In general, infantry guns are not supposed to be able to enter buildings
I've run into infantry guns in buildings three times thus far I believe, about in every battle where I faced infantry guns.
The infantry guns are not too much of a problem normally, but non-spotted units in buildings seem to be pretty much invulnerable. I don't have too much of a problem with infantry in buildings being resilient, that is: for the big, strong buildings.
If this were CC, I'd roll in a sIG33-on-tracks whilst something is distracting the unit in the building and BOOM, there goes the unit in the building, but even fairly large calibre shells like the 75mm's on the Panzer IVD's can make Swiss cheese out of a building in terms of shells being fired at it without it doing too much to the units inside the building.
On the other hand, MG's can be surprisingly effective against units in buildings.
As an aside: I was kind of hoping to have a sIG 33-on-tracks as part of my core or as a reinforcement from time to time, considering that the Panzer divisions featured in the random campaigns had a SP infantry gun company assigned to them, at least they both start with one in WitE.
The main problem with infantry guns in buildings is that they're close to invisible unless you're really close to them. Leading with infantry sounds like a nice idea, but I have 3 infantry squads, no armoured transports and usually open terrain to cover. The enemy tends to have 30 to 60 infantry squads, in concentrations of around 5-10 squads with MG's in support at various locations. My infantry would get butchered before it would get anywhere, so I lead with tanks. The sighting bonuses from medals/awards presumably help a bit, so I can only wonder how bad the situation is without those bonuses.
< Message edited by ComradeP -- 5/29/2011 9:07:46 PM >
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer