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RE: 7th Panzer 97 battle long campaign AAR

 
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RE: 7th Panzer 97 battle long campaign AAR - 5/15/2011 4:12:20 PM   
Erik Rutins

 

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quote:

ORIGINAL: ComradeP
That's also why I'm very grateful that you gave the player Panzer38(t)E's and not the early production variant, as that would've made the game quite a bit more difficult. Now, although the gun isn't great, the armour can indeed be relied upon to stop 45mm gun hits.

The Panzer IVE's 1st Panzer gets do have good armour for 1941 standards, though. My non-core Panzer IVD's are fragile, but pack a punch. The Panzer IIB's are just...well, they're quite good against infantry as they have an amazing ROF, but they can't take hits from any credible gun.


That does sum it up. Those 38tEs will have to last you until May of 1942, when the 7th Panzer was withdrawn for rest and refit (and you'll finally get some Panzer IIILs when you return in 1943). The second upgrade in 1944 will give you Panzer IVGs, but you have to get through some tough battles including those in the Kursk area and being encircled near Tarnopol in the Spring of 1944. It's a very tough campaign and there will no doubt be times where it looks impossible to continue, but if you can survive it you will really have mastered Panzer tactics in Panzer Command.

Regards,

- Erik


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RE: 7th Panzer 97 battle long campaign AAR - 5/15/2011 8:15:19 PM   
ComradeP

 

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I had to replay parts of the fifth battle, my plan worked but the Soviets got lucky with their 76mm infantry gun (which was in a building) and with some artillery strikes which destroyed some vehicles, so I had to play parts of the battle over again, keeping in mind that to me every battle is a puzzle.

If there's absolutely no way to win without casualties, I'll accept it, but if proper planning can get you a victory without losses, I'll try to find that plan. For me, the main challenge remains placing myself in a situation where my forces won't take losses. As I said before: saving and loading won't really help if your plan is bad, so you should focus on improving the plan rather than saving and loading and hoping things will go differently.

Somehow, the setup phase screenshot got lost again, maybe I pressed F7 or another button by accident.

I was tasked with securing a village by taking two flags on a slope. The map featured a small stream in the (from the perspective of the first screenshot) eastern part of the map and woods and two hills in the rest of the map, aside from the village.

As usual, and as the setup allowed for it, I decided to flank the Soviet positions, figuring that whatever would be on the hills on the other side of the village would not be able to see me through the trees, which turned out to be correct.

I've indicated the path my tanks took from the staging area on the screenshot.



The tanks withdrew from the treeline in the central part of the map, as there's a 76mm infantry gun in a house nearby, and it's capable of knocking out my Panzer IVD's at that range. At this point, I've only killed some infantry in the woods at the lower part of the screenshot and two BA-3's.



My tanks move towards the village. The 76mm infantry gun was in the lone house right of the center of the screenshot.

The main surprise of the map was a KV-2 M41, which was promptly "destroyed" by an APCR shot from a Panzer 38(t)E. Clicking on the tank showed that it was abandoned, but the game considers both abandoned and actually destroyed tanks to be "destroyed". I guess the crew couldn't take the pressure from being hit by a large volley of APCR shells.



The end of the battle, Soviet casualties were higher than normal as it took me a while to get to the last flag and the Soviet infantry tried to recapture the first one, with predictable results.

I got some odd graphical glitch that removed the ground texture (it became white) but loading a saved game fixed the problem.

3 tanks suffered from track damage on one side, all were recovered. MG's can cause track damage, something to keep in mind.

My first Panzer Ace has appeared.

Core:

1/1/2-6 PzG /1 Close Combat Bar (Bronze), War Merit Cross 2nd Class and Infantry Assault Badge (Bronze).
/2 Infantry Assault Badge (Bronze), Close Combat Bar (Bronze).
/3: nothing.

Transports: /1 Veteran Driver.
/2 Veteran Driver.
/3 nothing.

1/1-37 Aufklaerung (now elite)/1: Veteran Driver
/2: Wound Badge (Black) and War Merit Cross 2nd Class, killed 1 Maxim crew and 1 Rifle squad.

HQ 3/2-25 Panzer Regiment/1: War Merit Cross 2nd Class, War Merit Cross 1st Class, Iron Cross 2nd Class and Wound Badge (Black), killed 17 Rifle squads, 3 50mm mortar teams, 6 Maxim crews, 1 45mm AT gun crew, 2 BT-7's, 2 BA-10M's, 1 DShK 39 crew, 1 BT-5 and 1 T-26S M39.
/2: Wound Badge (Black), Wound Badge (Silver) and Panzer Ace, killed 16 Rifle squads, 1 76mm infantry gun crew, 2 Maxim crews, 1 50mm mortar team, 1 AT Rifle squad, 1 BA-10M, 2 BT-7's, 1 BT-5, 1 122mm gun, 2 45mm AT guns and 1 Flamethrower squad.

