Random Games - 1/9/2012 3:52:59 AM   
lancer

 

Posts: 626
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G'day,

New version uploaded today (Monday 9th January).

No changes, but it does resolve a reluctance on the part of the AI to build factories. If you use the mod it is worth downloading the latest version in order to get the AI working in top gear.

Further info under the 'Leader Mod' entry.

Download and install the new version as normal as it will overwrite the existing files.

Cheers,
Lancer

(in reply to lancer)
Post #: 37
RE: The RESOURCE Mod for Random Games - 3/1/2012 6:56:58 PM   
CSO_Talorgan


Posts: 654
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I guess though that supply is still not a transportable entity distinct from the game's concept of supply as an abstract flow? So no convoy battles.

:(

(in reply to lancer)
Post #: 38
RE: The RESOURCE Mod for Random Games - 4/23/2012 5:55:36 AM   
danlongman

 

Posts: 385
Joined: 3/27/2012
From: Over the hills and far away
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I really like using this mod and building my resource transport infrasctructure.
A little minigame in itself. How does this work in conjunction with other mods?
Can they be run together?
I know it complicates things but i would really like to be able to farm and process
wood/lumber as well. But for now wondering if I can run it with another.
dan

(in reply to Webizen)
Post #: 39
RE: The RESOURCE Mod for Random Games - 4/23/2012 10:19:53 PM   
danlongman

 

Posts: 385
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From: Over the hills and far away
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Specifically I'd like to run it with The latest Bombur Mod..

(in reply to danlongman)
Post #: 40
RE: The RESOURCE Mod for Random Games - 4/24/2012 12:07:58 AM   
Kraftwerk

 

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Ive mentioned to bombur about this mod. It would be a ton of work, but possibly a worthy collaboration. Id love to see leaders implemented into the GD1938 scenario, as well as transport capacity and resource connection.

(in reply to danlongman)
Post #: 41
RE: The RESOURCE Mod for Random Games - 4/24/2012 9:21:32 AM   
Josh

 

Posts: 2193
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
I agree with the both of you, but I fear it may have to wait till AT2. Victor has been pretty busy with DC Fall Blau so I don't think he has the time to implement it in the current version of ATGold.
Another thing is I really wouldn't know how the AI would cope with it.

(in reply to Kraftwerk)
Post #: 42
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