Matrix Games Forums

Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!Lost Battles AAR: Smolensk 41War in the East: Lost Battles is here!Conflict of Heroes: Awakening the Bear! Let's Play videoLost Battles Scenario Manual excerpts available!A sneak peek from Allied Corps!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The first problem with v4.50.14b patch so far...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Close Combat: Wacht am Rhein >> RE: The first problem with v4.50.14b patch so far... Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: The first problem with v4.50.14b patch so far... - 5/1/2013 10:52:31 PM   
Platoon_Michael


Posts: 854
Joined: 3/9/2003
Status: offline
Most glaring issues is....

1)the sometimes reoccurring 00:00 timer crash.

2)A.I.'s inability to properly assign support to BG's that are in Battle,Moving into Battle and instead assigning it to BG's that will never see battle and in some cases assigning multiple support options.

3)And the issue with how the maps are codded allowing the A.I. to place AT_Guns deep inside heavily wooded areas rendering them useless.
You can view the thread about AT_Guns Here

4)Main screen graphic error


When can we expect a patch to address these issues?

< Message edited by Platoon_Michael -- 5/1/2013 10:57:44 PM >

(in reply to Platoon_Michael)
Post #: 61
RE: The first problem with v4.50.14b patch so far... - 5/7/2013 9:39:41 AM   
Stwa


Posts: 395
Joined: 8/12/2005
Status: offline
Hi Matrix,

WaR is a great game. I got it late, but I am glad I got it.

@Platoon_Michael

So based on your list, it looks like this game is down to hardly any problems left at all.

BTW, the AT gun thing can be solved many ways. I just did some simple re-coding on a few maps, and I am happy with how the guns work now.


(in reply to Platoon_Michael)
Post #: 62
RE: The first problem with v4.50.14b patch so far... - 5/16/2013 12:48:18 AM   
johnsilver


Posts: 101
Joined: 2/7/2012
From: Florida
Status: offline
@Stwa Think P/M is directing the AT guns post at the stock maps, included with the game. Noticed that cannot stick them also in anything remotely wooded myself while playing P/M's stock mod.

The VetMod P/M converted to WAR? You will see that he coded the maps to allow guns to be placed in woods fairly well, even the heavy 3" and Pak43 88m.

To save a post on "another" forum, want to bring this up here.. Nice how can't use the 3" at Leidenborn (spelling) map P/M! It was a shock when the gun didn't show up.

Also.. Cutting down an allied advantage (when playing vs AI as allies) would be to not allow the 57mm to be deployed in buildings. :-)

_____________________________

Sailing The 7 Seas...

(in reply to Stwa)
Post #: 63
RE: The first problem with v4.50.14b patch so far... - 5/16/2013 1:09:42 PM   
Stwa


Posts: 395
Joined: 8/12/2005
Status: offline
Hi,

Not sure what you are talking about in reference to the gun issue. The thread mentioned requests solution to this stated problem. ->

What would be the best way to get the A.I. to NOT deploy AT_Guns in the middle of the woods in WAR? -platoon_michael

The stock game no-workie, because it can (on occasion) deploy AT guns (which no-movie) in the woods.

So, the only solution, IS TO MODIFY THE STOCK GAME (incuding the stock maps). But once modified they are no longer stock, hence the circular conversation.

But there are all sorts of simple things that can be done to alleviate or eliminate this phenom, but you have to willing to modify the stock game and perphaps the maps too.

Its really a NO BRAINER, and completely a NON-ISSUE, if you play exclusively against the AI. Except that the AI may have its guns find their way to the deep woods too.

But one neat thing about the AI you gotta respect. You won't catch the AI whining incesently like a stuck pig, everytime one of its guns gets deployed in the woods.

< Message edited by Stwa -- 5/16/2013 1:21:32 PM >

(in reply to johnsilver)
Post #: 64
RE: The first problem with v4.50.14b patch so far... - 5/16/2013 9:40:47 PM   
johnsilver


Posts: 101
Joined: 2/7/2012
From: Florida
Status: offline
My fault for trying 2 non related Mods into the same post STWA.

Yeah, The guns sure don't "fit" into woods in the stock maps like we are all used to without the modding that you mentioned and I also am tempted to do what you suggested with my *extremely* limited abilities.

No more H2H here. That ended 10Y ago. Time for the youngblood to take over :-)


_____________________________

Sailing The 7 Seas...

(in reply to Stwa)
Post #: 65
RE: The first problem with v4.50.14b patch so far... - 5/17/2013 4:30:01 AM   
Stwa


Posts: 395
Joined: 8/12/2005
Status: offline
Hi,

I totally agree with you regarding H2H. I just don't have the inclination or the talent to particpate anymore. But, I enjoy tinkering with CC games, and playing the tactical game. Sometimes, it is very entertaining just observing the combat.

Some battles are duds, but I am constantly surprised with the situations the soldiers get into on the battle maps.

The gun thing can be a drag, but if you do nothing else, just avoid letting the AI have them on maps where there might be a problem. WAR gives you alot of maps, and if you are playing single player, you can work around this. My approach is get to the tactical battles, set the forces you wan't on the maps you want, and enjoy.

(in reply to johnsilver)
Post #: 66
Page:   <<   < prev  1 2 [3]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Close Combat: Wacht am Rhein >> RE: The first problem with v4.50.14b patch so far... Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.141