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AI+, AI++

 
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AI+, AI++ - 6/14/2011 7:28:30 PM   
Zaratoughda


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Joined: 11/15/2008
From: NE Pa, USA
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This topic has come up before but thought I'd mention it again.

AI+ gives the AI a 100% production bonus and AI++ gives the AI a 250% production bonus and, with the improvements in the AI in ATG, this seems to be way too much.

I tossed out a number of possibilities previously so a new suggestion here is, to put the production bonuses for AI+ and AI++... into rulevars.

With this, we at least could construct a mod ptmaster file that had these at +25% and +50%.

Thanks,

Zaratoughda
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RE: AI+, AI++ - 6/14/2011 7:55:20 PM   
ernieschwitz

 

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Execellent idea if you ask me :) Also it would be nice with a check to find out what level of AI that was being played...

(in reply to Zaratoughda)
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RE: AI+, AI++ - 6/14/2011 8:30:54 PM   
Jeffrey H.


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Couldn't an event be written to reduce all AI held cities production ?

_____________________________

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RE: AI+, AI++ - 6/14/2011 9:17:48 PM   
ernieschwitz

 

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Possibly, but as i recall, there is no way you can check what level of AI has been chosen, and thus you would have trouble determining what degree you would need to reduce it...

Of course you could always check a certain citys production capacity, and then calculate it, and then reduce it... i think...

(in reply to Jeffrey H.)
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RE: AI+, AI++ - 6/15/2011 1:50:46 AM   
Twotribes


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From: Jacksonville NC
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Random games you set the AI level. I assume in a scenario it lists the AI also.

(in reply to ernieschwitz)
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