2/3/2-25 Panzer Regiment/1: War Merit Cross 2nd Class and Veteran Driver, killed 11 Rifle squads, 1 45mm AT gun crew, 1 50mm mortar crew and 2 T-26 M33's.
/2: Iron Cross 2nd Class, War Merit Cross 2nd Class, Iron Cross 1st Class and War Merit Cross 1st Class, killed 18 Rifle squads, 3 T-26 M39's, 1 76mm infantry gun crew, 4 Maxim crews, 1 BT-7, 1 45mm AT gun crew, 1 AT Rifle squad, 1 BA-10M, 2 T-26 M33's and 2 DShK 39 crews.
/3: Wound Badge (Black), Veteran Driver and Iron Cross 2nd Class, killed 14 Rifle squads, 3 Maxim crews, 1 BT-7, 2 45mm AT gun crews, 1 BT-7M, 2 DShK crews, 1 BA-3, 1 KV-2 M41, and 1 AT Rifle squad.
/4: War Merit Cross 2nd Class, Wound Badge (Black), Iron Cross 2nd Class, Panzer Assault Badge (Silver) and Wound Badge (Silver), killed 1 T-26 M39, 11 Rifle squads, 1 76mm infantry gun crew, 2 BT-7's, 3 Maxim crews, 1 AT Rifle squad, 3 45mm AT gun crews, 1 T-26 M33, 4 DShK crews and 1 BT-7M.
/5: Wound Badge (Black), Iron Cross 2nd Class, Panzer Assault Badge (Silver) and Iron Cross 1st Class, killed 16 Rifle squads, 1 BA-6, 1 AT Rifle squad, 4 Maxim crews, 1 BA-3 and 1 BT-7M.

1/3/2-25 Panzer Regiment /1: Iron Cross 2nd Class, killed 11 Rifle squads and 1 50mm mortar crew.
/2: War Merit Cross 2nd Class and Veteran Driver, killed 6 Rifle squads and 1 50mm mortar crew.
/3: Iron Cross 2nd Class and War Merit Cross 2nd Class, killed 8 Rifle squad and 1 Maxim crew.
/4: War Merit Cross 2nd Class, Veteran Driver and Iron Cross 2nd Class, killed 7 Rifle squads, 2 Sniper teams.
/5: Iron Cross 2nd Class, Veteran Driver and War Merit Cross 2nd Class, killed 9 Rifle squads, 1 Sniper team and 1 50mm mortar squad.

Non-core:

2/1/2-25 Panzer Regiment: /1 Killed 1 BT-7.
/2: Killed 2 Maxim crews.
/3: Killed 1 Rifle squad.
/4: Killed 1 Rifle squad and 1 50mm mortar crew.

The next battle briefing again mentioned very heavy resistance, and a 76.2mm F-22 was visible in the setup phase, as well as a Matilda tank (seems a bit early for Lend-Lease tanks, but ah well). The next battle takes place on the 27th of July.

< Message edited by ComradeP -- 5/15/2011 11:29:19 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/15/2011 8:28:49 PM   
junk2drive


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I have had that white terrain on occasion. It seems to be GPU related. Alt + Tab and back may clear it up. Turning off shadows on an offending map stops it for me. Not all maps cause me this problem.

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RE: 7th Panzer 97 battle long campaign AAR - 5/15/2011 8:48:17 PM   
Erik Rutins

 

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quote:

ORIGINAL: ComradeP
The main surprise of the map was a KV-2 M41, which was promptly "destroyed" by a APCR shot from a Panzer 38(t)E. Clicking on the tank showed that it was abandoned, but the game considers both abandoned and actually destroyed tanks to be "destroyed". I guess the crew couldn't take the pressure from being hit by a large volley of APCR shells.


The fact that most Soviet units are Green at this point in the war certainly helped you there, along with what was most likely a critical hit. Those KV-2s are fearsome.

quote:

I got some odd graphical glitch that removed the ground texture (it became white) but loading a saved game fixed the problem.


I've seen this too. It seems very random, very rare, usually only happens if you play multiple scenarios in one session and we we have not been able to pin down the exact cause to date. Save, exit the game and reload will always fix it in my experience.

quote:

My first Panzer Ace has appeared.


Congratulations!

quote:

/3: Wound Badge (Black), Veteran Driver and Iron Cross 2nd Class, killed 14 Rifle squads, 3 Maxim crews, 1 BT-7, 2 45mm AT gun crews, 1 BT-7M, 2 DShK crews and 1 BA-3, 1 KV-2 M41, 1 AT Rifle squad.


That's definitely not something many Panzer 38tE crews can put on their list of enemy units destroyed.

quote:

The next battle briefing again mentioned very heavy resistance, and a 76.2mm F-22 was visible in the setup phase, as well as a Matilda tank (seems a bit early for Lend-Lease tanks, but ah well). The next battle takes place on the 27th of July.


Indeed. Hm, probably a typo in the date range for the Matilda, we'll check it out.

Regards,

- Erik


< Message edited by Erik Rutins -- 5/15/2011 11:32:53 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/15/2011 11:27:40 PM   
ComradeP

 

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quote:

The fact that most Soviet units are Green at this point in the war certainly helped you there, along with what was most likely a critical hit. Those KV-2s are fearsome.


I planned on having the Panzer IVD's open fire on the KV-2 in the orders phase after the one where it was "destroyed", but it was a pleasant surprise to see it being knocked out.

quote:

I have had that white terrain on occasion. It seems to be GPU related.


I got it when I zoomed out in the corner of the map, it was as if the map was suddenly out of bounds. Oddly, at a closer zoom level, the ground suddenly reappeared. As only the actual ground texture was missing and not the textures on top of it, it looked like it had snowed. My first reaction was: "what's this, a snow storm in July"?

< Message edited by ComradeP -- 5/15/2011 11:30:12 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/17/2011 6:26:39 PM   
ComradeP

 

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It might take some time before the AAR of the next battle is posted, as it's proving to be a difficult one.

At the times when my core doesn't take losses from the opening Soviet artillery barrage, I take losses from either the Matilda's or through a unit giving itself different orders, the latest example being one of my tanks overriding an order to area fire at the position an AT gun that pops in and out of sight in order to attack some infantry some 150 meters away. The tank was then destroyed as punishment for the crew's stupidity, requiring another restart. My support for the battle consists of 2 Stuka's, but those are mainly bombing some Rifle squads and can't seem to be able to find the 3 stationary Matilda's on top of a hill, even though they're at best in brush terrain and not in real cover.

