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Will PCK vehicle mods work with PCO

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Maps, Models and Mods >> Will PCK vehicle mods work with PCO Page: [1]
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Will PCK vehicle mods work with PCO - 5/23/2011 7:55:51 PM   
z1812


Posts: 1246
Joined: 9/1/2004
From: Toronto Ontario
Status: offline
I have tried to have some of my old mods from PCK work in PCO. No luck so far. The mod manager works fine. New mods load with no problem. But not the old ones.
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RE: Will PCK vehicle mods work with PCO - 5/23/2011 11:22:36 PM   
junk2drive


Posts: 12901
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
The folder structure is pretty much the same. Your flags need redone. See JMass mod for how to do it.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to z1812)
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RE: Will PCK vehicle mods work with PCO - 5/23/2011 11:46:43 PM   
Mad Russian


Posts: 12538
Joined: 3/16/2008
From: Texas
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Looking forward to seeing some of  your mods working in PCO too, so good luck getting them working so the rest of us can enjoy them. 

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to junk2drive)
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RE: Will PCK vehicle mods work with PCO - 5/24/2011 2:06:42 AM   
junk2drive


Posts: 12901
Joined: 6/27/2002
From: Arizona West Coast
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RE Flags, the 3D model changed plus there is now a folder Objectives. I'm not sure why but there are flag graphics in the Graphics folder and the Objectives folder.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Mad Russian)
Post #: 4
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