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Mega Update Promo Video Released for the Close Combat Series!

 
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Mega Update Promo Video Released for the Close Combat S... - 6/8/2011 9:10:35 PM   
SeanD


Posts: 1575
Joined: 3/2/2006
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See the extraordinary improvements to pathfinding and the AI in this quick video

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are excited to release a new promotional video showing off the huge improvements to unit pathfinding in the coming relaunch of the Close Combat games. With crystal clear “before the update” and “after the update” illustrations, gamers can see how the upcoming relaunch and mega updates will fulfill a longstanding wish of the Close Combat community and create a much improved gaming experience!

The video is available on YouTube or for download.

These new “2.0” versions of Close Combat are expected to be available for sale on June 15th. These new releases mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago. If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action! Everyone who owns a Matrix Games release of Close Combat (excluding Modern Tactics) will receive a corresponding free mega update with these improvements as soon as the improved releases are available in the Matrix Games Online Store!

Also, don’t forget that we announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)
  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.
CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements
  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance
Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – The Longest Day, and Close Combat – Wacht am Rhein from their official product pages and be sure to check out the new video!

_____________________________

Sean Drummy

Marketing and Press Relations Manager
Post #: 1
RE: Mega Update Promo Video Released for the Close Comb... - 6/17/2011 1:07:14 PM   
Reed

 

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Joined: 12/17/2009
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"These new “2.0” versions of Close Combat are expected to be available for sale on June 15th."

Is this a joke?
New versions are now betas official patches?

(in reply to SeanD)
Post #: 2
RE: Mega Update Promo Video Released for the Close Comb... - 6/17/2011 1:37:09 PM   
Erik Rutins

 

Posts: 32921
Joined: 3/28/2000
From: Vermont, USA
Status: online
There's no joke - the beta updates were part of the pre-release testing. The date slipped a bit due to delays in the final QA, we're expecting to release the new releases and the updates on Monday (June 20th) now.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Reed)
Post #: 3
RE: Mega Update Promo Video Released for the Close Comb... - 6/17/2011 5:35:20 PM   
ruixilyy


Posts: 113
Joined: 1/26/2008
From: Brighton, UK
Status: offline
I hope the CCMT also get an update! It's nowhere right?

(in reply to Erik Rutins)
Post #: 4
RE: Mega Update Promo Video Released for the Close Comb... - 6/17/2011 5:49:15 PM   
Erik Rutins

 

Posts: 32921
Joined: 3/28/2000
From: Vermont, USA
Status: online
CCMT is not being updated and relaunched at this time. We are planning to update CCMT later this year.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ruixilyy)
Post #: 5
RE: Mega Update Promo Video Released for the Close Comb... - 6/20/2011 7:35:42 PM   
Priapus1

 

Posts: 111
Joined: 6/16/2011
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Are you still on target for a release today?

(in reply to Erik Rutins)
Post #: 6
RE: Mega Update Promo Video Released for the Close Comb... - 6/20/2011 10:11:53 PM   
Erik Rutins

 

Posts: 32921
Joined: 3/28/2000
From: Vermont, USA
Status: online
Unfortunately, it looks like we will need one more day, which means we will release tomorrow but that looks like a very high probability. We are releasing on both the Matrix and Slitherine stores at the same time and synchronizing that is taking a bit longer on the store QA side than we expected.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Priapus1)
Post #: 7
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