It's extremely difficult to outflank a stationary group of tanks at the edge of the map. The Matilda's hits do bounce often, but I can't get close enough for penetrating shots.

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RE: 7th Panzer 97 battle long campaign AAR - 5/17/2011 11:23:00 PM   
RedCharlie65

 

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ComradeP,

Your AAR is an absolute joy to read!  The prose is spectacular, superbly detailed for the grognards.  The operational screenshots give one a great sense of how the battlefield is developing, along with your positions and movements.  But...I beg you,  please include screenshots down on the ground, down and dirty with the troops.  I want to see the equipment close up.

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RE: 7th Panzer 97 battle long campaign AAR - 5/17/2011 11:52:43 PM   
ComradeP

 

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I'll include more close up shots, I also feel like my screenshots might be a bit too technical and "distanced". From now on, I'll include a screenshot that clearly marks the position of enemy equipment, just in case it isn't clear from the other screenshots.

A screenshot of the battle I'm trying to win currently, with circles around prominent enemy units as follows:

Pink+black circle: 1 45mm AT gun.
Yellow circle: 1 T-26 M33.
Blue circle: 3 Matilda MK II's.
Red circle: 1 BA-6, 1 BA-10, 1 BA-10M.
Green circle: 1 76.2mm F-22.

The F-22 and the BA's are all in sight and are destroyed on turn 1. The F-22 isn't facing my setup position, so it spends part of the first orders phase turning around, which gives my units some time to engage it. The BA's are facing my setup position but they're outnumbered and their hits generally bounce.

The Matilda's are the main problem, they're sitting on their hill until I capture both flags, after which they'll attack. Their position on the hill makes it difficult to get close as they can see me approaching them. The closest I can get from those woods to their right is about 175 meters before they start firing, enough to give my APCR a penetration rating of 7, but I need 8 for any non-turret hit. Thus far, most firefights with them went like: I start firing, they start firing. Shots bounce and I run out of APCR ammo, they destroy one of my tanks, I restart.




Attachment (1)

< Message edited by ComradeP -- 5/18/2011 11:15:13 AM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 2:35:42 AM   
Erik Rutins

 

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It's going to be very hard beating those Matildas without losing a single Panzer 38tE. Getting them to counterattack is definitely your best bet. Can you take one of those objectives without your armor and keep it in a position to flank their counterattack? While their moving, their visibility is almost entirely forwards.

Regards,

- Erik

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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 11:19:35 AM   
ComradeP

 

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quote:

Can you take one of those objectives without your armor and keep it in a position to flank their counterattack? While their moving, their visibility is almost entirely forwards.


This is where the extremely slow speed of the Matilda's is a disadvantage to me instead of them, as I have a 27 turn "time limit", so I could capture the objectives and wait in ambush, but it's going to take them a long time to drive down that hill. The hill is crawling with Rifle squads, so the AI can always spot my forces if I try to flank the Matilda's on the hill.

Their position at the edge of the map and my lack of smoke ammunition means I can't really outflank them. If it were a meeting engagement, I could move around them and attack them from more than one direction, but as they're mostly stationary I can't do that here.

If I had the time to set up an elaborate trap, it could work, but the time limit is a problem. Capturing the objectives gets me to barely 50% in points. Making the random campaign objectives worth more, as some suggested, would help as now they're worth something like 100 points combined, sometimes less.

By the way, how does the 45 sighting points mechanic of aircraft work, do they scan the entire battlefield with 45 sighting points? It seems as if they take a quick look from their entry position and bomb something, as I have yet to see them bomb anything else than mobs of Rifle squads near their entry point, or perhaps a gun if it's close. I haven't seen either Stuka 1 or Stuka 2 try to hit the Matilda's, even though those should have priority according to the manual and they are (I believe) not in cover.

Also, for the first patch, you could possibly check on the likeliness of infantry firing at unbuttoned tanks, because currently those Rifle units are rather reluctant to fire at my exposed tank commander, even though they could easily kill him. I can generally have my tanks drive around with the crew unbuttoned, as only MG's or infantry at 50 meters or so will fire at it. It's one of the reasons why I don't really need to use the recon vehicles. Of course, most enemy infantry squads quickly become suppressed or pinned, but I haven't had anyone hit my exposed tank commanders in any battles thus far.

< Message edited by ComradeP -- 5/18/2011 11:33:24 AM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 1:12:04 PM   
ComradeP

 

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There really seems to be something funny going on with air strike targeting. It seems that 2-3 Rifle squads in a single location automatically override the order as described in the manual, which is odd as 2-3 Rifle squads are a minimal threat.

In my latest attempt at battle 6, a Stuka air strike first hit a group of Rifle squads that was being attacked by my tanks at close range, resulting in 2 knocked out tanks and in another try at the scenario targeted a Rifle squad in the yellow circle, whilst 3 Matilda's were moving in the red circles, on the map's only landmark and thus clearly visible.

Air support is pretty close to being essentially useless or even dangerous to my own troops even for a non-friendly fire strike currently. I have yet to see a Stuka hit a tank (well, an enemy one, they seem to be experts at hitting my own tanks), or otherwise valuable target. I have strong suspicions that the Stuka air strike that hit 2 50mm mortar squads and a 122mm gun in the first battle hit them because they were gathered at the same location, not because the 122mm gun was a good target.




Attachment (1)

< Message edited by ComradeP -- 5/18/2011 1:16:33 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 2:06:44 PM   
ComradeP

 

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Some screenshots:



Brewed up T-26 M33 facing the woods where my tanks are hiding.



Destroyed BA's, the last one has just been hit and is brewing up on the left.

