Matrix Games Forums

Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser TrailerDeal of the Week Alea Jacta Est
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Need for Player Created Game Manual?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> RE: Need for Player Created Game Manual? Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Need for Player Created Game Manual? - 5/28/2011 3:20:39 AM   
boatrigm


Posts: 140
Joined: 9/17/2009
From: Texas
Status: offline
I second that. The manual looks great! Thanks!

-Mike

(in reply to sabre1)
Post #: 31
RE: Need for Player Created Game Manual? - 5/28/2011 9:27:06 AM   
Wolfe


Posts: 623
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Wow

Thanks




_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to boatrigm)
Post #: 32
RE: Need for Player Created Game Manual? - 5/28/2011 3:17:00 PM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline
Not at all. I wasn't sure what the best way to post it would be. Thanks alot.

Now for the rest of the community, I am relying on you guys to sort out what needs to be corrected, added, deleted etc. We will be adding the tables a little later so I would also like to include some player feedback on what we have so far for that draft release. . I am pretty sure I have done a poor job of explaining Attack, Defense and AT values for units listed in Section 4. And I think the title stinks too. I am sure there are other things as well.

So basically it is up to us to flesh this thing out the way we want. Your feedback is appreciated.

At the end of this there will be both A4 and US page size versions available.

_____________________________

No problem Chief!

(in reply to PirateJock)
Post #: 33
RE: Need for Player Created Game Manual? - 5/30/2011 8:06:32 AM   
Joe 98


Posts: 4006
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Page 75 "Modifying Factors Disruption level of Unit".

I think the left column of disruption levels was left off in error. I presume it should be:

Disruption Levels
1
2
3
4

It should probably read:

0 = x 1.00
1 = x 0.75
2 = x 0.50
3 = x 0.25
4 = x 0.10


Or I might have got it back to front!
-


< Message edited by Joe 98 -- 5/30/2011 8:09:44 AM >

(in reply to Max 86)
Post #: 34
RE: Need for Player Created Game Manual? - 5/30/2011 1:15:20 PM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline
Thanks. I will make the corrections.

_____________________________

No problem Chief!

(in reply to Joe 98)
Post #: 35
RE: Need for Player Created Game Manual? - 5/31/2011 1:58:31 AM   
LarryP


Posts: 3213
Joined: 5/15/2005
From: Carson City, NV
Status: offline
Thanks for the manual! I went through every page today and appreciate your hard work more than I can say here.

(in reply to Max 86)
Post #: 36
RE: Need for Player Created Game Manual? - 5/31/2011 4:20:37 AM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline
Don't forget this is a draft copy. If we can get some feedback and comments in the next week or so we can release Rev0 by next week.

_____________________________

No problem Chief!

(in reply to LarryP)
Post #: 37
RE: Need for Player Created Game Manual? - 5/31/2011 3:43:57 PM   
xnavytc

 

Posts: 149
Joined: 1/28/2010
Status: offline
great manual, I do have a question in the manual, there is no mention of the assualt defense phase, I still havent figured this one out yet, would be good to get an explanation of this in the manual and any help given would be greatly appreciated.

(in reply to Max 86)
Post #: 38
RE: Need for Player Created Game Manual? - 5/31/2011 3:47:05 PM   
xnavytc

 

Posts: 149
Joined: 1/28/2010
Status: offline
sorry the assault defense phase, also, has a end defense designation phase???? both of these phases happen just before the allied movement phase. putting an explanation for these in the manual would be great.

(in reply to xnavytc)
Post #: 39
RE: Need for Player Created Game Manual? - 5/31/2011 4:08:35 PM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline

quote:

ORIGINAL: xnavytc

sorry the assault defense phase, also, has a end defense designation phase???? both of these phases happen just before the allied movement phase. putting an explanation for these in the manual would be great.


I will expand on the assault defense explanation. It is one of the many things that require further clarification. If you have any input from your playing experience, write something up either here on the forum or a separate word file and I will include it in the manual.

_____________________________

No problem Chief!

