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Plan 17 update

 
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Plan 17 update - 6/18/2011 7:01:16 PM   
Ian in Brentford

 

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I thought people might be interested on and update on this. Here is the start of the zoom level 0 counter file. I have decided to use 1 row of vertical text on the left side of the counters rather than two as its clearer. I will remake a template file with a single text box here and issue it with the next update of the counter mod kit.

Here for starters are French army corps HQ, Brigade HQ and a Line Infantry Company. In this mod Corps HQ’s will be used to command troops held above divisional level such as artillery and independent cavalry brigades. Brigade HQ’s will act as “relay stations” to keep regimental HQ’s in command range of there divisional HQ’s and / or control their own units.

Also see in the post below is one of my new type propaganda posters. Which I will be setting up as unit portraits of particular units in the game. This one is for a French Line Infantry Company. Note the counter graphic in the top left hand corner.

Interestingly it would seem that the French Army led the world in 1914 in its provision of wartime colour photos. There are a number of very good shots of their troops as well as those of allied armies. However the same is not true for the Central powers. Therefore while I plan to use a mixture of black & white and colour photos / map images for the victory & title files, for the propaganda files as here will I use a combination of images from uniform books such as those by the Funcens and Andre Jouneau, and landscape backgrounds from photos. Incidentally the landscapes in question are mostly cut out of photos taken at Ypres during a battlefield walking holiday in 2003.

Enjoy
Ian







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RE: Plan 17 update - 6/18/2011 7:05:28 PM   
Ian in Brentford

 

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Here is the propaganda poster.




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RE: Plan 17 update - 6/18/2011 7:08:24 PM   
sabre1


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Thanks for keeping us abreast of your progress.

Whis is more than I can say for the developer of this game.

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RE: Plan 17 update - 6/26/2011 4:09:53 PM   
Ian in Brentford

 

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Hi, just a quick update to show the state of the zoom level 0 counter sheet. I have also revised the existing unit portraits and provided some new ones so that there are currently 4 for each side. Eventually I plan to have 14 German and 16 French. Does anybody know if the game can work with more than 30 Propaganda posters at one time as I could easily do another 30 or so.

Enjoy
Ian




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RE: Plan 17 update - 6/26/2011 4:15:26 PM   
Ian in Brentford

 

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And here are the 8 posters in question.

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RE: Plan 17 update - 6/26/2011 9:26:32 PM   
sabre1


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The developers would be the ones to ask, but sadly once again they have disappeared, after making a "brief" appearnce.

One would have thought they would have encouraged and applauded your efforts.

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RE: Plan 17 update 30th June - 6/30/2011 9:08:13 PM   
Ian in Brentford

 

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Hi

The French army for zoom level 0 are now just about done apart from Moroccan and Senegalese troops, African light infantry *Penal Regiment” the venerable 280mm M1885 Howitzer and the 80mm mountain gun. Also done are two rows of line troops for the German Army.

Next up Bavarians, Saxons, the Prussian Guards and the German Heavy artillery including “Big Bertha”. The attached zip includes the zoom level 0 work so far and the draft word table I am using to keep track of what is what.

Enjoy

Ian


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RE: Plan 17 update 30th June - 6/30/2011 9:09:19 PM   
Ian in Brentford

 

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And here is the zoom level 0 file for quick view.




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RE: Plan 17 update 30th June - 6/30/2011 10:29:25 PM   
PirateJock


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Hi Ian

Looking good. How long do you reckon it's taken to put together this sheet so far? Just wondering for future reference.

Cheers

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RE: Plan 17 update 30th June - 7/1/2011 6:27:36 AM   
Ian in Brentford

 

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The actual mod as opposed to the mod kit used to make it has so far taken about two weeks. This included redoing the on counter text to take account of collar tabs for the French army and shoulder boards for the Germans. And redesigning the mod kit itself as I go on the basis of experience. However I have also been off work for the last week recovering from an operation so have made more progress than usual in this time.

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RE: Plan 17 update - 7/6/2011 7:36:15 PM   
Ian in Brentford

 

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Here is an update for my work over the last week.

The French are now finished for zoom level 0. I decided against including their 280mm howitzer as further research suggests it may not have made it into the field until 1915, I have included the obsolescent 80mm mountain gun instead. Also I will be extrapolating my artillery data from the GDW “Over The Top” miniature rules set, this as full tables on the artillery used by all the major and pretty well all of the minor powers.