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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 2:11:00 PM   
Erik Rutins

 

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quote:

ORIGINAL: ComradeP
This is where the extremely slow speed of the Matilda's is a disadvantage to me instead of them, as I have a 27 turn "time limit", so I could capture the objectives and wait in ambush, but it's going to take them a long time to drive down that hill. The hill is crawling with Rifle squads, so the AI can always spot my forces if I try to flank the Matilda's on the hill.


That usually means that a turn bonus is applied to the defender after that time, rather than a hard limit, but yes that and the presence of lots of AI Soviet Infantry does complicate things.

quote:

Their position at the edge of the map and my lack of smoke ammunition means I can't really outflank them. If it were a meeting engagement, I could move around them and attack them from more than one direction, but as they're mostly stationary I can't do that here.


Some artillery reinforcements would certainly have been handy for this battle.

quote:

If I had the time to set up an elaborate trap, it could work, but the time limit is a problem. Capturing the objectives gets me to barely 50% in points. Making the random campaign objectives worth more, as some suggested, would help as now they're worth something like 100 points combined, sometimes less.


I hear you on that.

quote:

By the way, how does the 45 sighting points mechanic of aircraft work, do they scan the entire battlefield with 45 sighting points? It seems as if they take a quick look from their entry position and bomb something, as I have yet to see them bomb anything else than mobs of Rifle squads near their entry point, or perhaps a gun if it's close. I haven't seen either Stuka 1 or Stuka 2 try to hit the Matilda's, even though those should have priority according to the manual and they are (I believe) not in cover.


They are positioned above the battlefield, off the map near their entry point. They spot from there as would another unit, with some additional modifiers and they definitely prefer to spot and target vehicles. If you played Novy Rizadey, you'd see their preference for targeting the Jagdpanzers there. However, if they don't spot vehicles it is possible for them to spot infantry, especially if it's in the open.

quote:

Also, for the first patch, you could possibly check on the likeliness of infantry firing at unbuttoned tanks, because currently those Rifle units are rather reluctant to fire at my exposed tank commander, even though they could easily kill him. I can generally have my tanks drive around with the crew unbuttoned, as only MG's or infantry at 50 meters or so will fire at it. It's one of the reasons why I don't really need to use the recon vehicles. Of course, most enemy infantry squads quickly become suppressed or pinned, but I haven't had anyone hit my exposed tank commanders in any battles thus far.


Will do.

Regards,

- Erik

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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 2:12:26 PM   
Erik Rutins

 

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quote:

ORIGINAL: ComradeP
There really seems to be something funny going on with air strike targeting. It seems that 2-3 Rifle squads in a single location automatically override the order as described in the manual, which is odd as 2-3 Rifle squads are a minimal threat.


I've seen the air strike targeting working logically in the release version, so I'm not sure why they are fixated on the rifle squads in this battle, but we'll investigate. Moving tanks in the open should be their priority. Is it possible they are targeting the tanks but missing them and hitting the infantry?

Regards,

- Erik


< Message edited by Erik Rutins -- 5/18/2011 2:13:28 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 2:16:48 PM   
ComradeP

 

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quote:

If you played Novy Rizadey, you'd see their preference for targeting the Jagdpanzers there.


Yes, the Il-2's did target a Jagdpanzer IV there constantly, but it was also the only one of my units the Soviets could see as the other Jagdpanzer IV was hidden in the woods and the infantry units were in buildings.

quote:

I've seen the air strike targeting working logically in the release version, so I'm not sure why they are fixated on the rifle squads in this battle, but we'll investigate. Moving tanks in the open should be their priority. Is it possible they are targeting the tanks but missing them and hitting the infantry?


The targets they hit are generally on the other side of the map, close to the point where they arrive on-map.

In the first battle, where I also had Stuka support, they didn't attack the remaining vehicles (BA's) either, but went for targets in an orchard.

Thus far, the Luftwaffe's tank destruction score after about 15 air strikes stands at 4 Panzer 38(t)E's.

< Message edited by ComradeP -- 5/18/2011 6:18:01 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 6:02:21 PM   
Erik Rutins

 

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Ok. One more suggestion - have you tried it on "Easy" yet? :-)

Regards,

- Erik

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Post #: 46
RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 6:16:50 PM   
ComradeP

 

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I will not yield to the Matilda's!

By the way, it seems I completely forgot to mention it, but I'm playing on normal with most options that have an effect on gameplay (fatigue, breakdowns) enabled aside from SOP.

Also: is it possible that support assets like artillery and air strikes might not be working properly for battles played at 10x speed? I played the first handful of turns at 10x speed and didn't see any Soviet artillery strikes or Stuka air strikes, whilst previously the Soviet artillery started to fall at about turn 2-3 and the first air strike also appeared around that time (although that's more random, obviously).

< Message edited by ComradeP -- 5/18/2011 6:22:26 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 6:39:29 PM   
Erik Rutins

 

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I can't imagine a way that the speed setting could make a difference. The results are calculated the same way, the speed is just the display speed for the player after the results are calculated.

What seems more likely is that you managed to avoid being seen on Turn 1, which meant that they couldn't call in the planned barrage. After that, the Soviets have a very low chance of being in contact with their artillery and if none of their units that could see you were in contact, it could take their artillery out of the battle. Air support has a great potential for randomness, so I would not be concerned if it's quite different in each replay of the battle.

Regards,

- Erik

< Message edited by Erik Rutins -- 5/18/2011 6:42:07 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 6:43:54 PM   
ComradeP

 

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My setup positions were the same as last time, which is why it surprised me that I wasn't being hit by the usual "all good things come in threes" 203mm, 120mm and 82mm barrage.

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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 6:59:26 PM   
Erik Rutins

 

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Hm, odd. Not sure why that would have changed then, but I can't imagine the speed having anything to do with it.

