M J R
At present if a platoon or tank formation is moving and i was to select a sqaud or a tank from a moving platoon depending on what move order the selected tank or squad was performing and what "Phase" of the turn i was currently in pressing "H" would have a different effect, somtimes stopping the selected squad, sometimes stopping the entire platoon or tank formation and somtimes for the engage/move order it would have no effect as if you open the dropdown menu orders in the UI for "Engage" you will see a "hold" order listed but next to it no hotkey listed for "Hold", so sometimes pressing the "H" key while on a "engage/move" order has no effect and i have to select the "Hold" order under the "Engage" dropdown in the ui to halt my moving units, then i think this functions differently depending on the current phase, stopping a squad or a platoon. It might be easier to try it out for yourself and you will find that using the "H" hotkey functions differently under different circumstances. I was just asking whether it can be altered to have the same function across the board regaurdless of move orders an phases, by just stoping the selected squad or tank not platoon or tank formation.
I understand that some orders are only possible in the "Orders" phase, but its the little differences like this and being unable to change the orders of your platoon or tank formation without first having to select the leader and the way a tank will just sit there being fired upon and not even returning fire even though it can see its attacker untill the next phase kicks in if it has completed a "engage/move" that phase that really put me off giving the game the attention. I dont know, maybe it is just me, maybe these things are fine for others, it just ruins the enjoymentof what is a good game to be honest, I would just like these things looked at as i think in my opinion that the game would be all the better for it and am hoping that in a future patch these little things could be addressed.