IMO, this is exactly part of what is wrong with WitE combat results. In 1942 three experienced German Panzer div would have rolled-up those 2 Corps. For people that haven't read what I'm reading now about the east front is that in 42 a Sov Corps was about equivalent to a German div. Throw in were talking about Panzer units (elite) and it's gets even uglier for the Soviets.
The reason why combat in WitE can seem so bogus in 1942 is the loses don't reflect the key advantages of the Germans: superior tactics, superior exp, superior leadership, and superior command and control. There was a wide gap in 42 between the top German units (SS, Panzers, Mot, etc) and the Soviet rifle/cav units.
So explain it how you want.. it just don't fly with history.
No way in hell given the terrain and fort level that the panzers units would have lost more. Yeah so they had arty, but once again WitE has not done research on how effective Sov arty was in 1942. Only really the Americans mastered the use of arty in WW2 to it's maximum effect on the battlefield. Sure Soviets had a ton of it later in the war (late 43 and onward).. but not as much as they can get in 42 in WitE.
So fix arty too while they're fix the loses taken by exp units loses. I know for a FACT there are testers that feel that loses by experience German units are too HIGH. Maybe someday the devs will wake up and do something about it.
Oh one last bit of fiction for those people that think the result makes sense. Ask yourselves how the heck those Soviet Corps were able to retreat so effectively and only lose 29 of the 500+ guns (sure mortars can be withdrawn easier)? Yes, retreat against Panzer divisions and only losing 5% of guns? Lol, please. Fix the guns lost during routes and retreats would go a long way to help reducing Soviet arty to more realistic levels in 42 and onward.
< Message edited by jzardos -- 5/24/2011 6:27:16 AM >