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- Erik

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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 10:29:00 PM   
ComradeP

 

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OK, I've encountered another classical typical wargaming comedy moment in battle 6.

Near the end of the battle, when my tanks were desperately trying to destroy the Matilda's, the second Stuka appeared and started a bomb run...clearly aimed at the Rifle squads next to one of the Matilda's. The Stuka dropped its bomb, blowing most of the riflemen away and also knocking out the Matilda.

The moment was so silly that I had great difficulty with controlling my laughter, it was really enjoyable.

Score one for the Luftwaffe though. Their first enemy tank kill of the campaign!

-

The first comical moment was when my tanks managed to survive the opening Soviet barrage...only to have a Stuka appear which dropped a bomb right on top of the leading tank.

< Message edited by ComradeP -- 5/18/2011 10:30:22 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 10:42:52 PM   
Erik Rutins

 

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quote:

ORIGINAL: ComradeP
The first comical moment was when my tanks managed to survive the opening Soviet barrage...only to have a Stuka appear which dropped a bomb right on top of the leading tank.


LOL - the Luftwaffe really showed its stuff in that battle.

Regards,

- Erik

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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 10:51:46 PM   
ComradeP

 

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Battle 6 was quite intense. I got a "saved by the bell" ending as my tanks were out of APCR ammo and would probably have been destroyed by the two remaining Matilda's (one completely functional, one immobilized and damaged). The battle ended on turn 22 (the "time limit" was 27 turns).



Turn 7. HQ Panzer 38(t)E's to the first flag, holding the center against infantry coming down the hill. Panzer II's to the right to mop up the infantry there. Other Panzer 38(t)E's to the second flag and ambush positions for the inevitable battle with the Matilda's.



A real "balls to the walls" situation for my Panzer crews, but they made it. One tank suffered track damage, but that was all. Whether they would've made it without the battle magically ending is less certain. They were in cover and the Matilda's had problems with hitting them, but still. That horde of infantry is an awesome sight.

Core:

1/1/2-6 PzG /1 Close Combat Bar (Bronze), War Merit Cross 2nd Class and Infantry Assault Badge (Bronze).
/2 Infantry Assault Badge (Bronze), Close Combat Bar (Bronze).
/3: nothing.

Transports: /1 Veteran Driver.
/2 Veteran Driver.
/3 nothing.

1/1-37 Aufklaerung /1: Veteran Driver
/2: Wound Badge (Black), War Merit Cross 2nd Class and Panzer Assault Badge (Bronze), killed 1 Maxim crew and 1 Rifle squad.

HQ 3/2-25 Panzer Regiment/1: War Merit Cross 2nd Class, War Merit Cross 1st Class, Iron Cross 2nd Class, Wound Badge (Black) and Panzer Assault Badge (Silver), killed 18 Rifle squads, 3 50mm mortar teams, 7 Maxim crews, 1 45mm AT gun crew, 2 BT-7's, 2 BA-10M's, 2 DShK 39 crews, 1 BT-5 and 1 T-26S M39.
/2: Wound Badge (Black), Wound Badge (Silver) and Panzer Ace, killed 16 Rifle squads, 1 76mm infantry gun crew, 2 Maxim crews, 2 50mm mortar teams, 1 AT Rifle squad, 1 BA-10M, 2 BT-7's, 1 BT-5, 1 122mm gun, 2 45mm AT guns, 2 Flamethrower squads and 1 BA-6.

2/3/2-25 Panzer Regiment/1: War Merit Cross 2nd Class, Veteran Driver, Wound Badge (Black) and Panzer Assault Badge (Silver), killed 14 Rifle squads, 1 45mm AT gun crew, 1 50mm mortar crew, 2 T-26 M33's and 1 truck.
/2: Iron Cross 2nd Class, War Merit Cross 2nd Class, Iron Cross 1st Class and War Merit Cross 1st Class, killed 22 Rifle squads, 3 T-26 M39's, 1 76mm infantry gun crew, 5 Maxim crews, 1 BT-7, 1 45mm AT gun crew, 1 AT Rifle squad, 1 BA-10M, 2 T-26 M33's, 2 DShK 39 crews and 1 50mm mortar team.
/3: Wound Badge (Black), Veteran Driver and Iron Cross 2nd Class, killed 17 Rifle squads, 3 Maxim crews, 1 BT-7, 3 45mm AT gun crews, 1 BT-7M, 2 DShK crews, 1 BA-3, 1 KV-2 M41, 1 AT Rifle squad and 1 Sniper team.
/4: War Merit Cross 2nd Class, Wound Badge (Black), Iron Cross 2nd Class, Panzer Assault Badge (Silver), Wound Badge (Silver), Veteran Driver and Panzer Ace, killed 1 T-26 M39, 18 Rifle squads, 1 76mm infantry gun crew, 2 BT-7's, 3 Maxim crews, 1 AT Rifle squad, 3 45mm AT gun crews, 1 T-26 M33, 4 DShK crews, 1 BT-7M, 1 F-22, 1 BA-10M and 1 50mm mortar team.
/5: Wound Badge (Black), Iron Cross 2nd Class, Panzer Assault Badge (Silver), Iron Cross 1st Class and Veteran Driver, killed 20 Rifle squads, 1 BA-6, 1 AT Rifle squad, 4 Maxim crews, 1 BA-3, 1 BT-7M and 1 T-26 M33.