(in reply to xnavytc)
Post #: 40
RE: Need for Player Created Game Manual? - 6/1/2011 4:38:46 AM   
Obsolete


Posts: 1494
Joined: 9/4/2007
Status: offline
My computer blew up last week, getting things slowly under control now.

I"m a bit tired so I may be missing the obvious, but weren't we supposed to have a reserved Wiki page by now for Combat Command to edit?


_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to Max 86)
Post #: 41
RE: Need for Player Created Game Manual? - 6/1/2011 7:56:19 AM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
Hi Obsolete

Yes, I was going to set one up but haven't got to it yet. Don't know if anybody else uses Wikipedia but, unless I'm doing something wrong, it's not that user friendly for page layout and formatting. I'll start up a thread when I've got it live ... I'd like to say sometime next week

Cheers

< Message edited by PirateJock -- 6/1/2011 8:08:07 AM >

(in reply to Obsolete)
Post #: 42
RE: Need for Player Created Game Manual? - 6/1/2011 3:46:29 PM   
Obsolete


Posts: 1494
Joined: 9/4/2007
Status: offline
Next week is fine, I should be back and I guess we can take it a little at a time.

_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to PirateJock)
Post #: 43
RE: Need for Player Created Game Manual? - 6/2/2011 12:54:20 PM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline
Pirate,

If you want to start with the Word file of the game manual let me know and I will send it to you.

_____________________________

No problem Chief!

(in reply to Obsolete)
Post #: 44
RE: Need for Player Created Game Manual? - 6/2/2011 1:13:05 PM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
Hi Max

If you could send me the Word file that'd be great. Also I am working on the Tables & Charts section ... honest

Thanks

(in reply to Max 86)
Post #: 45
RE: Need for Player Created Game Manual? - 6/2/2011 4:37:13 PM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline

quote:

ORIGINAL: PirateJock

Hi Max

If you could send me the Word file that'd be great. Also I am working on the Tables & Charts section ... honest

Thanks



Sure you are!!!

OK, sending now.

_____________________________

No problem Chief!

(in reply to PirateJock)
Post #: 46
RE: Need for Player Created Game Manual? - 6/2/2011 11:11:06 PM   
Joe 98


Posts: 4006
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline

quote:

ORIGINAL: PirateJock

Also I am working on the Tables & Charts section ... honest




There is a chart on P79 of the game manual.

In my mini manual I split the chart into 2 charts. One covering movement and another covering combat. Makes them both easier to follow.

-


(in reply to PirateJock)
Post #: 47
RE: Need for Player Created Game Manual? - 6/2/2011 11:40:42 PM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline

quote:

ORIGINAL: Joe 98


quote:

ORIGINAL: PirateJock

Also I am working on the Tables & Charts section ... honest




There is a chart on P79 of the game manual.

In my mini manual I split the chart into 2 charts. One covering movement and another covering combat. Makes them both easier to follow.



+1

Joe, if there are specific things you would like to add to our little manual project please feel free to load us up. I am keeping track of all of your feedback as best as I can but if you have it compiled and want to share I'm sure it would be appreciated by many of us here.

_____________________________

No problem Chief!

(in reply to Joe 98)
Post #: 48
RE: Need for Player Created Game Manual? - 6/2/2011 11:44:36 PM   
Joe 98


Posts: 4006
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
The manual has no charts or tables covering artillery fire.

But we cannot make it up. The developers need to provide it.
-




(in reply to Max 86)
Post #: 49
RE: Need for Player Created Game Manual? - 6/3/2011 2:55:11 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
[/quote]
+1
Joe, if there are specific things you would like to add to our little manual project please feel free to load us up. I am keeping track of all of your feedback as best as I can but if you have it compiled and want to share I'm sure it would be appreciated by many of us here.
[/quote]


Yep you got that right, I'm one of the many.

< Message edited by sabre1 -- 6/3/2011 2:57:01 AM >

(in reply to Max 86)
Post #: 50
RE: Need for Player Created Game Manual? - 6/10/2011 9:54:31 AM   
johnsonkid

 

Posts: 5
Joined: 5/27/2011
Status: offline
Having read the manual about 4 times I reckon almost everything is there.

