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Question about stacking... - 6/12/2011 3:41:48 AM   
michael1776


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As I understand the stacking mechanic; you must keep the STK points in a hex below 100 in order to not incur any penalties when attacking? So if I have a hex with 200 STK points what does this mean? And the BSLAND, BSAIR and BSART only come into play when I am attacking so what is the difference between STK, and the BSLAND points?

MJ
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RE: Question about stacking... - 6/12/2011 3:52:03 AM   
AlanBernardo

 

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quote:

ORIGINAL: michael1776

As I understand the stacking mechanic; you must keep the STK points in a hex below 100 in order to not incur any penalties when attacking? So if I have a hex with 200 STK points what does this mean? And the BSLAND, BSAIR and BSART only come into play when I am attacking so what is the difference between STK, and the BSLAND points?

MJ


Can't answer the last part of your question, but stacking has always confused me. If I have a hex over-stacked and am attacked, I'd suppose I'd incur a penalty (or maybe I wouldn't). But what if I have a hex over-stacked, and I attack with only so many divisions, the total of which is not over-stacked? Is there still a penalty?


Alan

(in reply to michael1776)
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RE: Question about stacking... - 6/12/2011 8:34:40 AM   
th1207

 

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quote:

ORIGINAL: michael1776
what is the difference between STK, and the BSLAND points?
MJ


As far as my understanding goes:

BS points come into play, if you´re attacking a hex multiple times.
The BS points rule limits the number of rounds you can attack a single hex, while staying below the stack limit for every single combat round.

Lets say you first attack a hex with 8 Fighters, & in a second attack you´re using 6 Fighters to attack the same hex. In both attacks you will stay below the stack limit.
Without the BS points rule, you could repeat such attacks ad infinitum.
The BS points rule prevents such tactics, as it accumulates all attacks on a single hex in one game round.
So in our example after the first attack, you would get an BSAir of 80, & with the second attack another BS value of 60 for a total of 140. You would thereby exceed the BS points maximum of 100, & your second attack would get BS point related penalties.

Note: the numbers are only for illustration purposes.


quote:

ORIGINAL: AlanBernardo
But what if I have a hex over-stacked, and I attack with only so many divisions, the total of which is not over-stacked? Is there still a penalty?
Alan


No.

< Message edited by th1207 -- 6/12/2011 8:36:01 AM >

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RE: Question about stacking... - 6/12/2011 8:57:39 AM   
Josh

 

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Yes these numbers can be puzzling, but they all make sense once you understand them.
First of all you want to keep the stacknumber of a hex at about 100, a few more or less is no prob. If you have a hex overstacked you do get a penalty when attacked. That makes sense no? Too many troops in one place makes troopmovement and coordination of it all a mess. So don't overcrowd your hex. Attacking out of that hex,even when overstacked, is no problem and gets you no penalties.. *if* you attack with 100 points. So there may be 200 points in that hex, if you attack with only 100 points (the max amount you may attack with when you attack from 1-2 hexes) you get no penalty.

And these: BSLAND, BSAIR and BSART... are the "points" you already used when attacking that hex. So the trick is to use Air to 100 (that would be 10 fighters, or 10 bombers, or 10 lvlbombers, or a mix.), then use some Arty up to 100 points, and then finally attack with units worth about 100 points. *if* you see however that even after all that bombardment, your final push with the 100 point unit/units still won't be enough to beat the opponent unit... than it will not do to add another unit into the attack. This tactic will result in much more casualties on your side. So besiegeing a city can take a while, bomb it a few turns, then make the final assault.

If you see a hex with a enemy unit in it, and it has already been attacked this turn, this hex will display a number in the righthand corner of your screen; say 30. BSLAND=30. So you then may attack with up to 70 points of landunits without penalties.

(in reply to th1207)
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RE: Question about stacking... - 6/12/2011 3:36:47 PM   
michael1776


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Firstly, thanks for all of the info! So if I attack from 1-2 hexes I am limited to keeping my attack to under 100 STK points so I won't incur a penalty. If I choose to attack from say 3-4 hexes, or have a unit completely surrounded and attack from 6 hexes, am I allowed to attack with more than 100 STK points or am I still limited to 100?


Thanks,
MJ



< Message edited by michael1776 -- 6/13/2011 12:07:34 PM >

(in reply to michael1776)
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RE: Question about stacking... - 6/12/2011 3:48:47 PM   
henri51


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quote:

ORIGINAL: michael1776

Firstly, thanks for all of the info! So if I attack from 1-2 hexes I am limited to keeping my attack to under 100 STK points so I won't incur a penalty. If I choose to attack from say 3-4 hexes, or have a unit completely surrounded and attack from 5 hexes, am I allowed to attack with more than 100 STK points or am I still limited to 100?


Thanks,
MJ




Attacking from multiple hexes gives you more max stack points (150 for 2 hexes I think).

Henri

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RE: Question about stacking... - 6/12/2011 4:53:42 PM   
phatkarp


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I think that's the *real* bonus for attacking from multiple hexes: the increase to the stack limit!  Though I think you need to attack from 3 hexes to get the 150 stack limit.  With 2 hexes I think it's only 110 or 120.

I would caution anyone not to be *too* anxious about the battlestack limit.  If you are are at a stack level 110-120 in an attack, you shouldn't be too alarmed. 

(in reply to henri51)
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RE: Question about stacking... - 6/12/2011 5:29:40 PM   
Iron Knight


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Going through the editor it still looks like its 100 + 50 per additional hex side, though I could be wrong. I'm still new to all the changes between versions.

_____________________________

Iron Knight returns!

I'm always up for MP ATG games. Send me a PM any time.

(in reply to phatkarp)
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RE: Question about stacking... - 6/12/2011 8:24:30 PM   
ernieschwitz

 

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I think it depends on what scenario you are playing.

In Bombur mod for instance, stacking seems limitless, while in WaW for ATG its 100 and 60 plus for each hexside.

(in reply to Iron Knight)
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RE: Question about stacking... - 6/12/2011 9:56:14 PM   
barerabbit

 

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As you add more units to an attack, you can see the attack stack/stacking allowed numbers below the main window. In the standard ptmaster games, attacking from 1 or 2 hexsides allows you 100 stack points, 3 hexsides allows 150, 4 allows 200, etc, but this used to be something a scenario designer can change, and I assume that is still the case. I am unsure how the accumulation of BSLAND points if a hex is attacked from say, 4 hexes with 150 stacking points, and then from a single hex with 50 stacking points. Logically, there should be no penalty here as the 4 hex attack entitled you to 200 stacking points, but there may be a significant penalty (200 cumulative BSLAND points from 1 hex) with the last attack. If I can find a saved game file where I can test this, I will post it somewhere. Seems to me that building units of about 50 stacking points makes the most sense as it allows you to have "correct change" in establishing both attacks and defensive points.

(in reply to ernieschwitz)
Post #: 10
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