1/3/2-25 Panzer Regiment /1: Iron Cross 2nd Class, killed 14 Rifle squads, 1 50mm mortar crew and 1 Maxim crew.
/2: War Merit Cross 2nd Class and Veteran Driver, killed 10 Rifle squads, 1 50mm mortar crew and 1 Maxim crew.
/3: Iron Cross 2nd Class and War Merit Cross 2nd Class, killed 11 Rifle squad and 2 Maxim crews.
/4: War Merit Cross 2nd Class, Veteran Driver and Iron Cross 2nd Class, killed 10 Rifle squads, 2 Sniper teams and 1 BA-10.
/5: Iron Cross 2nd Class, Veteran Driver, War Merit Cross 2nd Class and Iron Cross 1st Class, killed 11 Rifle squads, 1 Sniper team and 3 50mm mortar teams.

Non-core:

3/1-37 Aufklaerung /1: nothing.
/2: Veteran Driver.

Ju 87 /1 Iron Cross 2nd Class, War Merit Cross 2nd Class, killed 1 Rifle squad and 1 Matilda Mk II Lend-Lease.
/2: Killed 1 DShK crew.

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Post #: 53
RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 11:01:04 PM   
ComradeP

 

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quote:

LOL - the Luftwaffe really showed its stuff in that battle.


To the point where I almost started humming the Benny Hill theme whenever I got the "air strike in progress" message.

Strikes against concentrations of infantry, strikes against my own tanks, a strike against a concentration of enemy infantry that knocked out two of my own tanks, but finally the Luftwaffe redeemed its honour by destroying a tank.

I have the feeling the pilot was reprimanded on returning to his air strip: "Fool! What did I tell you? Hit the infantry! And what do you do, Hans? You have to go and hit a tank, and not a Panzer 38(t)E like Gerhard or Karl, who managed to hit TWO, but noooo, you have to go and hit a Soviet tank!"

< Message edited by ComradeP -- 5/18/2011 11:05:51 PM >


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RE: 7th Panzer 97 battle long campaign AAR - 5/18/2011 11:07:06 PM   
oldspec4

 

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Thanks for doing this AAR...its a great read.

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RE: 7th Panzer 97 battle long campaign AAR - 5/19/2011 6:03:19 PM   
ComradeP

 

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The last week of July seems to be full of battles for 7th Panzer. Battle 6 was on the 27th, battle 7 was on the 28th, battle 8 will be on the 29th.

Compared to the previous battle, battle 7 was easy. In battle 6, the enemy had 50 Rifle platoons, some only composed of 1 squad. In battle 7, the enemy had 14. The battle did require two restarts/loading of a previous orders phase earlier in the battle as the opening barrage of 6 Katyusha's killed a crewmember, which wasn't acceptable, and it turned out there was one more BT-7M than I thought, which destroyed a Panzer 38(t)E, also not acceptable.

My infantry only arrived on the last turn, they were off-map as reinforcements throughout the battle.

Legendary victory. 1 tank was immobilized through 2 track hits and recovered, 2 tanks that suffered track damage were also recovered. The first German Cross (Gold) and Knights Cross to the Iron Cross 1st Class were awarded. No new Panzer Aces, so I still have 2 (I got one after battle 6 too).



The plan:

-The 5 Panzer 38(t)E's will duel with the 2 T-26 M33's on the hill and move up the hill, capturing both flags. As soon as all AT defenses are gone, the two Sd.Kfz 222's will move up as well. The slope of the hill will provide protection against AT fire coming from near the flags until the tanks are on top of the hill.

-The two HQ tanks will slowly move to the flag in the woods after destroying the two visible BT-7M's.

-The 5 Panzer IIB's will move to the flag in the woods as well, from a protected position on the right flank of the two HQ tanks.



A BT-7M that suffered from an ammunition explosion or something strong enough to blow the turret off. You can see the grass behind the BT-7M through the gap between the turret and the hull.



One brewed up T-26 M33, with an abandoned one in the background in the top left. I like how the flames removed the paint on the hull of the T-26 in the foreground.



Turn 8. Tanks slowly moving towards the flag in the woods, one Panzer 38(t) already has a damaged track.



The BA-10 crew will only be alive for 2 more seconds.



Panzer 38(t)E in an overwatch position at the third flag.



Red circle: 1 45mm AT gun.
Green circle: BA-10.
Yellow circle: 5 BT-7M's.
Purple circle: 2 T-26 M33's.

The circles on the field are unclear, I've added some arrows.

Core:

1/1/2-6 PzG /1 Close Combat Bar (Bronze), War Merit Cross 2nd Class and Infantry Assault Badge (Bronze).
/2 Infantry Assault Badge (Bronze), Close Combat Bar (Bronze).
/3: Close Combat Bar (Bronze).

Transports: /1 Veteran Driver.
/2 Veteran Driver.
/3 nothing.

1/1-37 Aufklaerung /1: Veteran Driver
/2: Wound Badge (Black), War Merit Cross 2nd Class and Panzer Assault Badge (Bronze), killed 1 Maxim crew, 1 Rifle squad and 1 50mm mortar team.

HQ 3/2-25 Panzer Regiment/1: War Merit Cross 2nd Class, War Merit Cross 1st Class, Iron Cross 2nd Class, Wound Badge (Black), Panzer Assault Badge (Silver) and Wound Badge (Silver), killed 18 Rifle squads, 3 50mm mortar teams, 7 Maxim crews, 1 45mm AT gun crew, 2 BT-7's, 2 BA-10M's, 2 DShK 39 crews, 1 BT-5 and 1 T-26S M39.
/2: Wound Badge (Black), Wound Badge (Silver), Panzer Ace, Veteran Driver and Wound Badge (Gold), killed 17 Rifle squads, 1 76mm infantry gun crew, 2 Maxim crews, 2 50mm mortar teams, 1 AT Rifle squad, 1 BA-10M, 2 BT-7's, 1 BT-5, 1 122mm gun, 2 45mm AT guns, 2 Flamethrower squads, 1 BA-6 and 3 BT-7M's.

