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COG:EE or Pride of Nations

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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory: Emperor's Edition >> COG:EE or Pride of Nations Page: [1]
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COG:EE or Pride of Nations - 6/10/2011 5:54:49 PM   


Posts: 251
Joined: 5/18/2007
Status: offline
hey guys,

I have both games and when i started playing PON. i kept thinking of COG and how a gem of a game it is. also, It really surprised me that most game reviewers did not mention COG as a comparison.

I think if someone put together a couple of long video AAR's playing a nation, it would bring allot more people back to this game. I know that Pride has a couple of features that this game does not have, but what POA and others lack is the dual strategic map and battle maps. you could argue the empire total war has this feature, but i say it sucks in strategic depth. especially, on the world map.

I just hope the devs are working on another expansion or even a new engine to accommodate enhanced maps with a larger game world.

Post #: 1
RE: COG:EE or Pride of Nations - 6/14/2011 9:35:23 PM   


Posts: 534
Joined: 9/20/2006
From: Greenville, SC
Status: offline
Gotta say I'm loving PoN so far, but COGEE is a great multi-player experience that will only get better when finally patched. Looking forward to kickign off some new campaigns once the patch is released.

(in reply to general_solomon)
Post #: 2
RE: COG:EE or Pride of Nations - 6/14/2011 10:29:06 PM   

Posts: 1049
Joined: 11/24/2000
From: Czech Republic
Status: offline
I hope to new patch too ...

Btw PoN needs some patches soon too ...


Excuse my English ... I hope is better then Your Czech ... :o)
My MatrixGames: WitP, WitP AE, WPO, JTCS, HnM I., CoGEE, ATG, GoA, B.Academy, C-GW

(in reply to AndrewKurtz)
Post #: 3
RE: COG:EE or Pride of Nations - 6/21/2011 4:13:09 PM   

Posts: 5
Joined: 11/5/2010
From: Australia
Status: offline
I agree, PoN really needs patches on speeding up game turns, perhaps via the ability to utilize multi-core processors.
I'm running it on a quad-core i7 CPU and it's taking 3-4 minutes to process each turn, which is frankly ridiculous.

(in reply to Matto)
Post #: 4
RE: COG:EE or Pride of Nations - 6/21/2011 11:12:21 PM   


Posts: 251
Joined: 5/18/2007
Status: offline
with a game that has over 1000 tuns + it would take forever to finish the game let alone lost your file half way in.

thats just too much time to invest in a game.

(in reply to spartanx)
Post #: 5
RE: COG:EE or Pride of Nations - 8/27/2011 5:04:46 PM   


Posts: 77
Joined: 8/31/2006
Status: offline
If the developers make an expansion or just make new one with a new engine there are a couple things that could be changed for sure.  My first choice would be the special abilities of units.  A units ability to perform acts on the field of battle should really be benefits they receive from their leadership rating for attack/defense, inspiration, tactical rating, ect.  The units should still have their own moral and experience ratings that would impact their ability to withstand enemy fire and deliver sustained and accurate fire themselves while under fire.

< Message edited by helm123456789 -- 8/27/2011 5:05:36 PM >

(in reply to general_solomon)
Post #: 6
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