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Bombur mod for ATG.

 
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All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> Bombur mod for ATG. Page: [1]
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Bombur mod for ATG. - 5/14/2011 8:58:39 PM   
Bombur

 

Posts: 2638
Joined: 7/2/2004
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Anyone willing to start a Bombur mod ATG random game?
Post #: 1
RE: Bombur mod for ATG. - 5/15/2011 5:12:34 AM   
Iron Knight


Posts: 196
Joined: 12/24/2007
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I'm game for it.

_____________________________

Iron Knight returns!

I'm always up for MP ATG games. Send me a PM any time.

(in reply to Bombur)
Post #: 2
RE: Bombur mod for ATG. - 5/15/2011 3:07:48 PM   
Bombur

 

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Ok, I´m considering a 2-4 players game. Do you already has the scenario? Idea is to wait for up to three days in order to fill the ranks, if there are no new players, then we start a two player game with 2 extra AI players. Is that ok to you?

(in reply to Iron Knight)
Post #: 3
RE: Bombur mod for ATG. - 5/16/2011 3:48:15 AM   
Iron Knight


Posts: 196
Joined: 12/24/2007
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Anything's good for me.

_____________________________

Iron Knight returns!

I'm always up for MP ATG games. Send me a PM any time.

(in reply to Bombur)
Post #: 4
RE: Bombur mod for ATG. - 5/18/2011 1:24:29 AM   
Bombur

 

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Well, no volunteers, it will be you against me....tell me if settings are ok. I plan to use 4 players in a large map with Stone Age, no shroud, no crates and full countries (not 1 starting city). I will generate the map as soon you agree with the settings.

(in reply to Iron Knight)
Post #: 5
RE: Bombur mod for ATG. - 5/18/2011 3:07:01 AM   
Iron Knight


Posts: 196
Joined: 12/24/2007
Status: offline
Sounds good!

_____________________________

Iron Knight returns!

I'm always up for MP ATG games. Send me a PM any time.

(in reply to Bombur)
Post #: 6
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