ComradeP
Posts: 6968
Joined: 9/17/2009 Status: offline
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quote:
Unless motorized, infantry moves slowly over large areas, and I don't always get scout cars. I have yet to find a use for the trucks, most maps are too small or feature too exposed terrain to consider placing infantry in something as vulnerable as a truck. They might have their uses on 2000mx2000m maps, though. I'd say the usefulness of scout cars really depends on what kind you get. If you're the Soviets, your scout cars generally have reasonably decent armour and pack a decent punch early in the war, but as soon as they switch to BA-20's and BA-64's, you end up with an armoured MG with limited mobility. I haven't really found a use for the Sd.Kfz. 222's yet, as their armour is so thin that everybody and their mothers will start firing at them, which buttons them up, which in turn means that they will have a lesser Sighting value than an unbuttoned tank (even with their scout bonus). I guess I could work with the Sd.Kfz 231 or late war armoured cars or halftracks as they offer more mobility and/or protection. quote:
I've used both "Advance" and "Bound," but I'm wondering if the latter is safer? Maybe I should try a "V" formation for my Axis armour? Unless the map's flat as a pancake, I'd advise against using Bound with vehicles as it can quickly lead to situations where the lead tank is fired at by something the rest of the tanks can't see. The effect of grass and undergrowth on LOS can be quite substantial it seems. I generally move my tanks in a line, and although that presents more targets to the enemy, it also allows me to concentrate fire on the same target with more than 1 tank. I've more or less stopped using Advance and now mostly use Engage>Move and Defend>Move or Rush if I want my tanks to go somewhere in a hurry. quote:
Not moving all my Axis units at the start could result in high losses during a first-turn Soviet barrage. There won't be a turn 1 (or turn 3 or so, due to the orders delay if they can't spot something in the first orders phase) barrage if they can't see your units. Due to the Soviets getting substantial amounts of heavy artillery in my random campaign, I try to keep most of my units hidden or moving on turn 1 now. I'd suggest advancing fairly slowly and methodically until you know where the main threats are located and until they've been disabled, unless you can use the terrain to your advantage. This might be the Blitzkrieg, but like the excerpts from the training manual in the loading screen make clear: being hasty is never an excuse for taking losses. Take your time.
< Message edited by ComradeP -- 5/23/2011 4:51:31 PM >
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