Matrix Games Forums

Characters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the FamilyTablet Version of Qvadriga gets new patch
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Empirical tests of combat effects: The mortar

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> The War Room >> RE: Empirical tests of combat effects: The mortar Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Empirical tests of combat effects: The mortar - 6/13/2011 8:19:21 PM   
Jeffrey H.


Posts: 2855
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: CSO_Talorgan


quote:

ORIGINAL: springer

AT with MATLAB...


What is "MATLAB"?



It's a program used in science and engineering circles. It has some very powerful numerical analysis tools and a solid library of functions related to sceince and engineering.

It's most commonly used as a programming environment for problem solving or application development.

The programming itself is something akin to VB or FORTRAN.

I've used it for college coursework and a little bit in my office work, it's good. Most importantly for me it's a very powerful matrix function liabrary and it handles imaginary numbers intrinsically. Where as Excel is a little slow and clutzy for any of the hardcore number crunching.


_____________________________

"Games lubricate the body and the mind" Ben Franklin.

(in reply to CSO_Talorgan)
Post #: 31
RE: Empirical tests of combat effects: The mortar - 6/17/2011 2:11:26 PM   
Ande

 

Posts: 196
Joined: 7/5/2007
From: Göteborg/Sweden
Status: offline
As long as there is written somewhere exactly how combat works (targeting and pinning are concepts I'm a bit fuzzy on) a combat simulator shouldn't be too difficult to implement.

It would at least give an excuse to install matlab on my new computer.

(in reply to Jeffrey H.)
Post #: 32
RE: Empirical tests of combat effects: The mortar - 6/28/2011 5:04:31 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
OK

Thanks for the explanations.

(in reply to Ande)
Post #: 33
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> The War Room >> RE: Empirical tests of combat effects: The mortar Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.061