Iron Knight
Posts: 196
Joined: 12/24/2007 Status: offline
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Phase One: Adding Levels Engineer (possibly to strong) II: +25% HP, +25 Entrench, +50% EP, +20% vs Fort, +30% vs Armor III: +50% HP, +50 Entrench, +50% EP, +40% vs Fort, +60% vs Armor IV: +75% HP, +75 Entrench, +100% EP, +60% vs Fort, +90% vs Armor Armored Car II: +30% Recon, +15% Speed, +10% HP III: +60% Recon, +30% Speed, +20% HP IV: +100% Recon, +50% Speed or 30% and switch to a new ATV movement type, +30% HP Paratrooper: Exactly as Rifle Trucks: II: +20% Land Cap, +25% Carry Cap, +10% HP III: +40% Land Cap, +25% Carry Cap, +20% HP, -20% Fuel move cost IV: +60% Land Cap, +50% Carry Cap, +30% HP, -40% Fuel move cost Trains: II: +30% Railcap III: +70% Railcap IV: +120% Railcap Horses: II: +25% HP, +10% Speed III: +50% HP, +20% Speed IV: +75% HP, +30% Speed I’ll add Land cap but I can’t figure out a work around on cap taking up fuel yet… This will also be a very cheap tech or attached to a structural tech. Cargoship: II: +25% Sea Cap, +25% Carry Cap, III: +50% Sea Cap, +50% Carry Cap, +10% HP IV: +75% Sea Cap, +75% Carry Cap, +10% HP, 5 Attack & Defense Power vs Air Transporter: II: +25% Carry Cap, +10% Range III: +50% Carry Cap, +20% Range IV: +75% Carry Cap, +40% Range
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Iron Knight returns! I'm always up for MP ATG games. Send me a PM any time. 
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