Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Some general questions about niemirow

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Some general questions about niemirow Page: [1]
Login
Message << Older Topic   Newer Topic >>
Some general questions about niemirow - 5/24/2011 7:46:19 PM   
MarkShot


Posts: 6611
Joined: 3/29/2003
Status: offline
I am playing the Axis. How come I don't see any set up zone during the setup phase? It looks like I can just move anyone 250m?

I've been on a number of maps now and have tried pressing 7, but never see gridded terrain. Is there ever any gridded terrain?

Thanks.

_____________________________

Panther Games (RDOA/HTTR/COTA/BFTB) Beta Tester
Post #: 1
RE: Some general questions about niemirow - 5/24/2011 8:00:07 PM   
Mobius


Posts: 9151
Joined: 6/30/2006
From: California
Status: online
quote:

ORIGINAL: MarkShot
I am playing the Axis. How come I don't see any set up zone during the setup phase? It looks like I can just move anyone 250m?
Setup zone aren't necessary the best way for a setup. You can move all units in a setup zone to any other spot in a setup zone. It can really throw off what the scenario designer wants to accomplish. I don't like them but I need them in campaign scenarios. So if you see a map without setup zones it at least means it isn't a scenario of a campaign.

_____________________________

All your Tanks are Belong to us!

(in reply to MarkShot)
Post #: 2
RE: Some general questions about niemirow - 5/24/2011 8:10:39 PM   
MarkShot


Posts: 6611
Joined: 3/29/2003
Status: offline
So, with Niemirow, should I be placing units in what I feel are optimal defensive positions are just taking the starting default.

Also, once I have played this scenario is there anything in the game that will vary how it plays in the future (other than difficulty) or is my main option for long-term replay 3rd party created scenarios or the random generators?

Thanks.

PS: I never played QBs in CM, but there were something like 4,000+ custom scenarios effectively making replay value limitless. (I had to replay scenarios except a few years later when I cannot recall any of the details from last time. One of the advantages of getting older.)

_____________________________

Panther Games (RDOA/HTTR/COTA/BFTB) Beta Tester

(in reply to Mobius)
Post #: 3
RE: Some general questions about niemirow - 5/24/2011 8:18:04 PM   
Mobius


Posts: 9151
Joined: 6/30/2006
From: California
Status: online
quote:

ORIGINAL: MarkShot

So, with Niemirow, should I be placing units in what I feel are optimal defensive positions are just taking the starting default.

Also, once I have played this scenario is there anything in the game that will vary how it plays in the future (other than difficulty) or is my main option for long-term replay 3rd party created scenarios or the random generators?
The gun positions are pretty good but are the historic locations of the guns. You can move some of them around. The AI Soviets vary their paths and what flags they go for.

When you run as Soviets the AT gun do a number on the light tanks. Even if you are able to get most of the German AT guns the little 45mm guns have a tough time defeating the German infantry in the buildings.

Even the German AT rifles can take out BT-7s. I've seen them bag a brace of BTs before breakfast.


< Message edited by Mobius -- 5/24/2011 8:22:42 PM >


_____________________________

All your Tanks are Belong to us!

(in reply to MarkShot)
Post #: 4
RE: Some general questions about niemirow - 5/25/2011 2:10:09 AM   
junk2drive


Posts: 12898
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
The legacy maps from PCOWS and PCK do not have grid as they were not made with Map Maker. Other maps should display the grid with the 7 key.
Since you have been playing the tutorial and boot camp, those are legacy. Niemrow however, should have the grid.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Mobius)
Post #: 5
RE: Some general questions about niemirow - 5/25/2011 2:56:18 AM   
Mad Russian


Posts: 12518
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: MarkShot

I am playing the Axis. How come I don't see any set up zone during the setup phase? It looks like I can just move anyone 250m?


Setup zones are entirely scenario designer specific. Some like them some don't. When you review the scenarios you can voice your opinions.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to MarkShot)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Some general questions about niemirow Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.066