Josh
Posts: 1853
Joined: 5/9/2000 From: Leeuwarden, Netherlands Status: offline
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Yes these numbers can be puzzling, but they all make sense once you understand them. First of all you want to keep the stacknumber of a hex at about 100, a few more or less is no prob. If you have a hex overstacked you do get a penalty when attacked. That makes sense no? Too many troops in one place makes troopmovement and coordination of it all a mess. So don't overcrowd your hex. Attacking out of that hex,even when overstacked, is no problem and gets you no penalties.. *if* you attack with 100 points. So there may be 200 points in that hex, if you attack with only 100 points (the max amount you may attack with when you attack from 1-2 hexes) you get no penalty. And these: BSLAND, BSAIR and BSART... are the "points" you already used when attacking that hex. So the trick is to use Air to 100 (that would be 10 fighters, or 10 bombers, or 10 lvlbombers, or a mix.), then use some Arty up to 100 points, and then finally attack with units worth about 100 points. *if* you see however that even after all that bombardment, your final push with the 100 point unit/units still won't be enough to beat the opponent unit... than it will not do to add another unit into the attack. This tactic will result in much more casualties on your side. So besiegeing a city can take a while, bomb it a few turns, then make the final assault. If you see a hex with a enemy unit in it, and it has already been attacked this turn, this hex will display a number in the righthand corner of your screen; say 30. BSLAND=30. So you then may attack with up to 70 points of landunits without penalties.
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