Set out below is the zoom level 0 table as it now stands. In addition to the French you will see that the Bavarians have been added, The Prussian Guard are next.

Enjoy
Ian





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RE: Plan 17 update - 7/6/2011 9:08:06 PM   
sabre1


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You are dedicated Ian. This is way more than I would ever attempt. Thanks for your hard work, and looking forward to seeing the finished result.

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RE: Plan 17 update - 7/10/2011 8:26:54 PM   
Ian in Brentford

 

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As you can see I am almost done now. Prussian guard and Saxon units have been added along with infantry regiments raised in Wurttemberg and Baden and heavy artillery. Still left to do engineer and bridging units for all armies and completion of the propaganda poster/unit portraits set. Once this is done I will move on to do zoom levels 1 to 3.

You will notice that some of the Prussian guard light infantry units have been missed out. This is partly a result of juggling with the limit of the number of counter slots available and also a result of the fact that these units don’t appear to have be featured in any of the orders the battle for 1914 clashes in the West. At some point there is an argument of doing a variant or this counter set missing out the Bavarians so that other units could be covered in more detail.

At the moment I am planning that the second module in this series will be “The Rage Of sheep” covering the battles of the Belgian army in 1914. The Bavarians will not feature in this module. However the number of counter lines available to the German side will go down to seven, since apart from 6 rows of counters for the Belgians, 1 each will be required for French and & British marine/naval units. Units of the German naval division and some extra German artillery equipment such as the 17cm Minenwerfer will also be covered.

All the best
Ian









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RE: Plan 17 update - 7/10/2011 11:27:19 PM   
Joe 98


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" The Rage of the Sheep" ? What does that mean ?

-

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Post #: 14
RE: Plan 17 update - 7/11/2011 12:24:15 AM   
junk2drive


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They are tired of being pushed around by kiwis.

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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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RE: Plan 17 update - 7/11/2011 6:22:32 AM   
sabre1


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It's not nice to poke fun at someone who is working so hard to make us some new scenarios.

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RE: Plan 17 update - 7/11/2011 6:30:33 PM   
Ian in Brentford

 

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No Problem guys. The title is based on one used for an HPS France `1914 scenario “The Rage of Dreaming Sheep” covering the 1st Belgium sortie out of Antwerp, on 25th August 1914, itself inspired by a German Staff Officers unflattering description of the Belgium Army after it has fallen back on the City as “nothing more than dreaming sheep". I thought it would make a rather catcher title than the more prosaic “Gallant Little Belgium”.

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RE: Plan 17 update - 7/11/2011 8:21:25 PM   
junk2drive


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Wasn't poking fun at anyone here. Just trying to be funny. Sorry if I offended.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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Post #: 18
RE: Plan 17 update - 7/11/2011 9:13:29 PM   
Ian in Brentford

 

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No ofence taken I thought that applied to Welshman :-)

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RE: Plan 17 update - 7/24/2011 6:26:06 PM   
Ian in Brentford

 

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Please see below what is for now my final version of the zoom level 0 Countess set. You will see that I have decided not to include any specific units from Baden so that I can include cavalry units from Wurttemberg.

Next step the victory screens and more propaganda posters/unit portraits.

Enjoy
Ian







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RE: Plan 17 update - 7/24/2011 6:31:13 PM   
Ian in Brentford

 

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And here is the actual file and the unit graphics table with full details of what everything is.

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RE: Plan 17 update - 8/12/2011 4:05:54 PM   
sabre1


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Ian,

How is your work coming along on this mod/scenarios? Thanks!

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RE: Plan 17 update - 8/14/2011 6:57:58 PM   
Ian in Brentford

 

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Hi
On target for what I wanted to achieve this week. Here is the next zoom level, level 1 which I have just completed. This means that I am now halfway with half of the 1200 counters done.

Enjoy
Ian





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RE: Plan 17 update - 8/14/2011 8:55:49 PM   
Ian in Brentford

 

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And here are the two zoom levels passed into terrain files so you can import them into your copies of game and see what they look like.

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RE: Plan 17 update - 10/24/2011 8:18:35 PM   
wodin


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Is this mod still in the pipeline. As if this comes out it will mean I will buy the game.

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Post #: 25
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