A better idea is to list omissions and errors and bad english have a new manual included in the patch.

-


(in reply to Wolfe)


_____________________________

Cartier Trinity RingCartier Love Bracelet

(in reply to sabre1)
Post #: 51
RE: Need for Player Created Game Manual? - 6/10/2011 1:23:45 PM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline

quote:

ORIGINAL: johnsonkid

Having read the manual about 4 times I reckon almost everything is there.

A better idea is to list omissions and errors and bad english have a new manual included in the patch.

-


(in reply to Wolfe)



Feel free to work something up and it will be added to the manual. This is a community project so everyone is welcome. This is not a Matrix led effort so getting an updated manual with the next patch might be a reach. Considering that Matrix has not identified one person that is involved in the update or given any time to discuss anything remotely related to this game I feel it is unlikely they will offer anything of note. I guess I am feeling a little pissy about this today! Excuse my shortness.

_____________________________

No problem Chief!

(in reply to johnsonkid)
Post #: 52
RE: Need for Player Created Game Manual? - 6/10/2011 1:33:26 PM   
junk2drive


Posts: 12883
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
It is a spam post.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Max 86)
Post #: 53
RE: Need for Player Created Game Manual? - 6/10/2011 2:17:17 PM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
A poor state of affairs where a spammer is providing better feedback about a game than the developer

What is the world coming to

Cheers

(in reply to junk2drive)
Post #: 54
RE: Need for Player Created Game Manual? - 6/10/2011 2:22:57 PM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
quote:

ORIGINAL: Max 86
... I guess I am feeling a little pissy about this today! Excuse my shortness.


Hey Max 86

Some things are worth getting worked up about, other things, like games, aren't. Do it while you're enjoying it ... and when you don't, stop.

And here ends today philosophical musings!

Cheers

(in reply to Max 86)
Post #: 55
RE: Need for Player Created Game Manual? - 6/10/2011 3:01:21 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Max 86, PirateJock,

I really do appreciate the effort you guys are putting into creating a better manual. Don't burn out, enjoy the game, I doubt you are going to get much help from the developer. If he was going to help he would have posted something by now.

He made his money, and we can go pound sand. (I'm sure it wasn't that much money). lol

This game could have been a contender for one of the best, but just misses because of the lack of support.

Check out Horse and Musket tech support. Another user is getting the run around on unreadable fonts. That is a boku game too.

I feel like we are running around an empty room shouting and no one really cares.

Maybe there is about 9 of us that post here, and I know for sure we lost one of those due to the combat/movement issues, and the lack of developer input. Some games deserve to die the good death, this wasn't one of them.

Of course Joe continues to kick the " " out of me. At least the turns are quick.

(in reply to PirateJock)
Post #: 56
RE: Need for Player Created Game Manual? - 6/10/2011 3:12:42 PM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
And just to show we're still going ...

Here's the draft of the Tables & Charts section which will be included in the player created manual - here

I have completely reformatted and rearranged. Please let me know (i) if there's anything I've got wrong or misinterpreted (likely!) and (ii) how easy is it to read/understand.

Cheers

< Message edited by PirateJock -- 6/10/2011 3:30:16 PM >

(in reply to sabre1)
Post #: 57
RE: Need for Player Created Game Manual? - 6/10/2011 3:54:27 PM   
Max 86


Posts: 490
Joined: 11/6/2007
Status: offline
Tables look great.

Don't worry about me. I'm good.

_____________________________

No problem Chief!

(in reply to PirateJock)
Post #: 58
RE: Need for Player Created Game Manual? - 7/18/2011 3:19:03 AM   
junk2drive


Posts: 12883
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Any word on this? Or are you waiting for 1.02?

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Max 86)
Post #: 59
RE: Need for Player Created Game Manual? - 7/18/2011 9:31:15 AM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
Tim Coakley's contacted Max86, so maybe something will be included in v1.02.

I'm going to finish off the Tables & Charts sections this week ... just the last few sections to complete.

Any comments on this or the rest of the manual gratefully received.

Cheers

(in reply to junk2drive)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> RE: Need for Player Created Game Manual? Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113