2/3/2-25 Panzer Regiment/1: War Merit Cross 2nd Class, Veteran Driver, Wound Badge (Black), Panzer Assault Badge (Silver) and Iron Cross 2nd Class, killed 15 Rifle squads, 1 45mm AT gun crew, 1 50mm mortar crew, 2 T-26 M33's, 1 truck and 1 Maxim crew.
/2: Iron Cross 2nd Class, War Merit Cross 2nd Class, Iron Cross 1st Class, War Merit Cross 1st Class and German Cross (Gold), killed 24 Rifle squads, 3 T-26 M39's, 1 76mm infantry gun crew, 6 Maxim crews, 1 BT-7, 1 45mm AT gun crew, 1 AT Rifle squad, 1 BA-10M, 2 T-26 M33's, 2 DShK 39 crews and 2 50mm mortar teams.
/3: Wound Badge (Black), Veteran Driver and Iron Cross 2nd Class, killed 18 Rifle squads, 3 Maxim crews, 1 BT-7, 3 45mm AT gun crews, 1 BT-7M, 2 DShK crews, 1 BA-3, 1 KV-2 M41, 1 AT Rifle squad, 1 Sniper team and 1 T-26 M33.
/4: War Merit Cross 2nd Class, Wound Badge (Black), Iron Cross 2nd Class, Panzer Assault Badge (Silver), Wound Badge (Silver), Veteran Driver and Panzer Ace, killed 1 T-26 M39, 21 Rifle squads, 1 76mm infantry gun crew, 2 BT-7's, 4 Maxim crews, 1 AT Rifle squad, 4 45mm AT gun crews, 1 T-26 M33, 4 DShK crews, 1 BT-7M, 1 F-22, 1 BA-10M, 1 50mm mortar team, 1 BA-10 and 1 T-26 M33.
/5: Wound Badge (Black), Iron Cross 2nd Class, Panzer Assault Badge (Silver), Iron Cross 1st Class and Veteran Driver, killed 21 Rifle squads, 1 BA-6, 1 AT Rifle squad, 4 Maxim crews, 1 BA-3, 2 BT-7M's, 1 T-26 M33 and 2 AT Rifle squads.

1/3/2-25 Panzer Regiment /1: Iron Cross 2nd Class, killed 16 Rifle squads, 1 50mm mortar crew and 1 Maxim crew.
/2: War Merit Cross 2nd Class and Veteran Driver, killed 11 Rifle squads, 1 50mm mortar crew and 1 Maxim crew.
/3: Iron Cross 2nd Class, War Merit Cross 2nd Class and Veteran Driver, killed 13 Rifle squad and 2 Maxim crews.
/4: War Merit Cross 2nd Class, Veteran Driver and Iron Cross 2nd Class, killed 13 Rifle squads, 2 Sniper teams, 1 BA-10, 1 Maxim crew and 1 BT-7M.
/5: Iron Cross 2nd Class, Veteran Driver, War Merit Cross 2nd Class, Iron Cross 1st Class, Knights Cross to the Iron Cross 1st Class and Wound Badge (BLack), killed 14 Rifle squads, 1 Sniper team, 3 50mm mortar teams and 1 Maxim crew.

< Message edited by ComradeP -- 5/19/2011 6:37:46 PM >


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Post #: 56
RE: 7th Panzer 97 battle long campaign AAR - 5/19/2011 6:32:58 PM   
Erik Rutins

 

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Great job. Late July would be the battles around Smolensk, which were difficult for the historical forces as well. I'm glad the campaign is keeping you challenged.

Regards,

- Erik

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Post #: 57
RE: 7th Panzer 97 battle long campaign AAR - 5/19/2011 8:37:47 PM   
ComradeP

 

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Another easy battle, mostly due to the lack of Soviet units. There were only 6 Rifle platoons in the scenario. Thus far, the campaign's a nice mix of challenging and less difficult scenarios.

I did restart the battle after the Katyusha barrage killed a crewmember of one of my tanks again. The barrage was "danger close" to Soviet forces, but in Soviet Russia, you're always close to danger.

This is the kind of map where, if the Soviets have T-34's or any heavy tank, I'm essentially screwed as there's not really anywhere to hide.

Legendary victory, track damage to one tank, which was recovered.



Turn 2. The Panzer 38(t)E's are engaging the BT-5's and a BA-6. They'll move to the second flag through the central part of the map whilst my Panzer IIB's will secure the first one after I've made sure that there are no AT guns in the area.



Turn 10. There's still infantry in the church so the Panzer IIB's stay behind whilst the Panzer 38(t)E's move on to the second objective.



Turn 13. The only appearance those BT-5's will ever make again after this is in the Russian equivalent of Scrapheap Challenge.

The spearhead is about to encounter a 45mm AT gun in the treeline next to the second objective. The AT gun's crew starts taking casualties and the survivors quickly abandon the gun.



Turn 16. 2 BT-7's that were disabled.



Panzer 38(t)E's machinegun kills an infantry squad.



A brave, already depleted, Rifle squad comes charging out of the church and is greeted by a HE burst of a Panzer IIB, killing the last men in the squad. This scene is slightly less brutal than a scene a few battles ago where some survivors charged a Panzer IVD and were essentially shotgunned at close range by a 75mm shell.



Turn 24. The end.

Core:

1/1/2-6 PzG /1 Close Combat Bar (Bronze), War Merit Cross 2nd Class and Infantry Assault Badge (Bronze).
/2 Infantry Assault Badge (Bronze), Close Combat Bar (Bronze).
/3: Close Combat Bar (Bronze).

Transports: /1 Veteran Driver.
/2 Veteran Driver.
/3 nothing.

