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New to CCLSA--a few queries

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New to CCLSA--a few queries - 6/14/2011 10:10:53 PM   


Posts: 179
Joined: 8/13/2010
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Hi There,

And apologies if the following "newbie" queries have been covered elsewhere.

I recently started playing this game and also CCMT. I have a few queries that--as far as I know--aren't covered in the manual(s):

1. The BG screen (where you add teams to your battle group) seems to allow for up to 5 BGs (there are numbers along the top of the screen, going 1 to 5). But how does this feature work? I mean, you can only play with one BG, containing up to 15 teams, yes? I'm just a bit confused. It's the same in CCMT--there appears to be 5 BG 'slots', but how is this feature meant to be used? I mean, when you create a custom scenario, the game tells you to add deployment markers for all five groups--why is that? Have I missed something really obvious here?!

2. Are the weapons modelled on real life? What I mean is, do they have unique properties relating to accuracy, range, penetration, rate of fire etc? How is this modelled?

3. Are there any qualitative differences between nationalities, or are they all "equal", so to speak (i.e. no difference between German, Polish, US, UK soldiers)?

4. It is possible to have reinforcements in custom single battles? If so, how do you do this?

5. Are they any tips or tricks to custom scenario design to make the AI more aggressive? I ask because, in CCMT, the AI seems pretty passive.

6. Finally, how do experienced players feel that LSA stands up to CCMT?

Again, apolgies if these questions offend anyone, and many thanks in advance for replies.

< Message edited by Javolenus -- 6/14/2011 10:12:36 PM >
Post #: 1
RE: New to CCLSA--a few queries - 6/14/2011 10:57:47 PM   


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Joined: 5/3/2009
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1. CCMT allows for up to 10 players. Each side can have 5 BGs. When a CCMT scenario is played solo (single player vs computer AI) only the #1 BGs on each side are used.

2. Much effort has been made to model CC weapons on their real world equivalents. However, players still find ample cause to debate in-game weapon characteristics. You can download all the data files used in CCMT [ /Data/Base ] and view them as spreadsheets. The same LSA data spreadsheets (aka Workbook) have not been made available. But, for the most part, you can paste the LSA data into the CC-TLD workbook.

3. Yes, eg. see the team Morale and Experience values in the data workbooks.

4. Reinforcement is only available in the limited distribution US military version - CC Anti-Terrorism and Joint Terminal Air Controller (AT/JTAC)

5. Not much you easily can do in CCMT to motivate the AI.

6. As a game, LSA is much better executed than CCMT. CCMT is the "civilian" version of CC Marines (CCM), predecessor to AT/JTAC. CCM & AT/JTAC were intended to be played as multi-player training simulations (sans AI).

(in reply to Javolenus)
Post #: 2
RE: New to CCLSA--a few queries - 6/15/2011 6:41:10 AM   


Posts: 179
Joined: 8/13/2010
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Hi xe5 and again, many thanks for a very informative reply. Thanks to this info I've got a much better understanding of things--I really appreciate the help. From my own very limited experience, CC:LSA seems a more polished or 'fuller' game. That said, I still like CCMT--when the AI decides to join it! Thanks again for your help.

(in reply to xe5)
Post #: 3
RE: New to CCLSA--a few queries - 6/15/2011 6:16:22 PM   


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Joined: 5/3/2009
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A correction to CCMT's lineage - its the commercial version of CC RAF, an 'improved' CCM done for the RAF Regiment. Road to Baghdad (RTB) was the quite abominable 'civilian' issue of CCM. AFAIK, no public mention has been made of doing AT/JTAC for general release.

(in reply to Javolenus)
Post #: 4
RE: New to CCLSA--a few queries - 6/15/2011 11:01:54 PM   
Andrew Williams

Posts: 6116
Joined: 1/8/2001
From: Australia
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CCMT is based on CCM5 as it was more advanced than CCRAF

i know because I made the choice.



(in reply to xe5)
Post #: 5
RE: New to CCLSA--a few queries - 6/28/2011 6:19:30 PM   

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Joined: 3/10/2007
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Will the juicy bits of the military training games (specifically the very detailed unit menus) be in the next release?

(in reply to Andrew Williams)
Post #: 6
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