1/1-37 Aufklaerung /1: Veteran Driver
/2: Wound Badge (Black), War Merit Cross 2nd Class and Panzer Assault Badge (Bronze), killed 1 Maxim crew, 1 Rifle squad and 1 50mm mortar team.

HQ 3/2-25 Panzer Regiment/1: War Merit Cross 2nd Class, War Merit Cross 1st Class, Iron Cross 2nd Class, Wound Badge (Black), Panzer Assault Badge (Silver), Wound Badge (Silver) and Iron Cross 1st Class, killed 19 Rifle squads, 3 50mm mortar teams, 7 Maxim crews, 1 45mm AT gun crew, 2 BT-7's, 2 BA-10M's, 2 DShK 39 crews, 2 BT-5's, 1 T-26S M39 and 1 BA-6.
/2: Wound Badge (Black), Wound Badge (Silver), Panzer Ace, Veteran Driver, Wound Badge (Gold) and War Merit Cross 2nd Class, killed 21 Rifle squads, 1 76mm infantry gun crew, 2 Maxim crews, 2 50mm mortar teams, 1 AT Rifle squad, 1 BA-10M, 3 BT-7's, 3 BT-5's, 1 122mm gun, 2 45mm AT guns, 2 Flamethrower squads, 1 BA-6 and 3 BT-7M's.

2/3/2-25 Panzer Regiment/1: War Merit Cross 2nd Class, Veteran Driver, Wound Badge (Black), Panzer Assault Badge (Silver) and Iron Cross 2nd Class, killed 15 Rifle squads, 1 45mm AT gun crew, 1 50mm mortar crew, 2 T-26 M33's, 1 truck, 1 Maxim crew and 1 AT Rifle squad.
/2: Iron Cross 2nd Class, War Merit Cross 2nd Class, Iron Cross 1st Class, War Merit Cross 1st Class and German Cross (Gold), killed 24 Rifle squads, 3 T-26 M39's, 1 76mm infantry gun crew, 6 Maxim crews, 2 BT-7's, 1 45mm AT gun crew, 2 AT Rifle squads, 1 BA-10M, 2 T-26 M33's, 2 DShK 39 crews and 2 50mm mortar teams.
/3: Wound Badge (Black), Veteran Driver and Iron Cross 2nd Class, killed 18 Rifle squads, 3 Maxim crews, 1 BT-7, 4 45mm AT gun crews, 1 BT-7M, 2 DShK crews, 1 BA-3, 1 KV-2 M41, 1 AT Rifle squad, 1 Sniper team and 1 T-26 M33.
/4: War Merit Cross 2nd Class, Wound Badge (Black), Iron Cross 2nd Class, Panzer Assault Badge (Silver), Wound Badge (Silver), Veteran Driver and Panzer Ace, killed 1 T-26 M39, 21 Rifle squads, 1 76mm infantry gun crew, 2 BT-7's, 4 Maxim crews, 2 AT Rifle squads, 4 45mm AT gun crews, 1 T-26 M33, 4 DShK crews, 1 BT-7M, 1 F-22, 1 BA-10M, 1 50mm mortar team, 1 BA-10, 1 T-26 M33, 2 BT-5's.
/5: Wound Badge (Black), Iron Cross 2nd Class, Panzer Assault Badge (Silver), Iron Cross 1st Class, Veteran Driver, Wound Badge (Silver) and Panzer Ace, killed 21 Rifle squads, 1 BA-6, 1 AT Rifle squad, 4 Maxim crews, 1 BA-3, 2 BT-7M's, 1 T-26 M33 and 2 AT Rifle squads.

1/3/2-25 Panzer Regiment /1: Iron Cross 2nd Class and Veteran Driver, killed 17 Rifle squads, 1 50mm mortar crew and 1 Maxim crew.
/2: War Merit Cross 2nd Class and Veteran Driver, killed 11 Rifle squads, 1 50mm mortar crew and 1 Maxim crew.
/3: Iron Cross 2nd Class, War Merit Cross 2nd Class and Veteran Driver, killed 13 Rifle squad and 2 Maxim crews.
/4: War Merit Cross 2nd Class, Veteran Driver and Iron Cross 2nd Class, killed 13 Rifle squads, 2 Sniper teams, 1 BA-10, 1 Maxim crew and 1 BT-7M.
/5: Iron Cross 2nd Class, Veteran Driver, War Merit Cross 2nd Class, Iron Cross 1st Class, Knights Cross to the Iron Cross 1st Class, Wound Badge (BLack) and Panzer Assault Badge (Silver), killed 16 Rifle squads, 1 Sniper team, 3 50mm mortar teams and 1 Maxim crew.

The next battle takes place on August 14th and is my first defensive action of the war. I'm told to expect a "devastating" enemy presence. The units that I can see are mostly T-26 M33's and Rifle squads, so nothing too scary is visible at the start.

< Message edited by ComradeP -- 5/19/2011 8:42:45 PM >


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Post #: 58
RE: 7th Panzer 97 battle long campaign AAR - 5/19/2011 8:54:50 PM   
junk2drive


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The last shot in post 56 I believe is a 2k map. What did you think of the extra territory?

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Post #: 59
RE: 7th Panzer 97 battle long campaign AAR - 5/19/2011 9:29:03 PM   
Erik Rutins

 

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The 7th Panzer is really kicking butt, well done. Are you interested in an early war PBEM game at some point?

The first part of Barbarossa is definitely a great way to get in practice for the Fall and Winter. I look forward to seeing the AI try to counter-attack against your Elite Panzers. I don't think they stand much of a chance at this point with the equipment and experience they are likely to have.

Regards,

- Erik

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Post #: 60
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